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The map shows that I'm just north of Sawyer Island, and I can't figure out what I've done wrong.
All logic seems to be connected right, and the sensor is pointing in the right direction too...
Any suggestions on what I've done wrong? :c
I haven't tested it with the circle waypoint, but I don't think it would cause any problems.
I'm testing out a kind of brute force "fix"; on line 25 of the 2nd lua block, I just exit onTick if somehow the Waypoint list does not contain an entry for sl
if W[sl]== nil then return end
This seems like it _should_ be fine; or at least I can't think of any valid state that this would cause to break. It _just_ fits in the remaining space.
As luck would have it, in all my tests, the change was effective but now I just loaded a save and hit the bug again. So there's probably some race conditions still. Maybe the fix just makes it less likely. If I find any other potential fixes, I'll pass them along.
@nfsplatinum, thanks for reporting the issue, I will look into it to provide a more effective sensibility setting.
In the MC, on the bottom-most LUA script, it needs this line instead
if wcount == nil or wcount<2 and not pt then B[1].t=false B[2].t=false end
It means your waypoints are cleared after a save and load, but at least it doesn't break and you can set new waypoints.
@crazywoj it works fine for me
Tick_Failure
26: attempt to index a nil value (Field '?' )
How can i fix it
Tick_Failure
26: attempt to index a nil value (Field '?' )
This allows for automatic leeway correction and more precise navigation in general.
Only.... How to change the speed of the rudder?! its.. yeah quick
Thank you in advance!
You can now input infinite amount of waypoints via touchscreen, way faster than going thru the keyboard input process every time, and far more fun!
Enjoy!