Cities: Skylines

Cities: Skylines

Back-and-Forth Module [PO]
27 Comments
LemonsterOG 5 Sep, 2023 @ 4:49am 
@DrDark -- You have to either put a 'block service' inside it or place a gathering marker.

Block Services :hintarrow: Click Here

Marker :hintarrow: Use Find It and search for 'Marker' and select one of the gathering markers.
Josh 4 Sep, 2023 @ 7:09pm 
How do you make the people go vist the uniqe building after using Procedural Objects?
Josh 4 Sep, 2023 @ 7:07pm 
@steam_hl0 Shift+P
steam_hl0 9 Jun, 2023 @ 7:24am 
How can I find this in game ?
IronBee 21 Mar, 2023 @ 8:22am 
:steamthumbsup: Still runs without any errors, but I don't need it anymore.
Paynteck 5 May, 2022 @ 1:05pm 
Is there a limit to how many items can be in a group and be affected by this module? when I press the children follow motion button, the rest of the group stays still, but when I try with a smaller group, it works
Totof947 5 Apr, 2022 @ 5:40am 
Hi Simon, already a big thank you for the PO mod which is just awesome!
With the back and forth module, is it possible to animate a water jet that will change height ? I try to create an animation of water jets like those that can be found in Vegas in front of the casinos or "the great musical waters" of Versailles.
Nucity 8 Dec, 2021 @ 3:09pm 
Hi, @Simon Ryr first I want to thank you for your wonderful mod. My question is: Is there any time limit for the effect transition? Let me explain an example.

I'm putting doors on stores so they open at 6:00 am and close at 8:00 pm. I use Real Time at speed 2 (day) where the minute equals 37.4 seconds and at speed 5 (night) = 4.6 seconds per minute.

I did the calculations, and for the door to open and close at the right time, the reset values for opening would be 21075 and closing 1856.

However, it didn't work, I did some tests during this week, and it seems that the reset threshold is 100. Above that the object doesn't move.

I want to know if there is a value limit or not.

Thank you for your attention.
Eclipsechris 13 Sep, 2021 @ 1:13pm 
Even add like a timer so it can stop at a certain point for a set amount of time before it moves back. can incorporate with other modules running at the same time to do all sorts
Eclipsechris 27 Aug, 2021 @ 2:19pm 
There are so many possibilities with these modules. Making a set of instructions for a set of PO, so having a crane fully animate. A simple one that would be awesome is a Pivot Module so we can pivot sofa's in the game, i actually mean having garage doors flip open for example. I cant wait to try out all the future plans! Amazing job.
Simon Ryr  [author] 3 Aug, 2021 @ 4:42am 
@Future : there is a plan for a more comprehensive Animation module for PO in the future. Potentially baked into the base mod.
Future 3 Jul, 2021 @ 8:24am 
Can you make it so we can apply the same back-and-fourth module to multiple PO's at once (ex: I'm trying to make a train go forward and backward and it is difficult to set the module to each PO/car) and can you make a feature to allow an object to have multiple back-and-fourth modules that trigger once one module finishes? (i.e. back-and-foruth module 1 goes from point A to point B, and module 2 goes from point B to point C, so you can make that object to go from A->B->C->B-A->)?
raistlin46 12 Jun, 2021 @ 11:53pm 
Is there the possibility of an Italian version? I could be of help with the translation ... Let me know. Bye
BillyShabindigo 3 Feb, 2021 @ 11:07pm 
Ohhh, ok! Gotcha
Simon Ryr  [author] 2 Feb, 2021 @ 4:57am 
@BillyShabindigo : no you're not, they haven't been released yet ! they're WIP
BillyShabindigo 31 Jan, 2021 @ 7:59pm 
I see two more modules in the tutorials that aren't mentioned. Am i missing something?
Londsw 29 Jan, 2021 @ 3:51pm 
=O yes i just noticed it under the menu when you select an object . =D
Simon Ryr  [author] 28 Jan, 2021 @ 11:55pm 
@Ehd : There's actually a painter included in the default PO. No module required.
Londsw 28 Jan, 2021 @ 7:43am 
Very nice ! Also i dont know if it has been discussed at some point to you but I wonder if it would be technically possible to add a module to tint any object.
Simon Ryr  [author] 22 Jan, 2021 @ 6:37am 
@小橙瓜.c : yes that's known !
小橙瓜.c 22 Jan, 2021 @ 4:58am 
This module appears to conflict with the FPS Booster. The FPS Booster patch display does not work
DutchCheese 21 Jan, 2021 @ 4:53am 
OMG!!!!! I going to do A a lot of fun stuff with this
김치 슈퍼맨 20 Jan, 2021 @ 4:46am 
This is too great
I can't wait to use this mod on the crane in my port
Chamëleon TBN 20 Jan, 2021 @ 2:03am 
o.O
SA547PH 20 Jan, 2021 @ 1:13am 
This is perfect for allowing port cranes to work.
Redstone 19 Jan, 2021 @ 4:27pm 
A C:S modding marvel.
DirtyH 19 Jan, 2021 @ 4:11pm 
Next level S%#T!