Slay the Spire

Slay the Spire

Spire Arcade
17 opmerkingen
molligru 17 jun om 13:55 
Do any of these work with controller?
Rain 10 feb om 18:14 
I had a game freeze today during a shell monte game in Act 1 while playing as the Hermit. I'm not sure if it was a bug in the mod or a conflict with a different one, but reloading the save fixed it.
Kiyoshi 30 jan om 12:19 
Hi, just downloaded this and can't use my mouse nor keyboard to control anything in the mini-games. Only mini-game that works via mouse click was the card flip mini-game. The rest simply just won't function for me at all. Tried the other games like rubix and nothing happens. Just have to quit the run and reload otherwise I'm stuck for 90 seconds or so.
(Gk) Erasels  [auteur] 29 jan 2022 om 10:35 
The code was written by @Celicath I believe it's original but he used a library for some effects.
The sourcecode of the project can be found at:
https://github.com/erasels/MinigamesTheSpire

However, you can also just use the "event minigames:Test" command in the console to instantly spawn the event to play the minigame however many times you want.
Raizen725 29 jan 2022 om 7:56 
can i ask where do you get the code for the jelly drop game i kinda want to simulate it so i can play it without the need to restart too many runs or atleast the codes
(Gk) Erasels  [auteur] 28 jan 2022 om 13:34 
I believe you click on a piece that has the open space adjacent to it, to move it.
WowIExist 28 jan 2022 om 12:59 
Hey, how does the slide puzzle minigame work? I couldn't figure out the controls for it.
hornetcorset 12 apr 2021 om 22:28 
Follow-up on the Nob game, apparently the higher difficulties are locked behind higher ascension levels. Seems like there could be a better way to do that, but okay.
hornetcorset 7 apr 2021 om 20:03 
I really like this mod, but it would be nice if I could turn certain games on/off in the configs, or find some way to adjust the difficulty/rewards. Some of the mini-games just have some... problematic control schemes, while others seem to be balanced such that it's impossible to get specific types of rewards. (Seriously, I've never seen the Nob game give me any difficulty level above 1, so it's literally impossible to get more than 540 points, which... feels like a ripoff, since I can usually get those 540 points without issue.)

Maybe I should just get more practice with the slime and jelly games, but there's still the chance that I get choices among three basically-no-win games.
Dooge 3 feb 2021 om 4:32 
I fixed the issue that caused Synergy Search to be incompatible with Spire Arcade. Thank you Erasels for your advice!
翼扬 24 jan 2021 om 8:07 
Awesome
Timbermaw 21 jan 2021 om 12:44 
Man these mini games are quite hard, I guess I need more practice
(Gk) Erasels  [auteur] 21 jan 2021 om 8:06 
Update is out!
(Gk) Erasels  [auteur] 21 jan 2021 om 7:16 
Thanks for the report, we're working on a fix. Expect an update sometime today.
NIPPLE SALAAADS !!!!!! 21 jan 2021 om 7:05 
Slime popper game:
15:02:47.667 ERROR core.CardCrawlGame> Exception caught
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:653) ~[?:1.8.0_144]
at java.util.ArrayList.get(ArrayList.java:429) ~[?:1.8.0_144]
at basemod.patches.com.megacrit.cardcrawl.helpers.input.ScrollInputProcessor.TextInput.receivePreUpdate(TextInput.java:38) ~[BaseMod.jar:?]
at basemod.BaseMod.publishPreUpdate(BaseMod.java:2346) ~[?:?]
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.UpdateHooks$PreUpdateHook.Insert(UpdateHooks.java:19) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:760) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
(Gk) Erasels  [auteur] 20 jan 2021 om 23:48 
Thanks for the report, will be fixed in the next update
DuckAndCower 20 jan 2021 om 19:00 
Got one event that looked like it would be the cube, but after the instructions, it went directly to the post-game dialogue. Mod looks pretty neat so far otherwise.