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To make Blind Side work with Renamed SMGs or Long War SMG Pack - WotC (unofficial), you must edit Mitzruti's Perk Pack
Open XComIsmsRogue.ini
and under [MitzrutiPerkPack.Isms_Effect_Blindside], add this line
+Blindside_WeaponCats=Rifle
There you go...
Simply add this line to XComClassData.ini in this mod’s config folder under another line starting with +AllowedWeapons:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1799536919
sounds like, for whatever reason, the perk pack isn't updated properly for you. extra move should've been fixed in august and the not-reading-configs (for no cooldown) back in april.
you could try unsubing and resubing, or various other shenangins to get steam to redownload it.
There was a mod that altered turn order, but I'm 60% sure that is was something you had to set up each mission. No idea what it was called.
No problem. Only a minor annoyance. Just means I have to pay more attention. Lol. ;-)
I haven't done anything like that, and have no idea why it might happen.
Do you have this set so the rogue is always the first character active per turn, regardless of where they are slotted? And if so, is this something that can be turned off? Gets mildly annoying when I have both a rogue and a reaper on the same mission. lol
Thanks.
Cone size is now configurable (in the perk pack)
Is the visual indicator correct? Is there anyway to maybe increase the width by a tile or 2?
The abilites (and localization thereof) are in Mitzruti's Perk Pack. Rogue ability set stuff's near the bottom of the XComGame.int, but above gene mods. there's also some labels and such in MitzrutiPerkPack.int
@HATERADE
Not too keen on making mods that depend on mods that aren't on the workshop. And haven't really looked into how LWOTC classes are set up.
I literally reported this to Mitzruti earlier on discord ;) So it'll likely be fixed and updated 'soon'
Any ideas on why am not getting a Concealment option if I have the Ghost Pack perk selected?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1607408263 Bullpup SMG's
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1799536919 Vee's SMG's (also requires some config setup to make SMG's their own category in the mod... and then an edit to the xcomclassdata.ini of this mod to allow that category to be equipped)
Do you know which ini I need to pull the names from? Do you think I need to list each tier? (ie SMG_Conventional etc etc)?
Thanks :-)
Has anyone else had anything like this or is it just me?
It's good to have one of the Classics return.
Btw, for anyone wondering why Isms never did, he became a father not long before WoTC dropped, so, you know, Modding and playing XCOM kinda became less important. As it should be.
Had given up hope of ever seeing this. You made my quarantine. lol