RimWorld

RimWorld

Random Patches!
16 Comments
MasterTurtle 15 Mar, 2022 @ 10:14pm 
I just did. I tried without your mod and the result is still the same. All the other artillery weapons still work it is just that one cannon. I then tried without combat extended and the le.IG 18 works fine so I think it is a combat extended problem.
Admiral Nolen  [author] 15 Mar, 2022 @ 9:54pm 
Have you tried their targeting without my mod? I can't entirely exclude the possibility since I've not played around with it in quite a while but like I said before unless CE changed how they determine how far a shell goes changing the cover height shouldn't change the targeting
MasterTurtle 15 Mar, 2022 @ 9:23pm 
Thanks for the support I was doing some tests and anything past like 20 meters the shell will drastically overshoot the target even with binoculars. And I first noticed I was firing at something near the edge of the map so that would explain why the shells flew off the map.
Admiral Nolen  [author] 15 Mar, 2022 @ 7:35am 
Afraid not sounds more like a CE issue as I'm not messing with how they fire at all only their cover height so they can 'see' over embrasures which shouldn't mess with that unless CE's changed something since I last updated this.
MasterTurtle 15 Mar, 2022 @ 12:21am 
Hi the 7.5 cm le.IG 18 does not work. It fires but then the projectile just keeps flying till it flies off the map and it never lands or explodes. Any ideas for help?
Admiral Nolen  [author] 2 Aug, 2021 @ 3:50pm 
@sarge04628 done let me know if it gives you any troubles
sarge04628 2 Aug, 2021 @ 2:36pm 
need 1.3 update plz
Admiral Nolen  [author] 25 Jan, 2021 @ 7:32pm 
No problem glad you found out the issue
MasterTurtle 25 Jan, 2021 @ 6:56pm 
@Admiral Nolen thanks for all the support i had to go into my log files and and I found out that the mod remove spacer stuff also removed the guns i appreciate all the support you gave me
Admiral Nolen  [author] 24 Jan, 2021 @ 8:20pm 
@MasterTurtle Yeah I'm not sure I have the weapons in both the spawn menu and the CE loadouts menu only thing I can think of is to maybe try loading CA KA and RWB (assuming you use all three) after CE with (as it nags) my mod after them I'm not sure if this would make a difference but it might and I otherwise have no clue as to why it wouldn't work
Admiral Nolen  [author] 24 Jan, 2021 @ 7:57pm 
Huh with all my testing I spawned weapons using the spawn weapon dev option so I'm not sure why they aren't appearing for you and as for the CE loadouts I have no idea why they wouldn't appear in there as far as I'm aware CE grabs all items to put in there it has nothing I need to do as far as I'm aware but I will look into it once I get back into my save
MasterTurtle 24 Jan, 2021 @ 7:46pm 
Thanks for the support so I was able to craft the weapons with the research but i am not able to find the guns in the CE loadout or spawning in the guns with the dev menu
Admiral Nolen  [author] 24 Jan, 2021 @ 6:44am 
@MasterTurtle They should have their own gun tech's I don't mess with that at all will take a look into it later today if I get the chance
MasterTurtle 23 Jan, 2021 @ 5:24pm 
im not able to spawn or craft the weapons but i do see the ammo for the guns thanks
Admiral Nolen  [author] 19 Jan, 2021 @ 6:22am 
Not sure I'd go that far but thanks xD I plan on submitting the CA patch to the CE team once I figure out how github pull requests work so this might just end up as just a RWB patch/ turret height change (just so people are aware)
๖polemos~ 19 Jan, 2021 @ 4:35am 
you're a saint