RimWorld

RimWorld

Choose your enemy base
64 Comments
Polluxo 29 Jul @ 10:22pm 
Not able to see VBGE or Large Faction Base in the slider options.
Arthur GC 6 Jun @ 12:17pm 
Thanks @BrokenBed, it was a load order issue! I thought RimSort would automatically order these mods accordingly, but apparently it doesn't have rules for this combination yet.

Thanks once more!
BrokenBed  [author] 6 Jun @ 10:21am 
Harmony
Core
Vanilla Expanded Framework
Vanilla Base Generation Expanded
Choose your enemy base
Arthur GC 6 Jun @ 10:19am 
Thanks @BrokenBed, I'll check it again. Could it be a mod order issue? May I ask what is your load order when using these mods together?

Thanks once more :)
BrokenBed  [author] 6 Jun @ 10:04am 
Name is "Vanilla Base Generation Expanded". Works for me. Just tested it.

(I guess, I will also say that this mod affects "Visit Settlemets" map generation mechanism)
Arthur GC 3 Jun @ 2:27am 
I don't see Vanilla Base Generation Expanded (VBGE) base option in the slider. Does anyone else have this issue? Which name should it appear as?
The Chad Banisher 24 Oct, 2024 @ 5:17am 
Hi, can you include Urban Ruins into exclusions in the mod settings?
Arthur GC 30 Jul, 2024 @ 4:30pm 
Do you know if this mod works together with the Visit Settlements mod? I'm unsure if they share the same map generation mechanism as the ones this mod patches.
Arthur GC 30 Jul, 2024 @ 4:25pm 
Hi, the dependency here on Steam still points to the outdated Large Faction Bases (1.4) mod version.
ELF SLAYER 24 Jun, 2024 @ 2:41pm 
Thank you for the quick response
BrokenBed  [author] 24 Jun, 2024 @ 12:24pm 
Should now work with LFB (Continued)
ELF SLAYER 23 Jun, 2024 @ 9:24pm 
This doesn't seem to be working with Large Faction Bases (Continued) by Mlie
Elementaruss 6 Jun, 2023 @ 12:06pm 
Hi, if a patch for VFE Ancient could come, it would be so great!
Thundercraft 15 Dec, 2022 @ 2:04pm 
@ BrokenBed [author]
Per the issue VolatileGlitchAviator brought up, it does sound like a patch for Vanilla Factions Expanded - Ancients is still needed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2654846754
Per the mod description, it says:
Quote, "Does NOT work with Large Faction Bases, Bigger Faction Bases, More Powerful Faction Bases or anything in between."
I don't know the reason why. I'm just reporting what it says.
VolatileGlitchAviator 30 Oct, 2022 @ 9:09am 
now that I think about it.
VolatileGlitchAviator 30 Oct, 2022 @ 9:09am 
I always thought the bunker it self was a base generation? If I remember correctly this interfered with it. not sure if thats still the case anymore, its been a while since I ran both together.
Nex Addo 29 Oct, 2022 @ 6:10pm 
Just FYI, LFB has been updated to 1.4. I'm really glad you added compatibility with VBGE, as that and LFB are both great.
BrokenBed  [author] 29 Oct, 2022 @ 3:03pm 
VFE Ancients? Aren't they not supposed to have settlements? Only bunkers, which are not affected by base generation mods.
VolatileGlitchAviator 29 Oct, 2022 @ 5:13am 
Patch for VFE Ancients Please to Broken Red!
BrokenBed  [author] 22 Oct, 2022 @ 10:56am 
Updated to 1.4
Added support for Vanilla Base Generation Expanded (VBGE). You should be able to choose it in slider now. Also added checkbox for overwriting map generation of VBGE.
Large Faction Bases isn't updated to 1.4 atm.
RutraNickers 21 Oct, 2022 @ 6:20pm 
Can't wait to see this updated to 1.4. Simply the best way to have a trully diverse enemy base generator.
Red-Eyed_Gelynome 4 Jul, 2022 @ 11:51pm 
Patch for VFE Ancient pls
Vatheron 24 Jun, 2022 @ 3:25pm 
@Kaooa This mod is meant for allowing compatibility between specific modded faction, particularly all of Vanilla Faction Expanded as the two aforementioned mod override their custom random base generation.

