Europa Universalis IV

Europa Universalis IV

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188 Comments
me when i 1 Aug @ 11:33pm 
Mod still works great in a 60+ ET modlist :correctamundo:
Sunconure11 4 Jul @ 6:38pm 
I can confirm the same issue. I am trying to make a load order for myself centered around ET, yet is meant to be heavily dynamic.
Adrynki1001 8 Feb @ 4:55am 
idk what's happening but most of america is still colonized by spain, portugal, and more in the mid 1800s.
VersionZero 30 Jan @ 10:08am 
Hi, I'm trying to intergrate this into my mod merger + singular ET content expansion.

Please let me know if you can accept my fr so I can ask some questions on what could possibly be causing CTDs when merging based off your great content.
fascist-commieguy 10 Jan @ 10:49pm 
how does industrial score work,im building factories but it doesnt seem like im getting any score from it
Skibidi Prime 12 Sep, 2024 @ 10:17pm 
Hi EOTeal, how can I form a equivalent of West Trading Indian Company for other europeans countries like Spain, any Italian state, France or any other?
genarobigotto10 31 Jul, 2024 @ 2:29pm 
Great mod, a shame that after aproximately 1910 it becomes unplayable, since the AI just chill and do nothing. It doesn´t happen if I only use ET, but that´s boring
snowding 30 Jun, 2024 @ 8:47am 
updateee
beniers.R 25 Mar, 2024 @ 4:58pm 
For some reason when running this mod with Extended timeline and some unit model mods my country(in 1300) gets all military technology wich results in being 520 years ahead of time.
Khaya Ashur 22 Mar, 2024 @ 4:02pm 
Does this still work?
Skibidi Prime 19 Mar, 2024 @ 12:49pm 
If you could, add a "Quilombolandia" or "Kilombo" ucronical country tag for afro-brazilian people
will.m.frey 12 Mar, 2024 @ 10:07pm 
this mod still requires 1.35, and is incompatible with 1.36. et is on 1.36. i need this thing updated, its my favorite mod hahaha
Skibidi Prime 25 Feb, 2024 @ 6:03pm 
If you could add an iberian philipine culture called "Filipino" and a iberian creole culture for Fernado Poo and Sao Tome called "Fernandino" as you added rhodesian, pied noir and boer for the other cultural groups
[SUSHI]承天_TunaSpirit 24 Jan, 2024 @ 5:26am 
The trade goods icons(especially coal,cloves and ET trade goods) were either broken or mislocated when shown in-game.
toaster_tube 28 Dec, 2023 @ 7:09pm 
for some reason the united states cant use the white house great monument
Chad Sky 5 Dec, 2023 @ 2:35pm 
is it possible for modern era to have a mission for colonies to make them stop rebelling from dev or manpower like "independence thought crushed" or something like that
Albanian Gypsy 21 Sep, 2023 @ 4:25pm 
Anyway to make the civil war mechanic a standalone mod for eu4 similar to the sphere of influence one you created?
Simon der Adonis mit Penis 13 Sep, 2023 @ 3:07am 
is there any list where i can see the new formables? i would love to know what i can form to know where i wanna play.
EOTeal  [author] 23 Aug, 2023 @ 8:54am 
@Feda
Crises is something I tried implementing a long time ago, but never finished. I may try to add this in the future, though it is not on the immediate agenda.

Having more Great Powers join Great Wars is something I'll try to improve upon.
Feda 22 Aug, 2023 @ 12:21pm 
Hello, thank you for this mod, all the new mechanics are perfect for the victorian era.

I was wondering if you are planning to expand a bit on some other vic2 systems, like crisis and great wars. I know there is a Great War CB, but from what I saw, other non-directly allied great powers or other nations will not join the war over time. Would this be something that can even be done with the eu4 engine, and if yes, are you planning to work on it?

Also, I think it would be great to have some crisis events where all great powers can choose to support one side or the other. Are you considering something like this?

