Arma 3
[CP]_GREY_OPS_bySurfer
32 Comments
Kirgiz 20 Jul, 2019 @ 12:24pm 
228
Liberty_Valance 14 Oct, 2016 @ 9:48am 
I had to use VAS to succeed otherwise very very difficult
Liberty_Valance 21 Dec, 2015 @ 2:59am 
though I finished it, without NVG it is nearly impossible to complete
FOXTHUNDER 1 20 Apr, 2015 @ 5:52am 
Really good atmosphere,and mission is awesome!!! Good job!!!!
CptAylott 3 Jan, 2015 @ 1:11pm 
I actually enjoyed this mission very much! I have recorded a video of me and My Friend going through the mission http://youtu.be/zMv1iVbMmaU :)

Good Job Surfer (Y)
General Butt Naked 20 Aug, 2014 @ 8:38am 
Good mission!
iPat One 11 May, 2014 @ 11:47am 
Cool !
Nekomata 9 Apr, 2014 @ 5:58am 
Nice One !!!! the Music is great and fits absolutly to the mission!!!!!! the time and fog is absolutly right done. Really Nice work.
Would be cool if some enemy Cars / trucks(1-3) could patrol the streets . to make an own 2nd task by doing an ambush with explosives or something other tricky !
In SP the Ai of the teammate dont follow the order " keep in formation " . don´t know why .

zorro 30 Mar, 2014 @ 1:19pm 
REALLY VERY GOOD
Andrew Kok 29 Mar, 2014 @ 10:31pm 
So far this mission is good. The terrain is good for a sneak mission. In-game saves work, but for some reason my saves don't work if I exit the mission then reutrn (when in scenario, not tried MP yet). Keep up the good work.

I would have likef to have a few smoke grenades available in the starting ammo box.
TinkleWinkle 24 Mar, 2014 @ 1:21pm 
REALLY GOOD! a bit more challenge could be good ;)
Sirius 23 Mar, 2014 @ 11:37pm 
Played the mission yesterday with a buddy. It was really intense. Love it.
But add a bit more AI.
First few runs we've tried to destroy the AAA first. intense fights at the gasstation. couldn't get past it tho so we tried to take the direct way. I'd suggest to add some checkpoints / guardposts at the bridges and maybe a few patrols (2 guys with flashlight each) in the area. Sneaking up to the tower is to easy, even tho the atmosphere is amazing. Keep it up
Oxido de Piroxido 23 Mar, 2014 @ 9:48am 
Nice mission.Good atmosphere.Need more AI.
Dreevon 22 Mar, 2014 @ 2:17pm 
Really good atmosphere, but I would like to see more objectives.
Kowboj 20 Mar, 2014 @ 5:50pm 
Super nice! First mission i really love :D
Surfer  [author] 19 Mar, 2014 @ 5:39am 
Thanks a lot for all the comments! I really appreciate your time to help improve the mission. I think the uniforms should work now. @IronMike: I've gone into a little bit more detail storywise to explain why this unit is not using NATO team setups and resources. And I have thrown in some backpacks for you ;-) While still being simple the radio interface should work now. Keep in mind that NATO does not support this mission and MIGHT attack targets of their own interest. I've tested the mission quite often and it can be finished spending two clips of ACP ammo, no need to kill all enemies. For those interested I've included some hints explaining the differences between the suppressed MX 6.5 mm and the subsonic .45 SMG and sidearm. Cheers, Surfer
104th_IronMike 18 Mar, 2014 @ 12:28am 
oh, and when I destroyed the AAA, and called in air support, no air support came. What is it supposed to hit? The radio tower or the QRF nearby? And, what was the radio command "Alpha" for, that is not explained at all in the briefing. Also: signals should be included in the briefing, like CAS callsigns, etc.. Again, nice attempt with lots of flaws.. Many thanks though.
104th_IronMike 18 Mar, 2014 @ 12:25am 
the start is awesome, the insertion through the fog filled river inlet.. the objectives are nice, but: a 2 man sniper spotter team wouldnt do that kind of mission. 1st of all: add backpacks pls, or heck: pls add Virtual Ammo Box. Otherwise it is hard to carry enough ammo and charges. Then, lead should be sniper, spotter should be 2nd, so in SP you can lead as sniper. BUT: This is a job for a spec ops team, sniper and spotter would set up overwatch and gather intel, not engage against squad or platoon sized guards without backup lol. They would be the backup for the spec ops demolition team. So yeah, good idea, great set up, but the wrong tool for the job. If you change that, this will be an awesome mission.
NorthernChevys⚜ 17 Mar, 2014 @ 4:26pm 
inprove the moded suit other wise it is a ok mission
FerociousWhiteCat 17 Mar, 2014 @ 2:07am 
Simple but working mission. Thanks!
BigJosh 15 Mar, 2014 @ 11:06pm 
Well designed mission. Although, your unit starts with the AAF suit which disappears because you can't use hostile uniforms.
Bobus 15 Mar, 2014 @ 8:08am 
Nice !
Firedog180 14 Mar, 2014 @ 8:12pm 
Nice mission. Well done mate.
Samoht Nox 14 Mar, 2014 @ 5:26pm 
dude, if you use mods in your mission then link the mods in the description..otherwise there is no point in playing the mission you worked on and people won't try your stuff
Saxon 14 Mar, 2014 @ 10:15am 
If it's a mod ghillie it won't show up
NOT PANTHER 13 Mar, 2014 @ 3:40pm 
The ghillie suit shows up in the inentory but im naked :'(
Ice_065 13 Mar, 2014 @ 2:25am 
no clothes too
Lilkiki 11 Mar, 2014 @ 1:17pm 
no clothers as well :(
Chris™ 11 Mar, 2014 @ 10:51am 
AWESOME MISSION
Beastly Skids 10 Mar, 2014 @ 12:55am 
No clothes for me either
matt.man16 9 Mar, 2014 @ 4:43pm 
woud be a great mission but i started with no gear as in clothes and stuff i only had my vest and 2 mags
Fuxtier 9 Mar, 2014 @ 6:48am 
Very good and intense stealth based mission! Was really fun to play it! Unfortunately me and my comrade had no clothes...