Total War: WARHAMMER II

Total War: WARHAMMER II

Karaz-A-Karak - Additional Slots & Resources - Mixus Unlocker Edition
34 Comments
mano-low 5 Nov, 2022 @ 3:59pm 
Can you bring it to Warhammer 3 please ?
DevilSlayer 27 Mar, 2022 @ 4:10am 
I'm with Razilin... Final Updates are done, its time for modders to let R.I.P.
Razilin 17 Jul, 2021 @ 3:27am 
Ok - so after many hours trying to figure out what was causing my issue, I believe I have worked out it is this amazing mod that is causing it

I don't know how OR why, but with this mod activated, Thorek does not appear in the list of playable Legendary Lords in Mortal Empires which then does not allow me to start a new game, no matter which Lord I choose to play

I have over a hundred mods and with only this one activated, the issue is present. With more than 100 of my mods activated including faction unlockers, Thorek is present in the Mortal Empires window and I can start a campaign - i have several other mods not activated but thats because they crash the game without even before I get to load into the home screen so those are different issues

If you get the time, I would love for this to be updated - Until then, I shall have to play without this great mod
Doktober 1 Feb, 2021 @ 3:10pm 
This works on it's own and is cool, but I'm having a bit of trouble with getting it to work with MCM. I have both mods down low in the load order. If your mod is above mcm, I get 16 slots in karaz a karak but I can't edit options at the beginning of the campaign pertaining to the recruit legendary lords mod. It's vice versa if mcm is on top of it, I can edit the options I want but kak doesn't have the extra slots. Is there a way around this?
afterain 25 Jan, 2021 @ 3:44am 
even works with sfo, great job!
Mafnmarsn92 24 Jan, 2021 @ 1:50am 
I read through it yes. And I'm trying to cut some mods from my load order. There are some weird issues when using KMM and not enabling mods as well.
p0xus  [author] 23 Jan, 2021 @ 5:41pm 
Did you read the guide?
Mafnmarsn92 23 Jan, 2021 @ 5:17pm 
I can't see anything suspicious in my data folder, redownloaded both, several changes to load order...nothing xD
p0xus  [author] 23 Jan, 2021 @ 4:00pm 
Any movie packs? Also, reading through this guide might help: https://tw-modding.com/cataph/mod-troubleshooting-guide/
Mafnmarsn92 23 Jan, 2021 @ 2:42pm 
I am utterly confused...when I've got OvN enabled and this one disabled, the heroes spawn and vice versa...but together they stop the other mod from spawning the heroes...how do 2 mods disable a third one? xD
Mafnmarsn92 23 Jan, 2021 @ 2:32pm 
Alrighty, found the culprit. It seems that for some reason OvN does some weird shit since their last update XD
Mafnmarsn92 23 Jan, 2021 @ 2:05pm 
Interesting, I'm currently running 250 mods alongside this one, so there might be some issues there :D I'll check some possible culprits...
p0xus  [author] 23 Jan, 2021 @ 11:42am 
@Mafnmarsn - With the this, the heros mod, and Mixus, it seems to work fine. Are you using any other mods?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2371556363
Mafnmarsn92 23 Jan, 2021 @ 4:19am 
Btw I'm using the file to which you posted the link. The one with all the bigger capitals
Mafnmarsn92 23 Jan, 2021 @ 4:17am 
I found something interesting and quite weird. with both mixu and this mod enabled the legendary heroes of

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1234128845

don't spawn at the beginning of the empire campaign. I think this might be the case for all modded characters at the start of a campaign. With just mixus unlocker they all spawn just fine. Is there maybe an easy fix for compatibility?
Iahhel's Child 21 Jan, 2021 @ 11:29pm 
To finally have an increase of building slots and to have the landmarks, and to have a full roster all-star team of generals whoppin ass (Lord Pretzel for example), I will happily find something else to focus on while you make all of what I said possible. ^_^
Iahhel's Child 21 Jan, 2021 @ 11:19pm 
@p0xus: Of course man. You do you and the rest of us will happily wait. I know I will if you can do this to every major city.:steamhappy:
p0xus  [author] 21 Jan, 2021 @ 11:08pm 
Not a solid ETA. Maybe this weekend. Maybe not.

