Arma 3
ACE3 Faster Bandages [Still Working]
22 Comments
MIJAMIJAMIJA  [author] 16 Aug, 2023 @ 12:18am 
technically i really dont see why that mod, or this mod, should have issues working as long as they load after ace. however since ive experienced myself that this mod turns itself off sometimes and i have to disable and re-enable it to make it work i know what you're talking about.

if ace loads first then your promet thing loads, the promet stuff should overwrite the ace stuff and it should work. since that sometimes is not the case i can only speculate that the ace module for weapons etc delay its load.

since i know disabling and re-enabling could often fix this mod id recommend just trying the same with the promet one. if i recall there was also a irc for ace development, you could see if you can find that and mention the issue there and ask if they know what could cause it.
Reticuli 15 Aug, 2023 @ 11:32am 
The promet/115 mod isn't very important. Would be cool to have it working, but I'm drowning in guns, anyway :-)
morons always 15 Aug, 2023 @ 8:51am 
you ever thought about a mod to restore the idle animations that ace disables? like the character they add
MIJAMIJAMIJA  [author] 15 Aug, 2023 @ 12:40am 
and assuming the promet/type115 tweaks is also having some issue with ace overwriting its changes im still guessing the problem is ace. maybe it loads in some modules later and not on game start or similar. because a mod changing the caliber of a weapon will not at all deal with the same files as this mod, in no way is the promet mod you are using interfering with this mod.

this mod modifies portions of aces medical, thats all it does. the promet mod im guessing changes up stuff with that weapon, and im assuming ace also modifies those files due to renaming weapons etc, and thats where the conflict lies.
MIJAMIJAMIJA  [author] 15 Aug, 2023 @ 12:37am 
reticuli this one should start working if you just disable and enable it again. im not entirely sure why it sometimes struggle with overwriting ace but it must be something wonky ace is doing.
technically it should always work as long as it loads after ace does.
Reticuli 13 Aug, 2023 @ 12:32pm 
Both this and Promet/Type115_caliber_tweaks must be at the very end, which means I can only use one.
morons always 6 Jun, 2023 @ 5:57am 
Yeah I thought that would be a good combo. TY for the info and the helpful mod. Always thought it was curious you can adjust the speed of everything else, but not bandaging. :)
MIJAMIJAMIJA  [author] 4 Jun, 2023 @ 5:33am 
its a multiplier on the base speed, so it affects both bandaging yourself and bandaging someone else. its worth noting though that bandaging someone else is already faster, with this mod it becomes even more so. (so its still better to bandage your friend than having him bandage himself, technically)
morons always 3 Jun, 2023 @ 6:39pm 
Does this also make it even faster to apply bandages to teammates? Or does it only affect self bandaging speed?
MIJAMIJAMIJA  [author] 18 Mar, 2023 @ 12:54pm 
if you have issues with this working make sure its enabled last of your mods. so disable it and re-enable it as the last one.
MIJAMIJAMIJA  [author] 21 Feb, 2023 @ 1:16am 
it should work client side, since this isnt an ace setting i dont think it should be enforced by servers ace config.
The One Eyed Wolff 20 Feb, 2023 @ 6:20am 
is this client side or dos the server need it?
MIJAMIJAMIJA  [author] 28 Jun, 2022 @ 12:02am 
ah thats odd, not sure how i managed to do that, perhaps it went wrong at some point when it got updated/uploaded.

ill update the name on the Faster version to make it clear it still works, someone else told me before that ACE3 changed its medical system so I assumed thats what caused both to stop functioning.

Thanks for the info. When I get into ArmA3 again ill sort out these mods and upload my other ACE3 mods after making sure they function.

And sure, send me a DM, I could give you the .bikey to sign the fix you made for the fasterer version and add you as a contributor and you could update it!
EpiicPenguin 27 Jun, 2022 @ 2:17pm 
i'l send you a friend request if your wiling to DM about it. your mod fixes exactly what i was looking for and i want it to be available to everyone, rather then just uploading a fix for my own group
EpiicPenguin 27 Jun, 2022 @ 2:15pm 
ok, the "Faster" version of the mod does work, the "Fasterer" version is missing the actual script in in @ACE3 Faster Bandages\addons\ace3_faster_bandages\Config.bin
its just a blank flile with just the mod info but missing the actual script part

specifically this part

class ace_medical_treatment_actions
{
class BasicBandage
{
treatmentTime="0.1 * (call ace_medical_treatment_fnc_getBandageTime)";
};
};


maybe it got corrupted in upload or the wrong version got uploaded? should be an easy fix.

i'd do it myself but i don't know how to do the workshop and bisign part of it. still learning the ropes
EpiicPenguin 27 Jun, 2022 @ 1:52pm 
Edit: im doing some testing and i may have been hasty, it maybe only one version of this mod not working, im looking into in now. as you already renamed it :) il keep you updated on what i find
EpiicPenguin 27 Jun, 2022 @ 12:59pm 
can confirm mod sadly doesn't work anymore, if anyone finds another solution or mod let me know.
Reticuli 16 Jun, 2022 @ 2:11pm 
neither seems to work with newest ace2 :-(
little andy 8 Dec, 2021 @ 8:02am 
RIP, thanks tho
MIJAMIJAMIJA  [author] 4 Oct, 2021 @ 1:47am 
depends if the server forces you to use the server ace settings or not, im assuming it will work clientside if server doesnt enforce its own ace settings, but thats the default for servers to do.
little andy 3 Oct, 2021 @ 7:47am 
clientside?
Moe 18 Jan, 2021 @ 8:01am 
Wow! Why hasn't anyone done this before? Life saver/game changer. :steamthumbsup: