RimWorld

RimWorld

Xenohumans - Anthromorphs - Prepare Carefully Patch
21 Comments
sheepslays 23 Jul @ 12:29pm 
Oh rip, dead mod set?
RAD EMERALD 28 Aug, 2024 @ 1:35am 
oh again 1.5 :(
Mordimer 7 May, 2024 @ 7:20am 
Please update to 1.5, it is the best anthro mod, now its broken... :'-(
ArticBlazer 14 Oct, 2023 @ 5:44am 
1.4 pls i beg of you
シンデル (Cynder) 19 Apr, 2023 @ 3:52am 
Imma have to leave this mod out now until it's updated </3 doesn't even let me run it anymore.
Resident 4 Dec, 2022 @ 11:43am 
Can you please do 1.4?
RAD EMERALD 21 Oct, 2022 @ 9:21am 
1.4 sure?:demoticon:
Quill Inkwell  [author] 17 Aug, 2021 @ 9:25am 
Updated to include the new Vulpinemorph variant.
Quill Inkwell  [author] 13 Aug, 2021 @ 9:22am 
Should now be updated for 1.3. New update includes the Avianmorph, Bovinemorph, and Gnollmorph variants. I also re-arranged to be sorted alphabetically in the menu.
Winterbloom [✚] 3 Aug, 2021 @ 6:20pm 
prepare carefully should be done in a couple more weeks, the unofficial one is a hotfix and breaks a lot currently so dont worry too much quill
NoctisTheBogWitch 25 Jul, 2021 @ 9:06am 
Specifically with character editor, but still. prepare carefully breaks 99% of mods.
NoctisTheBogWitch 25 Jul, 2021 @ 9:06am 
This works in 1.3.
RAD EMERALD 23 Jul, 2021 @ 11:57am 
Thank well, bro help:steamthumbsup:
Quill Inkwell  [author] 23 Jul, 2021 @ 10:55am 
I took a look into updating the mod to 1.3 using the unofficial port of Prepare Carefully but it was behaving strangely. I'm not certain if this has something to do with the changes made to the core mod or if the unofficial patch itself is a bit spotty. At any rate, I'll likely wait until Prepare Carefully updates to 1.3 proper to update this patch. I will be including the new Xenohuman variants with the update once it comes down.
RAD EMERALD 20 Jul, 2021 @ 11:11am 
pls most just more fix in 1.3 new feature!!:steamsad:
Quill Inkwell  [author] 7 May, 2021 @ 11:55pm 
The new variants should appear now. Let me know if you have any problems. :)
Fossil.21 4 May, 2021 @ 2:33pm 
This mod is missing the latest variations added by the Anthromorphs mod btw, needs to be updated if u have the chance. Thanks for ur work!
Quill Inkwell  [author] 31 Jan, 2021 @ 2:40am 
The faction doesn't need to be added to an existing world and can be safely ignored. On the back end the faction is how you're able to select the pawns from the Prepare Carefully menu.

Basically as best as I understand it, the default player factions don't appear in the Pawn Kinds selection menu for Prepare Carefully. Since the Xenohumans pawnkinds (with the exception of the Tribal Totem pawnkinds) are only in factions that are hidden from Prepare Carefully's selection Menu, you can't normally select them. All this mod does is add the hidden Xenohumans spacer faction and assigns duplicates of the colonist pawnkinds from the Xenohumans mod so you can select them.

The faction is basically empty beyond that and should never create bases or appear in space refuge events since the Xenohumans mod uses the base spacer faction. (This is actually also why a patch is needed since the mod doesn't add it's own spacer faction.)
groggyboy 30 Jan, 2021 @ 5:00pm 
Adding this mid-game causes Vanilla Expanded Framework (Orion's Faction Discovery) to ask if I want to add the Xenomorph Spacer hidden faction. What's that about? Should I add it?
mahnenvulf 28 Jan, 2021 @ 12:50pm 
thanks god very cool
STEVE SCRIGGINS 24 Jan, 2021 @ 11:48am 
thank you god