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I'm not familiar with mods yet.
Understood. Fixing!
Here is a few examples of what i mean,
The Great-Sword that is ID 51252, is overlapped by the Capella Stock,
and the Breaching Hammer which is ID 51257, is overlapped by the Ultima Sights,
as well as the blowtorch, being overlapped by the monopoly which are both 5253,
and the Hammer which is overlapped by the Monopoly Stock both being 51255,
Although there is a few more, like the Damaged Great Sword, and the wrench, i don't want to make this longer, as this is already pretty long at this point.
1- a Specific gun that only dropped by Shotgunner Cultist
2- An NPC that rewards golden variants of certain guns of Elver+
3- More color variants for Gordon(White pistol gripped Uzi)
4- A Handcannon or Compact SMG weapon that uses Sniper Magazines(2nd weapon)
I believe it's a yes.
This probably means an existing file was copied, but the mod creator can fix it by changing the ID.
Client display name is "Mosca Suppressor", whereas server display name is "Clapper Suppressor".
Client file name is "Metro_Barrel_Suppressor_Mosca", whereas server file name is "Metro_VKS_Barrel".
Client asset is from Workshop File (2136497468), whereas server asset is from Workshop File "Elver Weapons+ (Spawns in Elver Map!)" (2364710071).
Any way to fix this bug?
2 golden guns that would be very hard to find
The weapon balance of Elver and Kuwait(RENAXON!!!) is very stupid-High recoil and Low damage. I hate this very much. You can check out any of my own-made mods, that's my weapon balance.
However, it's a weapon expansion mod for Elver and we have to follow the rules of map.
I'm very sorry for your advice.
I will check that
Some IDs conflict with Oldie Firearm Pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=928394140
Example ID confliction: Honeybadger ID conflicts with Citori ID (51212)