Total War: WARHAMMER II

Total War: WARHAMMER II

Xenon's Stormfiends [STANDALONE - OR AS SUBMOD FOR MENAGERIE]
88 Comments
reinersmann.89 24 Sep, 2022 @ 4:23pm 
i will give you money if you add this mod to wh3, too
Rib Roast 12 Sep, 2022 @ 5:38pm 
i will give money if you add ro warhammer 3
CleoPatra ✿ 10 Sep, 2022 @ 10:23pm 
anychance for a WH3 version of your mods love them alot
Xenon  [author] 24 Jan, 2022 @ 1:34am 
@Damadtroller I know, slow reply but my models are bit different :P
The Wriggler 6 Jan, 2022 @ 10:32am 
@Damadtroller Xenon has colored stormfiends closer to Vermintide 2 and this has ones more akin to tabletop.
Zzz 30 Sep, 2021 @ 5:07am 
@Xenon how is this used as a submod for the menagerie? Doesn't the menagerie have all the content of this mod already?
just ♥♥♥ 15 Sep, 2021 @ 12:55pm 
Are the stormfiends buffed by anything in the tech tree? As it does not say if they are or not
LordOmlette 24 Aug, 2021 @ 2:03pm 
I'm omlette#1737 on discord if you need me to clarify anything.
LordOmlette 24 Aug, 2021 @ 2:00pm 
Hello, your mod doesn't include a unique script in script\campaign\mod, so there isn't an easy way for a scripter (me) to detect whether your mod is active.

Would you be willing to add an empty script (for example script\campaign\mod\xenon_stormfiends2.lua) so that I may detect whether your mod is active? I ask in order to my Clan Skyre Units for Skaven mod compatible with yours. (It's already compatible with Moulder's Menagerie.)

(If you can think of another way to detect whether a mod is active, I'm all ears.)
Xenon  [author] 24 Aug, 2021 @ 9:37am 
Still working on it, sadly i didnt had that much time for it due to work on sfo :P
Luken 24 Aug, 2021 @ 9:18am 
hi, any news about your verminlord mod?
Xenon  [author] 24 Aug, 2021 @ 9:01am 
Yes, it's now up-to-date
Pistol Crepsi 18 Aug, 2021 @ 8:11am 
Update for S&F?
robink1619 15 Aug, 2021 @ 5:10am 
which red line skills and tech boost stormfiends?
Drender 3 Aug, 2021 @ 6:35am 
Ok, another try, how are going works on verminlords mod? Since the great book of grudges video I just cannot wait to see it inaction
ajbulmash 1 Aug, 2021 @ 6:53pm 
The Stormfiends won't fire since the new DLC was released. Is this happening to anyone else?
The Doge Way 30 Jul, 2021 @ 7:39am 
Hi author, I love your work on this mod but actually the stormfiends with range weapon don't shoot ^^' Can you check to fix it ? :-)
Lukasao 20 Jul, 2021 @ 2:23pm 
can't upgrade units from this mod in workshop since new patch because they are not here (they don't show up in workshop like before)...earlier everything worked fine, maybe some update would solve this problem
沦为社畜的失败人士 16 Jul, 2021 @ 4:02am 
hi author. i do not know why they can not fire
Drender 4 Jul, 2021 @ 1:13am 
Hej, zastanawiałem się jak idą prace nad modem z Verminlordami do warhammera 2? Odkąd zobaczyłem film the great book of grudges jest to mod na którego najbardziej nie mogę się doczekać. Zero presji, po prostu jestem fanem
Insubordination 26 Jun, 2021 @ 1:37pm 
Will any of the skills in the red tree buff stormfiends? One would think Moulder knowledge or engineering would. Same for warp smart or mutagenic elixers.
Zladark 2 May, 2021 @ 12:54am 
Does throt or ikit buff and bonnusses work on them? :) and what about warlock engenears and packmasters?

