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Rapporter et oversættelsesproblem
The game default also not actually centered. It's about 3° wider on the left rather than the right. It "looks" centered due to the way it's lightmap drawn. This mod only increase 2° wider on the left, to help recognize a darker company's gate or entrance across the road when you have to turn left.
But I don't get it with defaulting lights so who knows?
It's okay. Just let you know an update to the mod is available with new adjustments to the range and high beam's visibility.
Dont know why you think its normal to have such restrictive vision but each to their own.
As I told you before, every game updates often change any small parts of the lighting system. Sometimes they're less noticeable, and these changes not documented anywhere even at dev's change log notes. I'm still working on it and should be available soon.
Something feels a bit off?
Make it darker a little bit will bring it closer to the original game's headlight, causing this mod no longer relevant to the "Brighter" word in it's title. :)
Back in the old days where no new lighting system yet and there's always pitch black at night, people need a more wider headlight beam so they are able to see both sides more clearly on cornering. I will consider to narrowing the beam to reduce the over bright light from both sides.
Adapting lighting system's small changes in 1.53. Hopefully we got more stable light updates once SCS introduce new game engine support for DX12, Vulkan, and Proton.
Low and high beam has been reduced by 20%. Enjoy.
Needs reducing a little if I am honest, Ill keep it subscribed and check back on occasion but for me its not something I can run in my mods in its current version.
Yes, that is what I am referring to!
That would be awesome.
No need to use the reverse light for such a purpose. We can add beam lights to the side markers attached in the trailer. Like this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3369220383
Would it be possible that besides using the reverse Key to turn the reverse lights on, could the reverse lights also be turned on by using the Key letter O (beacon) or any other Key when moving forward? It would help when driving in dark areas that are tight or making turns in such dark areas. Just a suggestion.
Regards,
I made some changes on them. These lights illuminate depend on their distance into tarmac and other surfaces.
The mod has been updated for a small reworking to the turn signals, in the hope they are more noticeable now. Let me know if you find something not right at certain situation. The brightness of headlight flares are now also reducing and less bleeding.
SCS always do a small things to their lighting system from time to time, and this also affected to their updates. I'm not sure but perhaps they do some internal benchmarks and adjustments to their new DirectX 12 and Vulkan rendering engine. I will do small changes about the turn signals on next mod update. Any suggestion about the rest?
The older version of Pinga Peterbilt 389 mods still share the same folder and parts with stock SCS Pete 389 (which is ashamed as paid mod). It seems since game version 1.50 he decides to make it standalone apart from the stock ones, which is causing this beam light mod no longer work with his. Unfortunately I can't add paid modded truck support to this mod unless the author has a free version uploaded to the workshop or he explicitly grand written permission and provides required assets.
This mod is a "standard" version, where emulating most lights that emitted using light map textures to keep graphics performances. The appearance may be "dull" as of the original game.
If you allow sacrificing few frame rates, you can subscribe the mod extension named "Low Beam Headlight Extension" for a better lighting and put it on top of this mod in Mod Manager.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806482261
Headlight beam barely seen during dusk and dawn. If you have another light mod, put my mod at the top most list of mod manager. If you are using modded truck, my mod may not support it. Anything else than that, verify game files in case there are corrupt game file assets. Create a new profile for test purpose (you can delete it later) and see if problem still persist while hauling quick job at night.
If you can't disable bloom through 'uset g_bloom "0"' command, you can try to reduce brightness and increase contrast on your monitor control panel (affect global appearances), or reduce gamma level on the ATS graphics settings (affect in-game only, but may causing night driving looks darker). Also consider to calibrate your monitor. Otherwise you probably need a monitor with OLED or AMOLED panel to help reduce color bleeding which is misbehave as "bloom".
Yes, this mod still works and has been updated to 1.49. This mod doesn't actually change HDR and Bloom. SCS discontinued HDR support several years ago. It seems that the bloom effect is also starting to be abandoned or reduced over time, especially after the new lighting system introduced since version 1.40.
Press the developer console mode activation key, default is ~ (tilde) key. Search Google on how to enable developer console in ATS. Drag the console command window to the center of the screen. Press a triangle symbol on "Tonemap Debug" window to "minimize" it and drag it to the left/top screen edge so it won't obscure game view. Press ~ (tilde) key again to close developer console mode.
To revert back and disable Tonemap debug: Press ~ (tilde) key. Uncheck "Disable Tonemap" on "Tonemap Debug" window. Click "Rendering" menu on top of the screen and click "Tonemap Debug" menu option (uncheck it). Press again ~ (tilde) key to close developer console mode.
After entering above command into console, the debug window cannot be closed even after game reload and restart! How do I get rid of it!!
Yes. However it's not fully tested yet with the new W900 Tuning Pack DLC.
Please try to move my mod to the top most order in the Mod Manager's list, and see if that solve the problem. The "bug" you've mentioned usually caused by outdated mod that actually not support game version 1.40 and newer.
Turn on the high beam then. :)
High beam not just gives more beam intensity to the headlight, but also activate your additional front and roof headlights (press F4 for light setting).
Thank you madman, this is the best balanced light mod you can get in the games ETS2 / ATS. That’s exactly how it should be in the game because that’s the closest thing to reality. Other mods that change the light are exaggerated so that you no longer need a high beam because they are simply not well balanced. Here you can simply find what you could want from good light conditions and not only with your own low / high beam! But also the AI traffic and the reversing light. Thank you very much to „madman“ for the best light mod 2021.
10/10 Stars
MfG ← → Kind regards
Griffin [GER]