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@Pc_Сat: Neither, since I don't use the Frontier weapons.
@123nick: No.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906456426&searchtext=Vanilla+Spacer+weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906455995&searchtext=Vanilla+Spacer+weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906455444&searchtext=Vanilla+Spacer+weapons
Each one has a heavy weapon in it and I'd love to see them supported by this mod.
Add reload for Handheld Gutling Gun is planned or it already done, but dont writen in Stats?
The chinese translation mod has a bug and disables this mod. This mod still works well. All good
(No, i don't mean removing current mechanic. Pawns will only use ammo if you have CE installed)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906455995&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906456426&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906455444&searchtext=
(i linked all 3 but i think first one doesnt actualy end up using durability but just in case i missed something)
unless that requires the mod author to make a compability with this addon then i can go ask them instead
here are the logs: https://gist.github.com/f1c64f4a03a8e87b8cfad8551701ab8a
Could not resolve cross-reference: No Verse.ResearchProjectDef named MultibarrelWeapons found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
this error only come up when i put this mod in the active list.
Because that patch exists in both mods in 1.2, it executes twice, and then throws an error because of a duplicated XML tag. It also adds the same comp and mod extension twice to each weapon, because those are implements as unconditional Adds without a PatchOperationConditional to check if they already exist.
I'm not sure if the game de-dupes mod extensions and/or comps in the XML processing, but if it doesn't, it would cause any method calls to be duplicated, would could have unintended side-effects.
I was able to get it working by deleting all of the files related to this mod in Lego Bricks, and then deleting all of the files in this mod that are replicated in Lego Bricks, to make them essentially mimic the 1.3 folders.
There were a couple left over, though, that I'm not sure about. Lego Bricks had an additional 1ModBase.dll that I was reluctant to copy over to the 1.2 folder, because afaik, binaries require recompilation between game versions. There's also GenerateWithAmmo.xml, which is only in the 1.2 folder. Was that behavior that was removed in the 1.3 version of the binary?
In any case, if you'd prefer to only have Lego Bricks required for 1.3, you need to use the <modDependenciesByVersion> tag in About.xml, as the <modDependencies> tag is global to all versions.
Is there no other way to do it?