BTW i really like this mod! :D i was looking for a mod that only added the stormfiends :)
WeaponisedMoron_2 17 Apr, 2021 @ 5:07pm 
I really appreciate the amazing work with all the new melee versions and the upcomming windlaunchers, but theres just one more thing i have the audacity to ask for. Is it possible to improve the 'visual quality' of the blue armour on the stormfiends? It looks all stretchy and low res. I abselutely love the stormfiends and i think you did them justice with the size and performance, but id just wish they had that r e a l feel to them visually :)
Gaijin 25 Mar, 2021 @ 9:09am 
can the ai use these?
Xenon  [author] 12 Mar, 2021 @ 7:28am 
To be fair, im not completly sure about it, they should?
KAIROS 12 Mar, 2021 @ 7:05am 
would these stormfiends be influenced by lord skills and technologies?
Xenon  [author] 7 Mar, 2021 @ 10:53am 
use menagerie's SFO, i think its noted on the SFO patch :P
EnumaEllis 7 Mar, 2021 @ 9:35am 
Would monster's menagerie SFO be enough for your mod or do I need to get xenon SFO submod as well?
Xenon  [author] 25 Feb, 2021 @ 7:21am 
I think i might have fixed it now. Thanks for feedback! :)
Riktrit Bloodfilth 24 Feb, 2021 @ 10:08am 
The mod breaks moulder mechanics somehow. Not getting mutagen nor units after certain amount of turns.
EnumaEllis 18 Feb, 2021 @ 7:03am 
Can you get rid of the non-helmeted Stormfiends variant? It looks like the blue body armour clips into the head. Plus, they are supposed to tank tons of shots and shoot back, so a helmet seems more logical.
dim009561 18 Feb, 2021 @ 6:38am 
or give that skin to ikit
dim009561 18 Feb, 2021 @ 6:37am 
Could you make such a general so that he has such guns to choose from?
[FS] Kapitan Wolfgang 18 Feb, 2021 @ 4:09am 
Thanks you for your response :)
Xenon  [author] 18 Feb, 2021 @ 3:56am 
Currently its standalone stormfiends with different models. You can use both mods, mine will overwrite menagerie's model. At some point i might add other variants.
[FS] Kapitan Wolfgang 18 Feb, 2021 @ 3:50am 
What is the difference between your mod and ChaosRobbie's? Is it just a reskin? I can't tell from the description.
Lord Alexander 15 Feb, 2021 @ 5:26am 
@Xenon Will you be adding the last variant, Windlaunchers to the mod? Looking great so far! (playing with SFO/Grimhammer)
dim009561 13 Feb, 2021 @ 8:39am 
maybe you can do it like general?
Luken 7 Feb, 2021 @ 11:58pm 
delicious update
Maal 7 Feb, 2021 @ 10:59pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2388328071

They are overall more squishy (relatively) in SFO, there is only so much armor/phys resis/health I can give them without being ridiculous. They won't be able to solo high tier infantry in melee alone, since they aren't specificaly anti-infantry to begin with, You will need to give them fire or meat shield support in such cases.
Maal 7 Feb, 2021 @ 6:53pm 
Oh, you actually added the melee stormfiends. It's not any harder to sfo patch, but I still need to test the melee variant a bit so I'll do that before finishing the submod, no point in doing the work twice!
BOOGEYMANE 7 Feb, 2021 @ 5:10am 
@Maal why of course we want it my dude.. come up with that thing already! thanks for your offer dude
Maal 6 Feb, 2021 @ 8:02pm 
About the SFO submod, they are the same units/ID so no issue on that front for SFO patching. However the patch is specifically set as hard-dependant on Chaosrobie version. Not only because of the extra units is has, but because his mod is set as a master/dependancy so I can overwrite some of his tables, not simply add to them, without crash. Using both this+chaosrobie's wouldn't cause issues, but to use the patch with your mod alone would require its own submod. I could always trim the moulder menagerie I guess, wouldn't take long, if people want it.
hitmichele 28 Jan, 2021 @ 1:47am 
Thanks Xenon for this beautiful skin, it was just what I wanted.
Xenon  [author] 25 Jan, 2021 @ 3:16am 
SFO submod for original one should work just fine, anyone tested it?
玩战争雷霆享电子兵役 23 Jan, 2021 @ 10:49pm 
please SFO please!!!
Revan519 23 Jan, 2021 @ 1:44pm 
nice wish their was an SFO submod
thorondragon 23 Jan, 2021 @ 1:43pm 
ironically, its pretty clear that norscan in a rat body bastard's mdoel is meant to be the base for the storm fiend too.
Sergej 23 Jan, 2021 @ 11:56am 
Nice work on the additional model changes! Armour dem rat bois up good!
Sifu 22 Jan, 2021 @ 8:29am 
amazing:steamthumbsup: