Kenshi
Ancient Training Technology
47 Comments
sad.sound 14 Jun @ 2:52am 
For "aesthetics" you can use this mod, but progress will slow down with each new level (even mkII).
For constant fast progress it is better to use Cheat Dummies.
BakaBlaze 11 Feb @ 3:35am 
Понял, спасибо за пояснение
Azazellz  [author] 8 Feb @ 2:15pm 
то из-за чего у них различается скорость?

Мк1 работают так, будто перс занимается трудом, использующим этот скилл. Типа, руду копает, или доспехи делает - только для любого скилла.

Мк2 работает по принципу тренировочных манекенов. Они побыстрее скилл качаются.

Насчет поднятия капа для Мк1 не уверен, что сработает. Не помню уже, как это в игре ограничено.

Мк2 с поднятием навыка точно быстрее будет скиллы качать, из-за настроек функции получения опыта - там чем ближе к прописанному капу, тем медленнее тренировка.
BakaBlaze 8 Feb @ 12:49pm 
Привет, вопрос по механике, если в FCS у тренажеров Mk 1 и Mk 2 установлен лимит в 101 для каждого навыка, то из-за чего у них различается скорость? Или ускорить можно только через повышение лимита прокачки
Ark The Red Wizard 30 Jan @ 6:36pm 
Seems to work slightly faster when in the light, not too sure but figured I'd toss it our there for everyone. Still new-ish to the game, so I'd assume the regular training machines are the same way.
Azazellz  [author] 30 Jan @ 4:39am 
Does it have any incompatibilities with other mods?
I haven't heard of any such problems.
roncho1010 29 Jan @ 6:52pm 
Hey, for some reason it didn't show up in the research UI. Does it have any incompatibilities with other mods? or im just stupid
DOG 22 Jan @ 12:37pm 
конечно кликабельными я еще и с гифами поставлю :steamhappy:
Спасибо ! :)
Azazellz  [author] 22 Jan @ 12:31pm 
@DOG
Если с кликабельными ссылками на основные моды - можешь использовать.
DOG 22 Jan @ 12:00pm 
Azazellz
Привет разрешит автор взять мод для сборки? Если я значения поменяю автор не обидеться ? :) Да и Auto-Doc хотелось объединить с этим модном. А еще хотел спросить.... что бы разрешения не спрашивать по 150 раз разрешит ли автор использовать его моды?
Естественно с указанием автора и мода и ссылки сюда же ! Спасибо!!! :steamhappy:
Azazellz  [author] 17 Dec, 2024 @ 9:04am 
I hope you won't mind.
It's okay.
maks052 17 Dec, 2024 @ 7:56am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
Azazellz  [author] 5 Nov, 2024 @ 3:08pm 
Создайте пожалуйста
Я уже давно не играю в Кенши. Может, кто-то другой сделает.

Можешь сам отредактировать статы в FCS, изменив кап тренировки для MKII со 100 на 1000, или еще выше. Стартовая прокачка будет проходиться очень быстро.

Основная мысль была в том, чтобы ты собирал ресурсы и качался, как обычно.
А эта штука - для подтягивания следующих персонажей до уровня основного. Ну или до уровня, когда они не будут отлетать с пол-пинка.
пися 5 Nov, 2024 @ 1:40pm 
Идея того что можно запихать бомжа в морозилку и не думать о нем, и у него будут качаться все характеристики - шикарна, но это так долго, просто капец. Создайте пожалуйста мак. 3, который будет качать все навыки на 75-80 за 1 день, но для создания требуется что то нереально сложное, например ЦПУ Кат-Лона
Archer 30 Jun, 2024 @ 10:31am 
up skills just as slowly as regular simulators... bullshit... downloaded in vain
Renebey.com 13 May, 2024 @ 3:07pm 
Azazel Wins! FATALITY
格雷福B 21 Oct, 2023 @ 2:42am 
After editing the training level to 201 through fcs, my skills can continue to grow. Thank you for your answer, it has been a great help to me! And your mod is doing great!
Azazellz  [author] 21 Oct, 2023 @ 1:40am 
Or was it originally like this?
Experience is added, just very slowly.
There's an Gaussian dependence - the higher the level, the slower the next one is gained.
It's vanilla behavior, this is how the game works for almost all skills. That can't be changed, as far as I know.

The logic of training devices is added on top of this - the closer your character is to the cap that the device provides, the slower the experience is gained.
You can change this by editing the mod in the FCS.
Then a significant experience gain can overcome the base dependency. But be aware that this can easily break your character. Because after a cap (Gaussian dependency, remember) the amount of experience for the next level will start to decrease .

Well, that's as far as I remember the logic of the game. I could be wrong, or the developers could have changed something - I haven't been following the game for a long time.
格雷福B 20 Oct, 2023 @ 11:38pm 
Is it a bug that the experience no longer increases after reaching skill level 98? Or was it originally like this?
Хацунэ Мику 15 Sep, 2023 @ 10:10pm 
This is a nice mod. Thanks god!
Captain Kimball 27 Mar, 2023 @ 3:46pm 
Thank you very much for both the quick response and the explanation. I appreciate the help!
Azazellz  [author] 27 Mar, 2023 @ 1:35pm 
@ Captain Kimball
Oh, to be honest, I don't remember exactly how it was done. It was so long ago.

The difference between the MK1 and the MK2 is that the MK2 works like a regular training dummy, while the MK1 works like... A workbench, or something like that.

