Stellaris

Stellaris

Juggernaut Speed Booster
15 Comments
SpaceRice 26 Apr, 2021 @ 8:29pm 
I have no idea why, but this mod seems to be making it impossible for me to construct outposts (like with a constructor). They just go to 100% and then don't get built. I have have zero clue as to why a speed boost mod for a single ship might cause this, but when I remove this from my mod load order it seems to fix the bug.

Maybe its a conflict with ACG? not sure
HGFSS 21 Apr, 2021 @ 5:53am 
Doesn't it seem strange to you that the speed Juggernaut 2 times higher than that of a corvette? Maybe subtract a little, for example, 200?
Flying Scorpion  [author] 22 Mar, 2021 @ 10:52pm 
You're welcome Mushy, glad it helps :)
mushypotato1 22 Mar, 2021 @ 10:32pm 
Thank you so much bro, I just got my first jug and this was annoying to micro
Flying Scorpion  [author] 13 Mar, 2021 @ 3:36pm 
@Spear no worries, enjoy having less micro when using the Jugg now :)
Spear1222 13 Mar, 2021 @ 11:06am 
Yes, I see it now. I am one of those player types who takes things in games, like Stellaris, at face value.
Whereas a drop down menu appears when controlling a fleet and right clicking the jugg's icon, to see list of commands - one to issue follow order.
When controlling jugg and right clicking a fleet icon, no such drop down menu appears. That's where I, Mr Face Value, stumble, and believe no follow command can be issued.
Not realising that just by controlling jugg and right clicking fleet actually, instantly, issues the command to follow, no need of drop down menu list. Always something new to be learned, eh?
Flying Scorpion  [author] 9 Mar, 2021 @ 2:22am 
@Controcetica thank you for confirming that having jugg follow fleet works :)
Controcetica 8 Mar, 2021 @ 11:37pm 
Thanks for the mod, works exactly as advertised, fixes the Juggernaut's biggest problem without any feature bloat!

Also, just wanted to say that Juggernauts CAN be ordered to follow a fleet. Did it when testing this mod. Setting a fleet to follow the Juggernaut is a massive failure, as the fleet bugs out and gets stuff, but the Juggernaut followed my fleet around with no issues.
Spear1222 6 Mar, 2021 @ 6:31am 
When controlling a jugg, there are no options to set it to follow a fleet. Only a fleet can follow a jugg, but we all know that's broken as the escort fleet never leaves the gravity well.

Seems juggs must go solo, until this escort glitch is fixed. Dagnabbit, one more little bit of micro managing double-checking to make sure they never go it alone.
Flying Scorpion  [author] 5 Mar, 2021 @ 6:37pm 
Spear I'm not sure if that can be modded. Juggs are a weird case where they are both a starport and a ship. If I recall correctly I just set the jugg to follow and with the speed boost it was working pretty good during testing.
Spear1222 5 Mar, 2021 @ 4:26pm 
Hi there. Thanks for speeding up this slowpoke. "Don't start the war without me!" Yeah, but we're likely to die of old age waiting before you finally get here.

So why doesn't an assigned bodyguard fleet jump with the jugg to the next star system? Silly message saying it will follow in so many days, then the countdown restarts and escort fleet never leaves. Meanwhile the lonesome jugg is getting its ass kicked three star systems away.

Would it be easy to mod juggs so they can be a ship class that can be added to an existing fleet. No more idiotic bodyguards. Proper, permanent fleet comrades. Yes please.
Flying Scorpion  [author] 21 Feb, 2021 @ 8:28pm 
Thanks @Mister Roboto :)
Mister Roboto 21 Feb, 2021 @ 8:02pm 
oh thank god, this needs to be in vanilla
Flying Scorpion  [author] 18 Jan, 2021 @ 6:15pm 
Glad it's serving you well :)
Maritisa 18 Jan, 2021 @ 3:32pm 
Thank you greatly, this one particular quirk makes it so frustratingly hard to use the juggernaut optimally as an offensive presence lol