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i checked, but without TKE. tomb king become uninteresting.
if you delete all files related to TKE. it will be done.
that is so sad.
besides, i found something wrong between kislev reborn and TKE, dont use them both too.
in my environment , it will cause the same problem.
i think TKE 's compatibility is not well. it is conflict with not only one mod but more.
ps: TKE is so good. i hope there is a way to keep it. please check out if there is some mods cant deal with it. thx
game crashes. did you have the same situation?
which mod may cause this problem? thx
OvN Lost Factions, OvN- Lost Factions VFX (Optional Sub-Mod), ovn_if_unit_submod_copy.pack, OvN - Chaos Dwarfs (Requires Decos Expanded Roster Mod), OvN - Chaos Dwarfs (Requires Decos Expanded Roster Mod) - SFO, Lost Factions Units for Vanilla Factions (Optional Submod), Lost Factions - SFO NOT UPDATED.
TLDR; Removed "Lost Factions" and anything requiring it and the collection works fine now. Not sure why that was only causing me to CTD on campaign loading.
On that note there's a couple of problems I'm running into when running the mod - First of all the buildings that are supposed to generate blood amber, don't. Second the UI for blood amber you can only see in the tech tree (Which is a fine work around mind you, but what really breaks it is the fact that you can't generate blood amber.) also chaos corruption that the race uses completely screws the wood elf tree growth mechanic. I know this isn't anything you can fix I'm just throwing my testing out there so if something does come out later you know what to look for if you decide to add the mod into the collection later on down the line. Otherwise like I said, the race performs pretty well outside of those main issues.
Loading into a battle works though
Thanks for the collection