XCOM 2
[WOTC] Shield Generator
15 件のコメント
MadMonkee10 2024年9月9日 10時18分 
is it possible to remove the regen limit by setting it to 0/-1 or do I need to set it so high that typical missions won't last long enough or see the soldier take enough damage to burn through it all?
KazutoSAO47 2023年1月2日 3時29分 
I run into a situation where if a soldier equipped with the shield generator gets downed and enters bleeding out state, upon reviving them, I noticed they lose the ability to regenerate their shield until the mission is over. Have you figured out a way to overcome this issue?
Noname 2022年10月29日 17時43分 
By the way i don't find it so powerful, for.ex. namomedikit provides 6 hp (equivalent to this 6 points of shield) + poison immunity for a carrier + it removes different negative effects (burning etc.) + it can be used with medic perks, this thing just regenerates shield points, thst's all.
Noname 2022年10月12日 8時38分 
To the list of companion I'd also add this wondeful mod [WOTC] Ablative Padding
TeslaRage  [作成者] 2021年10月13日 6時27分 
No, I am afraid not.
T-VIRUS 2021年10月12日 20時59分 
can you make a version that doesnt require DLC
Komissar Gebet 2021年1月28日 5時22分 
Well, personally, I would like to make this item universal and really expensive tool for my special characters... And yes now the mod is like old radios: transmitter and receiver - separate items. :snaggletooth:
TeslaRage  [作成者] 2021年1月28日 5時04分 
I will consider it. You can already get a lot of ablative/Shield points from other mods really.
Komissar Gebet 2021年1月28日 2時54分 
So it just regenerates shields, it provides none, doesn't it? Why haven't you added a configurable parameter to make it provide shielding? It should be a shield GENERATOR not shield REgenerator, should it not? Could you please add this parameter... Please!
TeslaRage  [作成者] 2021年1月23日 15時57分 
Yeah I use Ballistic Shields too and does work with it.
Karzon 2021年1月23日 10時03分 
Would I be correct in guessing that this also applies to Musashi's WotC Ballistic Shields and that should be added to the list? Anyway, I like it - my issue with mods moving HP to ablative is that it made medics less useful (you might still get oneshotted), but also not really replaceable.
TeslaRage  [作成者] 2021年1月17日 15時40分 
Absurdly high works.
Elster 2021年1月17日 10時31分 
wonderful mod! is there a way to remove the max heal cap and maximum allowed number entirely, or should I just set both values to something absurdly high?
RustyDios 2021年1月16日 18時44分 
Congratz on the release... certainly an interesting little item!
Kexx 2021年1月16日 18時39分 
oo, nice little one here. Thanks!