Thank you!
EOTeal  [author] 13 Aug, 2023 @ 4:09am 
@murdermonkey42
I think so, I have no clue what causes it.
fent fold HQ revolutionary army 12 Aug, 2023 @ 5:52pm 
Is the frozen ai army thing from base extended timeline a thing still
EOTeal  [author] 6 Aug, 2023 @ 9:20am 
@reecehimself
Spheres cannot declare independence wars directly, which I think also might disable the "support independence" mechanic.

There's no easy way to leave a Sphere (other than being at war with your Sphere leader or being Sphered by someone else), so I should probably add more interaction for this.
BritishPigeon 5 Aug, 2023 @ 2:21pm 
Hello, is there any way to gain support for independence if you become a sphere?
Loving the mod btw
fascist-commieguy 30 Jul, 2023 @ 7:20am 
i found a bizarre incompatible issue with colored vassals mod, it prevents me from creating spheres and it also prevents countries like austria from becoming the austrian empire. not that is a big deal but something that i thought was interesting
EOTeal  [author] 28 Jul, 2023 @ 10:13am 
@Rafaelkai
Probably not, I tried adding some new religions back at some point, but didn't really like how they turned out.
Rafaelkai 28 Jul, 2023 @ 8:02am 
Any chance of adding more religions, like Baptism or Santeria?
RESQUART 13 Jul, 2023 @ 1:41am 
Hello, can you also make a mod for International Crisis from Victoria 2 for more international conflicts? This is great for having multiple world wars from victoria 2.

(I mean end date is 9999 in this mod and after WW3, there sould be more world wars like WW 4,5,6........ WW 49 :lunar2019grinningpig: like Victoria 2)

Also HOI 3 / HOI 4 like factions system like first 3 great powers or maybe faction leader not have to be first 3 great power because in WW2, even though USA is more advanced country, the UK was the leader of the ALLIES. And maybe minor nations can leaning towards to factions. Maybe this sphere influence system turned to faction leaning system after WW1.

ALLIES, COMMUTERN, AXIS or maybe even

NATO, SHANGAI PACT, WARSAW PACT?

Moreover, creating your own faction, creating your own NATO like HOI 4.
EL HERMANO 11 Jul, 2023 @ 12:38pm 
God bless u!
EOTeal  [author] 11 Jul, 2023 @ 1:00am 
@Radasterian
I considered giving all the Latin american countries a small mission tree each when I made the Gran Colombian tree some weeks ago, but I never did it for some reason. With time, I'll get around to giving each region some missions.

As for forming a united Hispano-/Iberoamerica, I could create something like that for the next patch.
Skibidi Prime 10 Jul, 2023 @ 2:25pm 
EOTeal, hi, could you add a short tree of quests for Mexico and some main iberoamerican countries. Also a iberian philipine culture (as an hispanic I consider the actual "Filipinos" hispanic except for the language) and an ecuatorial guinean iberian culture for Fernando Po. And if it could be possible add the option to create "Hispanoamérica" if one iberian culture country in America with capital in México, Caribbean, Colombia, Peru and La Plata colonial regions have the main cities of that regions; the same case with Iberoamerica but with addition of Brasil colonial region
EOTeal  [author] 9 Jul, 2023 @ 9:45am 
@EL HERMANO
Yeah sure, I could do that.
EL HERMANO 8 Jul, 2023 @ 3:21pm 
Can we ask for a standalone version of the Sphere of Influence mechanic, if possible with more GPs?
EOTeal  [author] 5 Jul, 2023 @ 10:13am 
@EL HERMANO
Again, there's a lot of stuff that would have to be re-written, localization in 'customizable_localization/etf_diplomatic_influence_loc.txt' and effects in 'common/scripted_effects/etf_scripted_effects_for_subjects.txt' primarly.

