Total War: WARHAMMER II

Total War: WARHAMMER II

Ikit's Workshop Upgrades (Beastmen)
79 Comments
LCDC 4 Oct, 2023 @ 10:15am 
lol
Economic Terrorist 4 Oct, 2023 @ 9:58am 
WELP! Time for another Ikit playthrough. LET'S GOOOOOOOOOOOO
LCDC 2 Oct, 2022 @ 8:27am 
thank you
LCDC 2 Oct, 2022 @ 8:27am 
YESSS
Stephen  [author] 2 Oct, 2022 @ 6:18am 
LCDC 30 Sep, 2022 @ 12:40pm 
awesome thank you
Stephen  [author] 30 Sep, 2022 @ 3:29am 
You're very welcome. Shouldn't take too long to port across.
pokcmvmxckm 30 Sep, 2022 @ 2:18am 
Understandable, take your time. Thanks for the update.
Stephen  [author] 30 Sep, 2022 @ 12:16am 
I'm away this weekend but I do have my laptop so I'll have a look when I have some spare time this evening.
pokcmvmxckm 29 Sep, 2022 @ 10:05pm 
Any update on the WH3 port?
LCDC 4 Sep, 2022 @ 12:12pm 
excellent thank you
Stephen  [author] 4 Sep, 2022 @ 12:05pm 
I'll have a look at porting this week.
LCDC 4 Sep, 2022 @ 11:25am 
cant wait! I literally cant play ikit without this mod
Stephen  [author] 27 Aug, 2022 @ 8:20am 
Thanks. I'll have a look at it this week.
Sin 27 Aug, 2022 @ 8:15am 
Thank you good sir :) One of my favorite mods!
Stephen  [author] 27 Aug, 2022 @ 8:15am 
It's on my list ^^
Sin 27 Aug, 2022 @ 8:13am 
Love to see this mod back on WH3 :)
Stephen  [author] 25 Dec, 2021 @ 12:28am 
@Benediction I'll push out a quick fix as per your suggestion as that looks good so far. If you get chance to do some further testing, I'm happy to tweak the tables as needs be.
Benediction 25 Dec, 2021 @ 12:11am 
@Stephen I am having the same problem as FireLemonLemon, the double shot upgrade is causing me to miss much more often, especially against structures. Only tried it with warp lighting cannons so far.

I did some digging in your code, and the value for warp lightning cannon projectile spread is set to 3, where normal warp lightning cannon spread is 0. I assume this was to make use of the extra projectile (instead of just doubling the damage allow it to hit additional models) which is sound. However, the value of 3 is probably too high, as setting it to 1 allowed me to start hitting towers consistently. I am not sure what the proper value should be (as I am barely even a novice), but this should give you a head start.

Thanks for the mod! I could never have made this, and it was driving me crazy that the warp lightning cannon did not have a spot in the forbidden workshop!
Stephen  [author] 24 Dec, 2021 @ 11:46pm 
@Benediction No worries. I'll take a look after I've opened presents.
Stephen  [author] 19 Dec, 2021 @ 9:14am 
You never know what might be possible when WH3 modding becomes available. It's certainly something that would fit with scrap and workshop upgrades though.
The Wriggler 18 Dec, 2021 @ 6:17pm 
Closest I can get is maybe there's a unit for every combination, and they either unlock or lock depending on what upgrades you have.

E.g. - Jezzails lock and the Ghillie suit version unlocks instead once you have the upgrade, or a scope with the respective upgrade. Then you would have that version lock and have a new version with both changes once you have both upgrades.

