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But you shouldn't edit the game like that anyway, copy the sbc to a mod folder and edit it there.
And once you find which it is send it to me and I'll see what I can dig up on its issue :}
Great idea to reload instead of start the game everytime.
But maybe it is broken... I got a nullpointer
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Update(MyEntity owner, Int64 playerID)
at Sandbox.Game.Screens.Helpers.MyToolbar.Update()
or is it a failure of my mod(s)?
It seems I can respawn planets with code, I've also added the same thing for grids, both as optional commands/hotkeys tho as they do slow down the process.
See /reload for them :}
Do you think that in the future we can use this without having to place it back? it would be really amazing
Try placing a new planet of that subtype, it's likely the same issue as with blocks where the planet stores the reference to the original definition...
If that is the case, then maybe if I grab the old definition and set some of the data from the new one to it, then it might refresh, but it might also not because I imagine planets cache a lot of stuff in more efficient ways so replacing it would probably be the closest thing to fully refreshing it.
Any way to fixit? my f5 key is breaking...
I tested it with code billboard rendering and cockpit's CockpitGlassOutside which does update on existing blocks.