Right now Im still deciding what I want to do with it. Im thinking about just making a more generalized slot mod that adds slots to (probably) every city. That would take more time though.
Iahhel's Child 21 Jan, 2021 @ 10:32pm 
Then I retract my previous comment. By any chance do you have an ETA on that other mod you're prototyping? I'd like to be safe than sorry so I'll happily wait for the official release of your latest remarkable talent. :)
p0xus  [author] 21 Jan, 2021 @ 10:54am 
Oh, and for the record, its not that crynsos couldn't make this mod, he was just smart enough to not sign himself up for maintaining a startpos alteration mod. Smarter man then me.
p0xus  [author] 21 Jan, 2021 @ 10:43am 
Tweaking is still needed, for example, every slot is unlocked at teir 4 for the non dwarf capitals.
And I was looking at adding Kraka Drak, but its not a unique city, so its a bit different. Might just go and change more idk.
Mafnmarsn92 21 Jan, 2021 @ 10:32am 
Thank you for the link :)

Its not finished? Thinking about adding more capitals or something else? Also, love the insanely quick answer!
p0xus  [author] 21 Jan, 2021 @ 10:29am 
Well of course. That was the majority of the reason for the Mixu version. Love the landmarks mod. That and Kraka Drak.

Here is the link to the mod that adds 16 slots to:
hexoatl
skavenblight
lothern
naggarond
altdorf
khemri
castle drakenhof

Its not quite done yet, but its good enough to play with
https://www.dropbox.com/s/vf762qtyme5bnwi/%21%21%21p0xmod_capslotsandresourcesdwarf20.pack?dl=0
Mafnmarsn92 21 Jan, 2021 @ 10:18am 
You already made a version with all special capitals and its also comaptible with mixu's unlocker? ;)

Also, there is a mod Landmarks for the Old World (also Mixu compatible)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1972169254

Would I be able to build the special buildings in said capitals? Or are they not gonna show up?
p0xus  [author] 21 Jan, 2021 @ 10:05am 
Its done enough for me and a friend to be playing with it though.
p0xus  [author] 21 Jan, 2021 @ 10:05am 
I actually already made a version that adds 16 slots to the species capitals. Its not done yet, but I guess I can post a link to the file itself.
Mafnmarsn92 21 Jan, 2021 @ 9:58am 
actually waiting for the modder to respond to this before I'm starting my new HE campaign
Iahhel's Child 21 Jan, 2021 @ 8:04am 
This could be the key to having the best of both worlds. All the mods with LLs and custom factions require an unlocker like Mixu's and can have building mods compatible with them. Oh, it would be wonderful!
Mafnmarsn92 21 Jan, 2021 @ 7:15am 
I hope we'll get some for lothern as well. the annoying thing is that its probably not gonna work with custom landmarks...still, one for lothern would be great :D
Iahhel's Child 21 Jan, 2021 @ 6:09am 
@p0xus: You may have finally done something that crynsos came close to but you did it. Just think, what you did is unprecedented. This mod apply to every stronghold and capital while playing great mods like mixu's or those skaven clan mods like Volkn or Ferrik.

What do you think about it?
Iahhel's Child 21 Jan, 2021 @ 2:10am 
Oh my god! Way to go p0xus! It's BjornBlood from Discord :D
Regent 20 Jan, 2021 @ 11:22pm 
Wow a building slot mod for Mixu's unlocker would you do other Factions capitals too?
Mafnmarsn92 20 Jan, 2021 @ 3:46pm 
great job m8 :D

any ideas of upgrading this to include Lothern as well? (or make a separate one) :D <3