RimWorld

RimWorld

Reloadable Rockets
44 Comments
Nick1012 29 Jun, 2024 @ 2:29pm 
Will you make it compatible with modded rocket launcher?
alonlystalker 12 Jun, 2024 @ 10:40pm 
tested it with 1.5, techicaly all works fine, no errors, pawns craft/reload rockets and fire them just fine, doesnt check will it affect raiders or something
Filipino Goku 18 May, 2024 @ 7:46am 
Would love to see a port for this for 1.5, it's a great mod!
alonlystalker 15 May, 2024 @ 10:01pm 
still no news about 1.5 port? i dont want to start my playthrough without this
It'snotatea 14 Apr, 2024 @ 12:04pm 
One of my favourite mods. Any plans for 1.5?
legodude17  [author] 3 Nov, 2022 @ 4:44pm 
@shane_357: The part of VEF that this mod depends on is also developed by me. It has special code in it that only makes it actually do anything if a mod uses it. That means that bugs in it only happen if something needs it, which is what is happening to you. Report it to Framework with logs.
shane_357 3 Nov, 2022 @ 3:25pm 
Because this is only with certain mods that have not been updated since the VEF update? Your mod relies on it, and it's now out of date. It isn't their problem to keep every single mod that uses it functional, they just maintain and develop the Framework.
legodude17  [author] 3 Nov, 2022 @ 2:11pm 
@shane_357: Uhh then report them to VEF? What does this have to do with this mod?
@T-Pot: Yeah will fix it when I get the chance.
shane_357 3 Nov, 2022 @ 2:01am 
The VEF got updated, there's new bugs, for example melee attack widget not appearing unless unarmed.
T-Pot 31 Oct, 2022 @ 3:53am 
Hey there. Just so you know the patch for VFE Security is causing a red error in 1.4. Seems it's looking for the rocket turret, which has been removed in the 1.4 update of said mod.
legodude17  [author] 30 Oct, 2022 @ 8:12pm 
@Wolski No, it means I don't have any ideas on what sorts of rocket types to add. The classic EMP, Flame, etc. seems rather boring.
legodude17  [author] 30 Oct, 2022 @ 8:11pm 
Updated to 1.4!
shane_357 28 Oct, 2022 @ 4:33pm 
Will this work for 1.4? I can't use heavy weapons without it!
Wolski 11 May, 2022 @ 3:20pm 
In the planned features you mention "multiple rocket types". Does this mean that it isn't yet possible to addem with how the mod is set-up? Or would it be currenty possible to patch that in using XML?
I'm asking because I would like to do so and don't want to waste couple hours trying something that isn't possible currently.
legodude17  [author] 4 May, 2022 @ 11:18pm 
@obsidian29: Yes, look at the tags.
obsidian29 4 May, 2022 @ 4:45am 
The usual question: Does this work for 1.3?
legodude17  [author] 1 Sep, 2021 @ 10:55am 
@Big Head Zach: Same thing I told Lionion
Big Head Zach 1 Sep, 2021 @ 10:25am 
@legodude17 Any chance there might be a conflict with Proper Shotguns? https://gist.github.com/6259bbd4296cc6e4f8beb2658b2faf76
legodude17  [author] 28 Aug, 2021 @ 4:31am 
@Lionion: Uninstall Lego Bricks and install Vanilla Expanded Framework.
Lionion 28 Aug, 2021 @ 3:18am 
A whole bunch of xml errors are popping up since the update:

XML error: <GenerateBackupWeapon>true</GenerateBackupWeapon> doesn't correspond to any field in type CompProperties_Reloadable. Context: <li Class="Reloading.CompProperties_Reloadable"><compClass>Reloading.CompReloadable</compClass><MaxShots>1</MaxShots><AmmoFilter><thingDefs><li>RR_DoomsdayRocketAmmo</li></thingDefs></AmmoFilter><ItemsPerShot>1</ItemsPerShot><ReloadTimePerShot>10</ReloadTimePerShot><ReloadSound>ReloadRocket</ReloadSound><NewVerbClass>Verb_Shoot</NewVerbClass><GenerateBackupWeapon>true</GenerateBackupWeapon></li>
Daunmi 10 Jun, 2021 @ 10:27am 
That's a shame. Was hoping it'd be a bit like food or drugs. Why oh why do my colonists only pick up things I DON'T want them to, instead of highly dangerous munitions?!

