Sid Meier's Civilization V

Sid Meier's Civilization V

Sukritact's Phoenician Civilization
94 Comments
m~ 21 Jan @ 1:33pm 
Encountering an error where the last player civ is bricked when used with other modded civs. It will not spawn with any units, but can be met when the world congress is created.
Lord Setting 13 Sep, 2018 @ 12:43pm 
Quick question does the "Free Merchant" you get from Writing count against the great person counter just like the "Liberty Finisher" and "Mayan" Abilities do or no?
taw.audie 15 Jul, 2018 @ 11:33am 
No Ethnic Units support?
Athaz 25 Jan, 2018 @ 2:08pm 
is he eating a Ritz cracker?
Abū l-Qāsim al-Amīn 5 Sep, 2017 @ 2:00am 
Please make a Civ 6 version
Cyberdemon 23 Mar, 2017 @ 1:21pm 
It is a wonderful work!
Are you going to bring it for Civ 6? ;-)
lobster 2 Jan, 2017 @ 12:34pm 
wow nice civ's, love the Tyrian Merchant, and Tyrian Dye:D
borussia1979 14 Nov, 2016 @ 7:31am 
ОТЛИЧНО, СПАСИБО !
The Great Cookie Machine 15 Aug, 2016 @ 10:18am 
use the "yet not another earth map" pack
lebbo23 26 Jun, 2016 @ 1:14am 
sorry for noob question, but when I setup game with this mod, how do I set it up to have the actual map where I will start off in lebanon and on the mediterranean coast? Seems when I start it I am on a random map but I want it to be as authentic to the phoencian history as possible..
Thanks
Asafoe 7 Jun, 2016 @ 3:06am 
Please update:

Support for Large Europe map (ynaemp)
Maybe change CulDiv trait to "Classical" (free liberty)
ADD ANOTHER UNIQUE FREAKING DECISION
Asafoe 6 Jun, 2016 @ 8:41am 
basically if you are technologically behind others you get no bonus at all
4NG3L 2 Mar, 2016 @ 6:28am 
Cool! the Phoenicians!
Working Joe 19 Jan, 2016 @ 12:00am 
:DDDDDDD
Working Joe 19 Jan, 2016 @ 12:00am 
Your mods are absolutely fantastic. Long live Sukritact!!!!! Long may he mod!!!!

P.S. I can't play without Events and Decisions.
s@nka 28 Oct, 2015 @ 5:47am 
Well done with this mod. This is a well thought out money civ, and Bireme looks awesome.
zaku_zelo 12 Sep, 2015 @ 11:01pm 
Wonderful design, but needs Civ IV leader traits support.
SapphicKerfuffle 17 Aug, 2015 @ 3:56am 
UA is a not going to do so well in a deity game otherwise decent enough civ this civ is like venice with more cities and a domination edge oevr venice.
MDavid 29 Jul, 2015 @ 7:00am 
Hi Sukritact! I really like your mods and graphics. I'm working on a mod myself and would like some advice and maybe help. I've sent you a friend invite. Please accept it so I can write a pm to you. Thanks!
Mojave Neon 11 Jul, 2015 @ 3:02am 
This one was pretty much perfect. Always felt like I was getting good value from the uniques, but never really felt overpowered. Pretty much a perfect job on this one.
Aqua Rob 95 23 Feb, 2015 @ 1:09pm 
This no longer works for CIV IV leader Traits
aberg 30 Jan, 2015 @ 5:25pm 
Never mind, the second decision appeared later but merchants still can't conduct trade mission, although maybe for the best, so it's not too op.
aberg 30 Jan, 2015 @ 3:36pm 
Also, seems like the mearchants can't conduct trade missions.
aberg 30 Jan, 2015 @ 3:16pm 
@sukritact There is only one civ specific decision - is there going to be a second one?
sukritact  [author] 26 Jan, 2015 @ 9:22pm 
They do have E&D support.
Noncasus 5 Jan, 2015 @ 10:15pm 
Any way to get this to work with Civ 4 Leader Traits?
JEELEN 15 Oct, 2014 @ 2:47am 
Cool addition.
nachjo89 19 Jul, 2014 @ 10:00am 
Gotcha. So I need to download the 7z file (I deleted it to start over with a clean slate), open it with 7zip, move the file to Mods folder under Civ 5, and then "extract to Phoenician civilization" (the one right below "extract here")?
sukritact  [author] 19 Jul, 2014 @ 7:23am 
A 7z file is similar to a zip or an rar file (which you may or may not be more familiar with). It's a way to compress folders and files for storage so they take up less space. You will need either Winrar or 7-Zip (I reccommend the latter) to extract this file into a folder within the mods folder. You can read more here (http://www.newsgroupreviews.com/guides/7-zip-extract-unrar.html) , same process, but you'll need to use the option below "extract here".
nachjo89 19 Jul, 2014 @ 4:09am 
I moved the 7z file into the MODS folder in Sid Meier's Civilization 5. By "extract" do you mean just to move the 7z file into a folder? Is the fact that I have Windows 8 a problem?
sukritact  [author] 18 Jul, 2014 @ 7:52am 
You have extracted the file into a folder right? (i.e. Not just "extract here", but rather extract into its own "Phoenician Civilization" folder)
nachjo89 18 Jul, 2014 @ 12:29am 
@sukritact Yeah, and it still didn't show up on the Mods page when I opened up civ 5. Very strange.
sukritact  [author] 16 Jul, 2014 @ 9:00am 
@nachjo89: Have you tried the direct download?
nachjo89 16 Jul, 2014 @ 7:59am 
I downloaded the file, yet it is not showing up in the mods page when I launch civ5. Any idea how to fix this?
elvathelion 5 Jul, 2014 @ 5:05pm 
The "transferring" issue is perplexing...seems to be impacting more than a few users. I know Steam can often be randomly flaky but the issue with this mod is consistent.
RogueAI 10 May, 2014 @ 1:09pm 
Game crash when i reach the classical era...
Crazee 18 Apr, 2014 @ 9:11am 
@mariosliak Download it manually, it should work.
Mr Champ Ukas 17 Apr, 2014 @ 3:06am 
it doesn't finish the transfering
Video Games Exist 2 Apr, 2014 @ 3:52pm 
It's always been very interesting to me. The same mods always seem to provide similar problems. Other people, for instance, have a 'transferring' problem with this exact mod. Could you perhaps look into the idea of the mod authors themselves inadvertenly causing issues? I know it's far-fetched, but you never know.
sukritact  [author] 2 Apr, 2014 @ 1:02am 
If you have trouble downloading via the workshop, I can only suggest using the direct download in the description.

The Workshop has always been slightly temperamental.
Video Games Exist 1 Apr, 2014 @ 10:16am 
It seems that the mod wont stop 'transferring' no matter what I do
wojorider 31 Mar, 2014 @ 1:21pm 
ok, i'm missing something, in my games no beakers are ever tranferred until the tourism modifer get quite high. so why is everyone worried about GP being high? from the description this UA seems to be fairly useless in 99% of all the games played.
sukritact  [author] 19 Mar, 2014 @ 1:01am 
@aly-bear: Yes, it does
•cC• Chen, Honkifex Maximus 18 Mar, 2014 @ 2:14pm 
The Phoenecians were literally the Dutch before the Dutch.
76561198039410645 18 Mar, 2014 @ 11:38am 
does it require brave new world?
DrakenX999 16 Mar, 2014 @ 11:25am 
The gold bonus per trade science feels somewhat high from my play test, but overall a very good mod with nearly there balance. Also, great art.
Lumppa 16 Mar, 2014 @ 6:55am 
Ah nvm, stupid me, the direct download link was in the description.
Lumppa 16 Mar, 2014 @ 6:53am 
The subscription-download did not work, how do I download this manually?
Soixante 15 Mar, 2014 @ 11:55pm 
This is really good. And I'm Lebanese, so I'm glad this exists.
Riley 15 Mar, 2014 @ 5:52pm 
Very well done. I especially love the artwork. :)