XCOM 2
[WOTC] Shield Generator
15 kommenttia
MadMonkee10 9.9.2024 klo 10.18 
is it possible to remove the regen limit by setting it to 0/-1 or do I need to set it so high that typical missions won't last long enough or see the soldier take enough damage to burn through it all?
KazutoSAO47 2.1.2023 klo 3.29 
I run into a situation where if a soldier equipped with the shield generator gets downed and enters bleeding out state, upon reviving them, I noticed they lose the ability to regenerate their shield until the mission is over. Have you figured out a way to overcome this issue?
Noname 29.10.2022 klo 17.43 
By the way i don't find it so powerful, for.ex. namomedikit provides 6 hp (equivalent to this 6 points of shield) + poison immunity for a carrier + it removes different negative effects (burning etc.) + it can be used with medic perks, this thing just regenerates shield points, thst's all.
Noname 12.10.2022 klo 8.38 
To the list of companion I'd also add this wondeful mod [WOTC] Ablative Padding
TeslaRage  [tekijä] 13.10.2021 klo 6.27 
No, I am afraid not.
T-VIRUS 12.10.2021 klo 20.59 
can you make a version that doesnt require DLC
Komissar Gebet 28.1.2021 klo 5.22 
Well, personally, I would like to make this item universal and really expensive tool for my special characters... And yes now the mod is like old radios: transmitter and receiver - separate items. :snaggletooth:
TeslaRage  [tekijä] 28.1.2021 klo 5.04 
I will consider it. You can already get a lot of ablative/Shield points from other mods really.
Komissar Gebet 28.1.2021 klo 2.54 
So it just regenerates shields, it provides none, doesn't it? Why haven't you added a configurable parameter to make it provide shielding? It should be a shield GENERATOR not shield REgenerator, should it not? Could you please add this parameter... Please!
TeslaRage  [tekijä] 23.1.2021 klo 15.57 
Yeah I use Ballistic Shields too and does work with it.
Karzon 23.1.2021 klo 10.03 
Would I be correct in guessing that this also applies to Musashi's WotC Ballistic Shields and that should be added to the list? Anyway, I like it - my issue with mods moving HP to ablative is that it made medics less useful (you might still get oneshotted), but also not really replaceable.
TeslaRage  [tekijä] 17.1.2021 klo 15.40 
Absurdly high works.
Elster 17.1.2021 klo 10.31 
wonderful mod! is there a way to remove the max heal cap and maximum allowed number entirely, or should I just set both values to something absurdly high?
RustyDios 16.1.2021 klo 18.44 
Congratz on the release... certainly an interesting little item!
Kexx 16.1.2021 klo 18.39 
oo, nice little one here. Thanks!