Seriously, it's not like they're not happy to kill themselves every other way.
legodude17  [author] 9 Jun, 2021 @ 3:25pm 
@Daunmi You need another mod to enable putting stuff in the inventory, like Awesome Inventory or Pickup and Haul
Daunmi 9 Jun, 2021 @ 1:10pm 
Am I missing something? How do I get my colonists to actually carry some spare rockets with them?

I can make them do it when I'm making a caravan, but they don't seem to do it automatically.
legodude17  [author] 29 Jan, 2021 @ 1:55pm 
@Alastair The charge rocket launcher is supposed to be really powerful but honestly its a bit underwhelming, so I may change the price or patch it to be better.
legodude17  [author] 29 Jan, 2021 @ 1:54pm 
@Paolini If that's the price in game, that's a bug. The price should be "50 Plasteel, 60 Chemfuel, 20 Uranium, and 1 Advanced Component" (from description).
Paolini 29 Jan, 2021 @ 11:34am 
"30 Steel and 20 Chemfue" for a doomsday use isn't that REALLY op ?
Alastair 25 Jan, 2021 @ 4:37am 
Antigrain warhead is extremely rare, maybe have an expensive crafting recipe for them?
legodude17  [author] 24 Jan, 2021 @ 2:33pm 
@Vasily Tomatov Alright, changed the description.
Scout Gaming 24 Jan, 2021 @ 2:31pm 
I wonder if I actually can... Add me on discord, I'll figure something out.
Discord - Smart Sergeant#1401
Scout Gaming 24 Jan, 2021 @ 2:30pm 
Tested - CE incompatible. Needs a patch.
Scout Gaming 24 Jan, 2021 @ 2:23pm 
Suggestion - add FSX to normal rocket crafting.
Scout Gaming 24 Jan, 2021 @ 2:20pm 
Legodude, you do realize that these rockets are still single use in CE? Lemme instead install this mod and test it.
legodude17  [author] 24 Jan, 2021 @ 2:18pm 
@Vasily Tomatov Added, good idea!
Scout Gaming 24 Jan, 2021 @ 2:01pm 
I'll give it a thumbsup.
Scout Gaming 24 Jan, 2021 @ 2:00pm 
Should have mentioned in desc. that it's CE comp/incomp.
Alex 22 Jan, 2021 @ 10:02pm 
Cool mod. I always avoid the single use items since they're just a pain but this is a great way to make it viable for me
VertigoJockey 20 Jan, 2021 @ 9:11pm 
I'm referring to the regular VWE Single Rocket Launcher and the Triple Rocket Launcher for weapons that would use the Rimsenal. Though IRC with how the Rimsenal Rockets have anti-infantry and anti-armor variants, it might be a bit weird if they exploded the same as regular rockets.
legodude17  [author] 20 Jan, 2021 @ 10:40am 
@VertigoJockey Sure! I use rimsenal in all my playthroughs, though I forgot it had rockets. Which weapon are you referring to?

@123nick That's a good point. I initially thought the doomsday was better than the charge, but that was wrong.
VertigoJockey 19 Jan, 2021 @ 10:22pm 
So a random thought just kinda popped up in my head. Would it be possible to make the rockets from the Rimsenal Security Pack compatible?
123nick 19 Jan, 2021 @ 7:10pm 
love this mod alot. but i think it would make more sense if the more technically complex Charge rocket used plasteel, and chemfuel (cause of its map wide range), and the doomsday one would be more simple with just steel, a lil bit of chemfuel (30 ish), and an anti grain
Jesus of Nazareth 17 Jan, 2021 @ 4:24pm 
Splendid! That's a big thumbs up from me! :t0cactuar:
legodude17  [author] 17 Jan, 2021 @ 2:39pm 
@Hiroyan495 It does also change the descriptions.
Jesus of Nazareth 17 Jan, 2021 @ 7:35am 
Does this also change the description of the weapons (accordingly to this change) or only the functionality? Either way, great. :Owl: