Stellaris

Stellaris

Trait Upgrader and Better AI Trait-Modding (legacy version)
17 Comments
Mosley was right 27 Apr, 2022 @ 6:56pm 
Which patch is this a 'legacy version' for?
SocialBackPayne 29 Apr, 2021 @ 5:06pm 
This mod also removes Imperial ship set for some reason from available choices as well as messing with unemployed pops
kuyan-judith  [author] 17 Apr, 2021 @ 2:01am 
Update for 3.0.1 here.
Volcary 21 Mar, 2021 @ 12:36pm 
@kuyan-judith good news! Life Seeded AI have a little more chance not to die in middle game ))
kuyan-judith  [author] 20 Mar, 2021 @ 12:15am 
Update: the AI will now try to give species with Gaia or Relic World preference traits which improve habitability, as Volcary suggested.
international1_00 24 Feb, 2021 @ 6:49am 
Believe me i couldn't figure it out for a while because it didn't seem like this mod would affect anything other than traits, but ultimately it was the one mod that did. It could be that this mod in combination with some other trait mods caused the problem. I didn't get to that, but i am able to run things now with all the other mods minus this one.
kuyan-judith  [author] 23 Feb, 2021 @ 11:32pm 
@international1_00: I have no idea why that could be given that the only existing files this mod touches are the trait files.
international1_00 22 Feb, 2021 @ 10:12am 
This mod causes issues with AlphaMod and unemployed workeers for some reason. Workers wont fill open jobs.
Aeternuslee 1 Feb, 2021 @ 10:09am 
cool thanks.
kuyan-judith  [author] 31 Jan, 2021 @ 10:54pm 
@Aeternuslee: This mod should be entirely compatible with Starnet.
Aeternuslee 31 Jan, 2021 @ 4:31pm 
Love the mod. Been playing with vanilla AI and want to change things up.
Do you know if this mod play well with Starnet?
Tovius 29 Jan, 2021 @ 3:25pm 
Thanks for the permission!
kuyan-judith  [author] 29 Jan, 2021 @ 1:12am 
@Tovius: by the way, if you want the AI to ever add negative traits with this mod, you should also copy the various "species_can_use_x_more_trait_points" scripted triggers and the dtraits_ai_events.txt file from this mod, which set flags the AI uses to avoid giving a species more trait points in negatives than it can spend on positives (without the flags it will just never add negative traits).
kuyan-judith  [author] 28 Jan, 2021 @ 3:26pm 
@Tovius: I would not mind, although I would prefer to be credited if you do. Cool mod, by the way!
Tovius 27 Jan, 2021 @ 5:41pm 
Hello! Would you mind if I folded in the trait ai weights of this mod with my mod Expanded Pops? (Our mods would not be compatible otherwise)
Volcary 27 Jan, 2021 @ 6:09am 
if species root has_origin = origin_life_seeded
then ai_weight trait_adaptive
Fanis 26 Jan, 2021 @ 10:38pm 
This mod sounds great! Can't wait to see it working in my next game.