Total War: WARHAMMER II

Total War: WARHAMMER II

SFOverkill - Stable
25 Comments
Holynevil 15 Feb, 2021 @ 7:58am 
i remove the Greybeard mod and it worked again so maybe that that
Jucoji  [author] 14 Feb, 2021 @ 10:42pm 
Thanks for the heads up! Going to remove some mods that are not yet updated to see if I can get the list working again.
Holynevil 12 Feb, 2021 @ 10:32am 
just a headup, the newest SFO updated make this collections unplayable , at least for me cant even launch the damn game
Thy ubeer 30 Jan, 2021 @ 7:25pm 
tomb king is doing something wrong truly.
i checked, but without TKE. tomb king become uninteresting.
if you delete all files related to TKE. it will be done.
that is so sad.
besides, i found something wrong between kislev reborn and TKE, dont use them both too.
in my environment , it will cause the same problem.
i think TKE 's compatibility is not well. it is conflict with not only one mod but more.

ps: TKE is so good. i hope there is a way to keep it. please check out if there is some mods cant deal with it. thx
Jucoji  [author] 30 Jan, 2021 @ 1:13pm 
@thyubeer3007 I'm guessing all the ones with Tomb Kings in the title and the Arkhan the Black one, do you mind testing it out to see if it's those?
Thy ubeer 30 Jan, 2021 @ 4:08am 
i have a problem. whenever i'm getting into battleground with an army from tomb king factions.
game crashes. did you have the same situation?
which mod may cause this problem? thx
Jucoji  [author] 29 Jan, 2021 @ 12:15pm 
@enforcer983 Glad to hear! Hope you enjoy fun campaigns with this collection, while waiting for WH3 to release!
Lucent9 28 Jan, 2021 @ 10:22pm 
@Jucoji Fixed my crashing when loading into a new/old campaign by removing mods:

OvN Lost Factions, OvN- Lost Factions VFX (Optional Sub-Mod), ovn_if_unit_submod_copy.pack, OvN - Chaos Dwarfs (Requires Decos Expanded Roster Mod), OvN - Chaos Dwarfs (Requires Decos Expanded Roster Mod) - SFO, Lost Factions Units for Vanilla Factions (Optional Submod), Lost Factions - SFO NOT UPDATED.

TLDR; Removed "Lost Factions" and anything requiring it and the collection works fine now. Not sure why that was only causing me to CTD on campaign loading.
Jucoji  [author] 27 Jan, 2021 @ 10:33pm 
Sounds good, hopefully there will be a compatibility patch in the future!
Akari 27 Jan, 2021 @ 9:26pm 
@Jucoji Right now the troops actually work just fine against SFO units, you just have to be insanely careful with melee troops as most of them suck unless you're using chaos warriors.

On that note there's a couple of problems I'm running into when running the mod - First of all the buildings that are supposed to generate blood amber, don't. Second the UI for blood amber you can only see in the tech tree (Which is a fine work around mind you, but what really breaks it is the fact that you can't generate blood amber.) also chaos corruption that the race uses completely screws the wood elf tree growth mechanic. I know this isn't anything you can fix I'm just throwing my testing out there so if something does come out later you know what to look for if you decide to add the mod into the collection later on down the line. Otherwise like I said, the race performs pretty well outside of those main issues.
Jucoji  [author] 27 Jan, 2021 @ 2:20pm 
@Lyra I have been eyeing that mod to add to the collection, but no SFO submod yet so the stats might be unbalanced if you play Amber Kingdom along with SFO
Akari 27 Jan, 2021 @ 1:00pm 
Ok I lied, I managed to get it to work, I unsubbed from the collection cleared all my data then reinstalled everything and now it works. I dunno anymore.
Akari 27 Jan, 2021 @ 11:54am 
Attempted to add the Amber Kingdom to the pack.... Can confirm it does indeed not work.
Jucoji  [author] 26 Jan, 2021 @ 10:02pm 
I'm loaded into an old Wulfrik save just fine, I also started a new campaign as the Empire and it booted it just fine. You can try to unsub and delete to the last 8 mods added to the collection and see if that works out @enforcer983
Lucent9 26 Jan, 2021 @ 9:21pm 
Not sure what updated but loading into a new campaign/old save causing me to crash once the loading bar gets to the end. Occured with 222 mods after workshop update and the new mods you added in to 228 when i reinstalled and deleted appdata.

Loading into a battle works though
Jucoji  [author] 25 Jan, 2021 @ 12:11pm 
Thanks for the heads up, I haven't tested this on multiplayer campaigns so it's good to know that it is working so far!
Lucent9 25 Jan, 2021 @ 4:56am 
Works great; Currently played to turn 15 on co-op with no crashes or desync.
Jucoji  [author] 23 Jan, 2021 @ 12:11pm 
No problem! Only the first two of Mixu's LL mods have updated sfo submods afaik. I'll try to add a changelog in the future for mods that are added or removed to this collection.
DrinkEnemyBlood 23 Jan, 2021 @ 12:01pm 
I confirmed mod count, it's working now but the issue i think i was having is Mixu's legendary lords compilation i didn't see it in the list so i just figured it was all or most of the legendary lords and disabled them. It's working now ty.
DrinkEnemyBlood 23 Jan, 2021 @ 10:51am 
Alright i'll do a clean and confirm mod count.
Jucoji  [author] 23 Jan, 2021 @ 10:33am 
Just tested right now and I loaded successfully into my campaign, can you make sure that the mod count on KMM is the same as your currently subscribed number? If there is discrepancy then there might be leftover mod files in the data folder that is causing the game to crash.
DrinkEnemyBlood 23 Jan, 2021 @ 9:35am 
Your collection doesn't work, i've unticked the ones you've stated make the game crash but it still crashes.
NotRussian 23 Jan, 2021 @ 9:14am 
crash to desktop and i only have this modpack =(
Jucoji  [author] 21 Jan, 2021 @ 9:11pm 
I just run it sorted by file name in KMM
akai 21 Jan, 2021 @ 9:07pm 
would you share the file for your loading order on KMM (Kaedrins Mod Manager)? (graphical mods included pls)
Thanks for the collection