Stellaris

Stellaris

Trait Upgrader and Better AI Trait-Modding (legacy version)
17 kommentarer
Mosley was right 27. apr. 2022 kl. 18:56 
Which patch is this a 'legacy version' for?
SocialBackPayne 29. apr. 2021 kl. 17:06 
This mod also removes Imperial ship set for some reason from available choices as well as messing with unemployed pops
kuyan-judith  [ophavsmand] 17. apr. 2021 kl. 2:01 
Update for 3.0.1 here.
Volcary 21. mar. 2021 kl. 12:36 
@kuyan-judith good news! Life Seeded AI have a little more chance not to die in middle game ))
kuyan-judith  [ophavsmand] 20. mar. 2021 kl. 0:15 
Update: the AI will now try to give species with Gaia or Relic World preference traits which improve habitability, as Volcary suggested.
international1_00 24. feb. 2021 kl. 6:49 
Believe me i couldn't figure it out for a while because it didn't seem like this mod would affect anything other than traits, but ultimately it was the one mod that did. It could be that this mod in combination with some other trait mods caused the problem. I didn't get to that, but i am able to run things now with all the other mods minus this one.
kuyan-judith  [ophavsmand] 23. feb. 2021 kl. 23:32 
@international1_00: I have no idea why that could be given that the only existing files this mod touches are the trait files.
international1_00 22. feb. 2021 kl. 10:12 
This mod causes issues with AlphaMod and unemployed workeers for some reason. Workers wont fill open jobs.
Aeternuslee 1. feb. 2021 kl. 10:09 
cool thanks.
kuyan-judith  [ophavsmand] 31. jan. 2021 kl. 22:54 
@Aeternuslee: This mod should be entirely compatible with Starnet.
Aeternuslee 31. jan. 2021 kl. 16:31 
Love the mod. Been playing with vanilla AI and want to change things up.
Do you know if this mod play well with Starnet?
Tovius 29. jan. 2021 kl. 15:25 
Thanks for the permission!
kuyan-judith  [ophavsmand] 29. jan. 2021 kl. 1:12 
@Tovius: by the way, if you want the AI to ever add negative traits with this mod, you should also copy the various "species_can_use_x_more_trait_points" scripted triggers and the dtraits_ai_events.txt file from this mod, which set flags the AI uses to avoid giving a species more trait points in negatives than it can spend on positives (without the flags it will just never add negative traits).
kuyan-judith  [ophavsmand] 28. jan. 2021 kl. 15:26 
@Tovius: I would not mind, although I would prefer to be credited if you do. Cool mod, by the way!
Tovius 27. jan. 2021 kl. 17:41 
Hello! Would you mind if I folded in the trait ai weights of this mod with my mod Expanded Pops? (Our mods would not be compatible otherwise)
Volcary 27. jan. 2021 kl. 6:09 
if species root has_origin = origin_life_seeded
then ai_weight trait_adaptive
Fanis 26. jan. 2021 kl. 22:38 
This mod sounds great! Can't wait to see it working in my next game.