Kenshi
Realistic Skeletons
37 Comments
Jaeger  [author] 29 May @ 12:03pm 
try both
StanTheManPC 26 May @ 8:20am 
I’ll redownload the mod. Should I have this mod first in the order or last?
Jaeger  [author] 20 May @ 3:13pm 
make sure the mod load order is correct if you are using other mods that change skeletons there may be issues
StanTheManPC 20 May @ 2:35pm 
The HP values are not working correctly. Tried modded and then with just this mod but they remain the same.
Jaeger  [author] 14 Sep, 2024 @ 9:49am 
yes
Second Gayest Glue Eater 9 Sep, 2024 @ 8:58am 
Did you change the soliderbots and log head's vision range?
P̧҉̡AŔ͠A̢̕G̢͞O҉Ń͟ 6 Jul, 2024 @ 7:30pm 
Is there a mod that also buffs the replaceable limbs to match what the the skeletons have in terms of durability?
Yuanan 4 Feb, 2024 @ 9:57am 
could you make it compatible with F-0X mod? please
Jaeger  [author] 27 Nov, 2023 @ 6:52am 
Might be
D <3 K 20 Nov, 2023 @ 3:21pm 
Genesis compatible?
Quentonis 14 Mar, 2023 @ 5:27am 
Just making noted, looks like the P4MK2 is missing the science boost that the regular P4 has
JuegaTuMundo 11 Feb, 2023 @ 6:06am 
:O
Dimebag 21 Jan, 2023 @ 2:23am 
:O
Jaeger  [author] 20 Jan, 2023 @ 6:38pm 
yes no
Dimebag 15 Jan, 2023 @ 5:49pm 
Is this mod dead?
Stunna 16 Nov, 2022 @ 9:44am 
Do i Have To Restart cause i dont see it
Kokorocodon 29 Sep, 2022 @ 2:45pm 
can they wear hats?
Jaeger  [author] 26 Aug, 2022 @ 11:31am 
fixed
Quentonis 26 Aug, 2022 @ 7:47am 
Weird question why do the P4MKII units despite being upgrades lose the crossbow smithing buff?
Pejot 31 Jul, 2022 @ 9:01am 
I must say that your mod makes skeleton OP as hell. 2 Tech hunter skeleton wiped out Okran's Shield without much issue. A lot of severed paladins and sentinels legs and arms flying around. I don't think that was the purpose of this mod.
Tharisdan 22 Mar, 2022 @ 9:46am 
When I use your mod, all I see is the soldier bot and default skeletons.
No screamers, P4 or Log Heads
Jaeger  [author] 13 Mar, 2021 @ 7:41am 
oh hmm. didnt know about that might fix that exploit.
Endgunner 12 Mar, 2021 @ 9:29pm 
This is also doable in heft.
Endgunner 12 Mar, 2021 @ 9:28pm 
Sadly no, as the single robots in the limbs shot is of a differing faction from the guards, so all you have to do is hide behind his bed and steal 1 repair kit and you can level thief skill with it by putting it down and picking it up. If he sees you he does not even attack of you leave the shop fast.
Jaeger  [author] 12 Mar, 2021 @ 8:57pm 
realistic thieving mod helps with that sometimes.
Endgunner 12 Mar, 2021 @ 8:52pm 
Sadly you can just steal repair kits in the fog islands and not even get attacked by the guards if they see you do it...
Jaeger  [author] 12 Mar, 2021 @ 5:46pm 
they can be pretty op once you've got him skilled up and geared up. extra hard early to mid game but it really pays off once you get going. its just a fun tweak. kinda makes sense in a rp sense imo. you are a metal machine and machines need constant maintenance to be baddass
Cap'n Joe 12 Mar, 2021 @ 2:35pm 
Starting out as a skeleton with 0 in everything is rough going - especially with economy mods that make repair kits rare/expensive. Have to be really careful in the beginning. Besides, I've always felt Skeletons are pretty OP anyway; might as well make them actually feel worth it once they're higher level.
Jaeger  [author] 12 Mar, 2021 @ 9:19am 
main downside to skeletons makes it pretty hard to start as one. its a nerf as well as a buff
Endgunner 12 Mar, 2021 @ 12:15am 
This is a bit too OP...
CyberBatty7 20 Feb, 2021 @ 9:12am 
Can you make internal skeleton armor that goes in the normal equipment body slots and not the belt slots? Please?
Jaeger  [author] 27 Jan, 2021 @ 10:59am 
ok i looked into the screamers and i gave more info about them in the details here.
I'm loyal to the original lore for the most part and im not going to do an overhaul of their skillset Screamers are meant to be a sort of a weaker faster soldierbot via the lore afaik from looking at their stats. I left their skill boost/unboosts vanilla the have a malus to stealth but a boost to assassination. clanky skeletons will never be as stealthy as a soft squishy fleshy being.
Dutch Boy 27 Jan, 2021 @ 8:28am 
Hmm, maybe I should have worded it differently. I use the races unlocked mod (have you tried it?). Your mod doesn't conflict; actually fits nicely. BUT; kinda feels like the Screamers didn't get much more than mentioned speed. Would you be open to giving them an update to make them fit better? They get benefits to assassination skill in stats, makes me think rogue. Or am I being too Autistic?
Jaeger  [author] 26 Jan, 2021 @ 8:33pm 
npcs can't stealth or assassinate so they didnt get those buffs
Dutch Boy 26 Jan, 2021 @ 5:54pm 
Sooo... I like, but what other buffs/debuff do the Screamers get? Stealth boost? Assassination boost? They always seemed the rogue class to me.
Jaeger  [author] 25 Jan, 2021 @ 1:15am 
Update: Jan 25 @ 9:11am
Edit
Had to revert some of the buffs i gave to agnu and sadneil.
fixed the bug where skeletons got 600+ strength(had to nerf str skill gain bonus for all)
fixed the bug where agnu or sadneil wouldnt talk to you
BlackRabbit 23 Jan, 2021 @ 11:21pm 
Love it! I made a mod kinda like this one for myself...but yours is better...