In MK2 the character's skill grows same as during training with dummies (speed is determined by the maximum level that can be trained), while in MK1 the character's skill grows same as when using a "workbench" type objects (crafting stations, for example, but for any skills, not only crafting).
Captain Kimball 27 Mar, 2023 @ 10:59am 
Hello! Thank you so much for creating such a wonderful mod. How did you manage to adjust the training rates for the MkI and MkII versions? I am trying to create a training mod myself and no one seems to know how to adjust the training rates for buildings?
Azazellz  [author] 27 Sep, 2022 @ 7:45am 
Is this mod part of Genesis? I found it in the list of mods included in Genesis, but I have tech level 6 and these are not in the tech options.

Can't remember.

Atlas may have changed something when added it to Genesis.
Like, make this technology only available through blueprints.
Luminous Dark 27 Sep, 2022 @ 7:27am 
Is this mod part of Genesis? I found it in the list of mods included in Genesis, but I have tech level 6 and these are not in the tech options.
Pers 6 Sep, 2022 @ 9:14pm 
Thank you for making a great mod.
I have created and submitted a Japanese language mod.
If you have any problems, please contact me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859741823
Vlad459 5 Sep, 2022 @ 7:19am 
Man, you make GREAT mod. My respect!
Azazellz  [author] 11 Aug, 2022 @ 3:54pm 
Do these train weapon skill?
Yes. All skills.
acoplinger 11 Aug, 2022 @ 9:56am 
Hi! Looks great! Do these train weapon skill? (Katana, Polearm, etc?)
Azazellz  [author] 6 Jun, 2022 @ 1:26pm 
Can these level the skill level to any higher than 100 when u use an skill increasing mod?

I don't know of any mod that actually changes the experience curve.

All the mods I know that increase a character's max stats are crappy mods with custom starts where the character is already given super-high stats.
Getting such a character by in-game methods is almost impossible.
l GH l NDCasmera 6 Jun, 2022 @ 2:10am 
Can these level the skill level to any higher than 100 when u use an skill increasing mod?
Azazellz  [author] 2 Jan, 2022 @ 11:21pm 
I can't see any arrows at all

Theese arrows. [imgur.com]
ZhongGuoRen 2 Jan, 2022 @ 3:28pm 
I can't see any arrows at all
Azazellz  [author] 23 Nov, 2021 @ 5:50pm 
does this cover all trainable skills

Yes.
WCKID 23 Nov, 2021 @ 5:44pm 
Quick question does this cover all trainable skills thanks for the great mod
Azazellz  [author] 21 Jul, 2021 @ 2:31am 
it's just builb medic? i want traning skill but basic craft medic machine maybe crush?

Use the arrow buttons next to the building name.
Karma 20 Jul, 2021 @ 5:13pm 
it's just builb medic? i want traning skill but basic craft medic machine maybe crush?
Azazellz  [author] 13 Apr, 2021 @ 6:30pm 
I seem to be having trouble ordering my people to build the mark 2. I have built one and it went fine but then everything else is built up until the CPU is needed and then the pawns say that they dont have the building material despite them having 6 CPUs in their inventory

Only vanilla common CPU will work.
Not damaged, not named\unique, and not added by a mod.
Murder Boy 13 Mar, 2021 @ 10:55am 
I seem to be having trouble ordering my people to build the mark 2. I have built one and it went fine but then everything else is built up until the CPU is needed and then the pawns say that they dont have the building material despite them having 6 CPUs in their inventory
Blighttown Enjoyer 15 Feb, 2021 @ 9:46pm 
I like the mod, it adds a training device that reaches 100, but unlike other random mods that do the same, it makes it super freaking hard to not only research, but also build said machine, not only that, but it also has a cool, unique, and lore friendly design as well. :steamthumbsup:
Azazellz  [author] 13 Feb, 2021 @ 11:13pm 
it seems to only train first aid not sure why im seeing this of if im using the wrong machine. to test it before istart a save file im going to commit the time to.
In order not to create 66 different buildings, and not to clutter up the list, I put them in two basic groups.
Use the arrow buttons at the top-right side of the build window.
Drsergen 13 Feb, 2021 @ 5:15am 
it seems to only train first aid not sure why im seeing this of if im using the wrong machine. to test it before istart a save file im going to commit the time to.
Cyber-Pyro 29 Jan, 2021 @ 9:20am 
a lot of people probably have hundreds of hours already in the game and enjoy ways of cutting past the grindy nature after doing it a lot and id say this mod is wonderful because of that great job keep it up :beeped:
Jaeger 28 Jan, 2021 @ 6:46pm 
kinda cool looking and concept but a bit too cheaty for me. but most ppl like to make the game easier so it should be a popular mod (game is too hard for most ppl)
gloop 28 Jan, 2021 @ 1:21am 
@Azazellz

Nice work! It is always niсe to see friendly-lore mods that will make the game more varied
Azazellz  [author] 27 Jan, 2021 @ 4:16pm 
So where the blueprint can be found? Or construction is available from the very start? I hope these devices will be balanced and will require items from ancient locations to build. Anyway, the it looks like a very decent and time-saving mod (despite grinding stuff)

You can research them.
MkI research cost not so much, and process is balanced by slow speed and high hunger rate.
MkII research require AI core, 5 tech level, and for building each device you need a CPU.
gloop 27 Jan, 2021 @ 1:22pm 
So where the blueprint can be found? Or construction is available from the very start? I hope these devices will be balanced and will require items from ancient locations to build. Anyway, the it looks like a very decent and time-saving mod (despite grinding stuff) :warmage: