Slay the Spire

Slay the Spire

Spire Arcade
17 Komentar
molligru 17 Jun @ 1:55pm 
Do any of these work with controller?
Rain 10 Feb @ 6:14pm 
I had a game freeze today during a shell monte game in Act 1 while playing as the Hermit. I'm not sure if it was a bug in the mod or a conflict with a different one, but reloading the save fixed it.
Kiyoshi 30 Jan @ 12:19pm 
Hi, just downloaded this and can't use my mouse nor keyboard to control anything in the mini-games. Only mini-game that works via mouse click was the card flip mini-game. The rest simply just won't function for me at all. Tried the other games like rubix and nothing happens. Just have to quit the run and reload otherwise I'm stuck for 90 seconds or so.
(Gk) Erasels  [pembuat] 29 Jan 2022 @ 10:35am 
The code was written by @Celicath I believe it's original but he used a library for some effects.
The sourcecode of the project can be found at:
https://github.com/erasels/MinigamesTheSpire

However, you can also just use the "event minigames:Test" command in the console to instantly spawn the event to play the minigame however many times you want.
Raizen725 29 Jan 2022 @ 7:56am 
can i ask where do you get the code for the jelly drop game i kinda want to simulate it so i can play it without the need to restart too many runs or atleast the codes
(Gk) Erasels  [pembuat] 28 Jan 2022 @ 1:34pm 
I believe you click on a piece that has the open space adjacent to it, to move it.
WowIExist 28 Jan 2022 @ 12:59pm 
Hey, how does the slide puzzle minigame work? I couldn't figure out the controls for it.
hornetcorset 12 Apr 2021 @ 10:28pm 
Follow-up on the Nob game, apparently the higher difficulties are locked behind higher ascension levels. Seems like there could be a better way to do that, but okay.
hornetcorset 7 Apr 2021 @ 8:03pm 
I really like this mod, but it would be nice if I could turn certain games on/off in the configs, or find some way to adjust the difficulty/rewards. Some of the mini-games just have some... problematic control schemes, while others seem to be balanced such that it's impossible to get specific types of rewards. (Seriously, I've never seen the Nob game give me any difficulty level above 1, so it's literally impossible to get more than 540 points, which... feels like a ripoff, since I can usually get those 540 points without issue.)

Maybe I should just get more practice with the slime and jelly games, but there's still the chance that I get choices among three basically-no-win games.
Dooge 3 Feb 2021 @ 4:32am 
I fixed the issue that caused Synergy Search to be incompatible with Spire Arcade. Thank you Erasels for your advice!
翼扬 24 Jan 2021 @ 8:07am 
Awesome
Timbermaw 21 Jan 2021 @ 12:44pm 
Man these mini games are quite hard, I guess I need more practice
(Gk) Erasels  [pembuat] 21 Jan 2021 @ 8:06am 
Update is out!
(Gk) Erasels  [pembuat] 21 Jan 2021 @ 7:16am 
Thanks for the report, we're working on a fix. Expect an update sometime today.
NIPPLE SALAAADS !!!!!! 21 Jan 2021 @ 7:05am 
Slime popper game:
15:02:47.667 ERROR core.CardCrawlGame> Exception caught
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:653) ~[?:1.8.0_144]
at java.util.ArrayList.get(ArrayList.java:429) ~[?:1.8.0_144]
at basemod.patches.com.megacrit.cardcrawl.helpers.input.ScrollInputProcessor.TextInput.receivePreUpdate(TextInput.java:38) ~[BaseMod.jar:?]
at basemod.BaseMod.publishPreUpdate(BaseMod.java:2346) ~[?:?]
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.UpdateHooks$PreUpdateHook.Insert(UpdateHooks.java:19) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:760) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
(Gk) Erasels  [pembuat] 20 Jan 2021 @ 11:48pm 
Thanks for the report, will be fixed in the next update
DuckAndCower 20 Jan 2021 @ 7:00pm 
Got one event that looked like it would be the cube, but after the instructions, it went directly to the post-game dialogue. Mod looks pretty neat so far otherwise.