If you still don't understand what that means or doesn't use any of Vanilla Faction Expanded, or at 1.3 as well, don't need to get this mod.
Daemon core 28 May, 2022 @ 12:46am 
No settings appear in this mode.
I am currently using version 1.3 of Rimworld.
#CornRust.com 29 Jan, 2022 @ 2:59pm 
i dont understand what this mod does to be honest.
I thought it was adding a wealth slider for "large faction bases" and it didnt even do that.
Ickura 4 Dec, 2021 @ 10:05pm 
Might need compatibility with Ancients Expanded
Ryū 23 Nov, 2021 @ 1:15am 
Is there possibility to enable Large Faction Bases for VFE Mechanoids again? I kinda used to playing farming constantly arriving ships with tons of loot, rather than destroying nearby settlements.
Dovenius 14 Nov, 2021 @ 1:26pm 
yep ancient mod came out it needs an update
VolatileGlitchAviator 14 Nov, 2021 @ 11:43am 
Will there be a an Anicents disable option? I look forward to using this mod with it!!!
BrokenBed  [author] 6 Nov, 2021 @ 6:55am 
Yes
Zer0_Requiem 5 Nov, 2021 @ 11:51am 
So do I no longer need this mod with Large Faction bases to get Mechanoid shis to land?
Ickura 12 Sep, 2021 @ 7:07pm 
Does this work with T's Samurai Faction, or does it not need it?
BrokenBed  [author] 19 Jul, 2021 @ 2:17pm 
Updated to 1.3
Removed option for VFE - Vikings

VFE - Mechanoids and Vikings are now don't need this mod. I tested with Large Faction Bases, and it used native map generation of VFE. I guess, in future I will remove other options for VFE mods.
Comrade Cyka 17 Jul, 2021 @ 12:25pm 
He changed it back to the original ID, everything seems to be fine now.
BrokenBed  [author] 17 Jul, 2021 @ 8:58am 
Should work, I think.
Comrade Cyka 17 Jul, 2021 @ 8:16am 
Large Faction Bases changed it's package ID to newcolonist.large.faction.bases, I'm guessing this won't work till you update it?
TrVi 20 May, 2021 @ 4:40am 
thanks your mod! Finally getting a way playing with Misc. and VFE Mechanoids
TrainerFrost 17 May, 2021 @ 5:35am 
Alright, thanks!
BrokenBed  [author] 17 May, 2021 @ 5:11am 
Yes, RimCities is different type of object on map. This mod affect only "Enemy Settlement"
TrainerFrost 16 May, 2021 @ 7:12am 
Is this compatible with rimcities?
Wololo 8 May, 2021 @ 6:48am 
Wow that very Quick ! THX
BrokenBed  [author] 8 May, 2021 @ 6:36am 
Added Rim-Effect: Core
Wololo 8 May, 2021 @ 4:59am 
when rim-effect patch ?
BrokenBed  [author] 28 Apr, 2021 @ 7:16am 
You only need to set one slider to "Large Faction Bases" and set chance for it to something from 1 to 10. Then, set chances for other two sliders to 0.
"EmptySpaceMap" "ShipEngineImpactSite" "Moon/Tribal/InsectPillarSite" and "MoonMap" - just different map generation types that this mod finded. They are from game itself or mods. You don't need them.
Kuru 27 Apr, 2021 @ 9:28am 
I would like to know if this is correct;
I use VFE so I've kept all the settings on, but on top of those I also have Large Faction Bases.
Since I only want LFB bases (Vanilla ones are boring when heavy-modded guns and armors are taken into perspective and/or RimWar and Empire)
But my main question is - Other mods add things in the sliders for Map Type:
For example "EmptySpaceMap" "ShipEngineImpactSite" "Moon/Tribal/InsectPillarSite" and "MoonMap" - Do these matter at all, or do I have to keep a slider with Vanilla and chance on it for it to work? (Since I have two 0 change sliders and then a 10 change Lager Faction bases Map type chance slider)
BrokenBed  [author] 24 Apr, 2021 @ 1:05pm 
Added exception for Rimhammer - The End Times - Beastmen
Miguel V-DF 12 Mar, 2021 @ 12:07pm 
The mod Rimhammer - The End Times - Beastmen, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2020384947 , has updated to use it's own custom base generation, using the Vanilla Expanded Framework code. Can you add a exception for it on the mod settings?
BrokenBed  [author] 12 Mar, 2021 @ 1:17am 
Only Harmony is required, the rest are optional. So, yes, you can pick only Large Faction Base. Just don't forget to choose it in mod settings.
skycrossercat 11 Mar, 2021 @ 5:37am 
Quite a savior mod for one who use both VFE and Large Faction Base. So I have one question, are all the required mods need to be installed, or I can just pick the one I need? (I know Harmony is must-have
InkNite 10 Mar, 2021 @ 5:52pm 
thanks your mod really save the day :D