Don't expect you to do this whatosever, just thinking out loud about it, idk maybe I'll use it as reference or someone else will in the future if they look at this page, but I think the concept itself is cool.
The Wriggler 18 Dec, 2021 @ 6:13pm 
One day I hope someone finds a way to graphically change each unit with every upgrade in the Workshop. That would open up the possibility for a lot of cool stuff.
=[NK]= Col. Jack O'Neil 16 Dec, 2021 @ 10:49am 
No I mean it works with SFO :) Sorry for writing that so confusingly!
Stephen  [author] 16 Dec, 2021 @ 8:58am 
@=[NK]= Col. Jack O'Neil I'll take a look into this.
=[NK]= Col. Jack O'Neil 16 Dec, 2021 @ 1:13am 
Looks like the catapaults and lightning thrower and still in here with SFO last kiss
FireLemonLemon 14 Aug, 2021 @ 8:45am 
@Stephen :steamthumbsup::steamthumbsup:
Stephen  [author] 14 Aug, 2021 @ 8:43am 
@FireLemonLemon Haha, no worries. I'll check the projectiles tables when I have a free second just in case something changed with the recent patch and I've missed it.
FireLemonLemon 14 Aug, 2021 @ 8:33am 
@Stephen As far as I'm aware I'm not using overhauls- waiting for SFO to update atm

And to clarify when I mentioned them not hitting,the projectiles just passed through units straight through without damaging them. That or they would aim not at the unit.

And thank you so much for doing this! I was away from TW2 for a while and your mod's one of the thing that got me back to trying out the warp-coccaine rats again
Stephen  [author] 14 Aug, 2021 @ 7:29am 
@FireLemonLemon Thanks! Depends if you're also using this mod with an overhaul? If not, I can take a look at accuracy bonuses for some of the upgrades and tweak them.
FireLemonLemon 14 Aug, 2021 @ 7:17am 
Hi, loved the additions! Quick question though-

When the final upgrade for the warp cannon is used I found that the doubled number of projectiles actually would not hit most of the time, or when it does hit it barely damages the units that it would have mulched previously. Is this expected or a bug?

Same goes for the plagueclaw catapult. Cheers for the work, and thanks for the addition!
Space Hero 19 Jul, 2021 @ 8:08pm 
Sadly all the upgrades would be 'skull on spike' or 'smear with shit'
Stephen  [author] 17 Jul, 2021 @ 6:07pm 
Aha, now that would be interesting :p
LCDC 17 Jul, 2021 @ 5:22pm 
same lol
Space Hero 17 Jul, 2021 @ 4:54pm 
For a second, I thought you'd added the Forbidden Workshop to the Beastmen, and I was pretty bewildered.
Great mod, though.
Stephen  [author] 17 Jul, 2021 @ 2:19pm 
Updated for the Beastmen DLC.
LCDC 23 Mar, 2021 @ 6:53am 
just two many outdated mods stack up over time
LCDC 23 Mar, 2021 @ 6:52am 
thx
Stephen  [author] 23 Mar, 2021 @ 6:43am 
This mod will work fine with the current FLC, but I'll push out an update.
LCDC 23 Mar, 2021 @ 6:41am 
facts
Omegalord 23 Mar, 2021 @ 6:02am 
please update this mod
Stephen  [author] 11 Mar, 2021 @ 1:52am 
@Kurisu Glad you like it!
DudeChris33 11 Mar, 2021 @ 12:11am 
this is super pog
N1X 19 Feb, 2021 @ 5:39pm 
Hello! Can I upload Korean translation for this mod?
Stephen  [author] 13 Feb, 2021 @ 6:20pm 
@Krakenous I shall get to work on it :)
Krakenous 13 Feb, 2021 @ 2:22pm 
Radious submod would be great :).
Stephen  [author] 30 Jan, 2021 @ 12:59pm 
@warriorandtoaster No worries!
warriorandtoaster 30 Jan, 2021 @ 12:22pm 
Damn dude, thank you!
Stephen  [author] 30 Jan, 2021 @ 3:09am 
@all SFO Grimhammer II Submod is now live. If I need to tweak damage please do let me know on the submod page.
Stephen  [author] 30 Jan, 2021 @ 2:16am 
@warriorandtoaster If I have time today I'll get a SFO submod sorted out. It won't take long at all.