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if ace loads first then your promet thing loads, the promet stuff should overwrite the ace stuff and it should work. since that sometimes is not the case i can only speculate that the ace module for weapons etc delay its load.
since i know disabling and re-enabling could often fix this mod id recommend just trying the same with the promet one. if i recall there was also a irc for ace development, you could see if you can find that and mention the issue there and ask if they know what could cause it.
this mod modifies portions of aces medical, thats all it does. the promet mod im guessing changes up stuff with that weapon, and im assuming ace also modifies those files due to renaming weapons etc, and thats where the conflict lies.
technically it should always work as long as it loads after ace does.
ill update the name on the Faster version to make it clear it still works, someone else told me before that ACE3 changed its medical system so I assumed thats what caused both to stop functioning.
Thanks for the info. When I get into ArmA3 again ill sort out these mods and upload my other ACE3 mods after making sure they function.
And sure, send me a DM, I could give you the .bikey to sign the fix you made for the fasterer version and add you as a contributor and you could update it!
its just a blank flile with just the mod info but missing the actual script part
specifically this part
class ace_medical_treatment_actions
{
class BasicBandage
{
treatmentTime="0.1 * (call ace_medical_treatment_fnc_getBandageTime)";
};
};
maybe it got corrupted in upload or the wrong version got uploaded? should be an easy fix.
i'd do it myself but i don't know how to do the workshop and bisign part of it. still learning the ropes