I did test to see if adding more Great Power slots worked, and I have now increased the upper limit from 8 to 16 without issues. I'll add this change in the next patch.
EL HERMANO 4 Jul, 2023 @ 1:12pm 
How can I edit the infobox to 10 or 16 GPs?
EL HERMANO 4 Jul, 2023 @ 1:09pm 
Well I increased it now to 16 GPs, but the tooltip or localisation still show me 8 GPs...
EOTeal  [author] 4 Jul, 2023 @ 11:52am 
@EL HERMANO
The Sphere of Influence mechanic is unfortunately hard-coded for 8 GP's, as this was the easiest way for me to implement it. Increasing the number of countries with access to it would require rewriting a lot in script, modifiers, localization, etc. Also, in my limited testing, certain necessary triggers seem to break when exceeding 10 GP's, so this might be the hard limit on how high you can go.
EL HERMANO 4 Jul, 2023 @ 8:46am 
Hi, I really love your mod and appreciate your hard work.
How can I increase the number of Great Powers from 8 to 35 nations in the Sphere of Influence mechanic?
toaster_tube 1 Jul, 2023 @ 12:20pm 
the US2 tag is not able to use the white house great monument
ChaffyExpert 12 Jun, 2023 @ 7:12pm 
I think one way to make development more realistic is 1. increase development cost from terrain, and 2. add like build cost and build time debuffs to difficult terrain, so it's harder to develop.
nlinzer 12 Jun, 2023 @ 10:48am 
does this mod give more decisions and missions to colonized nations. Like Mexico and Haiti
ChaffyExpert 11 Jun, 2023 @ 11:42pm 
This is mostly because of how EU4 works, but development tends to even out to the point every province has the same dev, as terrain doesn't scale with development, meaning when you get a bunch of modifiers terrain doesn't even matter, instead of certain areas being harder to develop because of being forests. Leading to the circumstance where if you try to reduce dev costs so you can have mega cities with dev equal to the IRL cities at the actual start date for modern times, every other province will also be a megacity, instead of having New York at say 200 dev and Arkansas at 3.

Not sure how one would fix this, but it's a pretty big problem in terms of immersion.
ChaffyExpert 11 Jun, 2023 @ 11:36pm 
Great mod, I would suggest though if not already there a modifier specifically for centers of trade or big cities that reduce development by quite a bit, so you can get the megacities when you get to modern times.
EOTeal  [author] 6 Jun, 2023 @ 2:21am 
@ATGuiz
Civil Wars are scripted events that allow players to play as either side in a home conflict (a war between two separate tags, as opposed to just fighting rebels).

These wars are scripted for certain specific events added in the mod, such as the Spanish civil war (1936) or similar later conflicts. Since early startdates isn't within the scope of this mod, no such flavor has been added to Rome, unfortunately.
ATGuiz 5 Jun, 2023 @ 8:45pm 
How does the civil war mechanics work? I wanted to play a game in Rome and trigger a civil war to unify the empire but when I trigger the civil war disaster its just the same as in regular eu4
big ball 18 May, 2023 @ 7:24am 
Yes plz do all my provences have all building and factories but it not work thank you donald j trump drinking a monster
EOTeal  [author] 18 May, 2023 @ 1:47am 
@big ball
Industrialized Society is unlocked by having more than twice the industry score than your number of owned state provinces. Industry score increases by building/upgrading factories.

You could try either unstating non-industrialized states, or spamming more factories/factory upgrades.

I may change the requirements in the future, since it doesn't scale well for big countries.
big ball 17 May, 2023 @ 4:35pm 
PLZ HELP HOW DO I GET INDUSTRIALIZED SOCIETY ME CONTRY BIG BIG FACTORY 1997
EOTeal  [author] 20 Apr, 2023 @ 7:08am 
@Radasterian
Provinces with Jewish religion and a culture belonging to the Iberian group will convert to Sephardi after about 1 year of time on average.
Skibidi Prime 20 Apr, 2023 @ 6:20am 
Hi EOTeal, how can I make the birth of sephardi culture on the game?