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plus Kasey got here first!!!!!
side note Watcher had animations now but I ran into issues trying to get the tooltips to display properly and then got distracted from dd1 modding again
but generally skins can be placed over other mods without messing with their files, so it should be fine
Hitting is actually not relevant afaik, you just need to use skills the game deems as capable of killing. Disarm doesn't deal much damage, and if it was marked as stall invalidating it would make stalling even more trivial than it is.
Also their duelist seems more similar to The Thorn...
Fun random mod lore fact, there was a VERY infamous mod called Runaway that never released, before the DD2 Runaway.
From what I gather, Duelist appeared in the community showcase due to the community moderators having authority over that, not the devs personally picking.
And if we modders could blacklist names by using them, they'd be struggling at this point.
Also if Red Hook bought anything from me I'd prefer it be code related! :P
like either c# or c++, although I've have to brush up on my c++ for sure, so there's definitely a lot more qualified people out there
You will hopefully be able to choose which one you want without having to worry about install oddness, just enable/disable the patch at your preference.
I mostly aimed to fix trinket jank and make feint/disarm more appealing.
It's untested and I'm expecting computer issues when uploading it, so don't hold your breath, but I am working on it (slowly).
The -20% at one activation should still be more damage per riposte than her normal riposte, and it's short lived, so it only makes each riposte after the first from it each round worse- the first is better than a normal riposte, the second is on par, and the third is equal to an unleveled riposte.
Overall though, you should probably put acc on the duelist, like with basically any other attack class, if you don't have battle ballad to buff it, or expect to always have her camping skills up.
An earlier version of duelist had higher acc than normal but it was deemed overpowered and brought down to the max damage acc usually allowed.
Reflective guard is a messy trinket and unfortunately I couldn't get it to display properly, and I'm unsatisfied with the execution of the concept.
Here's all the ones that might get finished ever, there was one more class mod and one enemy mod that had no realistic chance to get made due to other issues but it seems like I removed them from this collection ages ago.
Note that they won't have any real art, at best you'll get static images that aren't animated, you should expect base game hero art and animations- but most of them should be relatively complete and balanced.
They were due for a final polish check over mechanics that never came because I'd have done that after art.
I use her as a dodge tank
Adeptness Inadequacy
Proficiency Problem
Skill issue.
duelist workshop file located here
Steam\steamapps\workshop\content\262060\2371334111\trinkets
My only small complaint, as other people bellow me said, is that I wish she had additional pallets!
As bloated as my save is already, I do hope you continue to create new classes!