Slay the Spire

Slay the Spire

Reliquary
283 則留言
Timewinder 6 月 23 日 下午 3:33 
Could you change Feather duster with Punger? since you know, you "Unclog" your deck wiht it ???? :)
paradoxica 6 月 6 日 上午 11:19 
please make Skewer++ take effect AFTER Chemical X, not before... deeply dissatisfying to not have the ambiguous interaction favour the player.
jbcall 6 月 3 日 下午 7:50 
That's what the "abandon run" button is for.
Also why the "skip boss relic" button exists...
But yeah, having Craggleroot is actively detrimental.
Era 6 月 2 日 下午 1:25 
PLEASE remove or rework Craggleroot! Taking the risk at Neow to swap relics is so punishing when you get it, practically ensuring that you lose the run. It essentially just gives you one energy on the last turn of combat IF it doesn't hit a necessary card.
paradoxica 5 月 12 日 下午 7:12 
I only use Rosewood Lute as a meme with After Image to generate a crap ton of turn 2 energy against heart for a crazy Malaise, other than that it’s way too mentally taxing for a common relic.
I would change it so that it is
“Whenever your block is broken and you do not lose health at the same time, gain 1 energy next turn.”
Buffer actually synergises with it, temp HP is its own issue, but it would make Torii Rod also decent.
paradoxica 5 月 1 日 下午 8:49 
hi the Intangible applied by Ghostly Vapour is not the Player Intangible, it is the Nemesis Intangible
paradoxica 4 月 30 日 下午 8:10 
could the pearlescence card be made compatible with downfall? bronze idol turns it into a sad little block card
paradoxica 4 月 14 日 下午 9:08 
it would be neat if rustam's pendant had a hermit drawback; here's one idea:

dead-on effects now take place in the left-most card instead of the middle.
Wood. 3 月 22 日 上午 5:38 
有点意思
liconiconi 3 月 11 日 上午 2:59 
Expired Coupon is not effective in event battle
paradoxica 2024 年 12 月 23 日 下午 6:23 
well the pearlescence, anyway
paradoxica 2024 年 12 月 23 日 下午 6:22 
twin pearls has the same issue
Cae  [作者] 2024 年 11 月 21 日 下午 8:35 
Fixed in the next patch, coming soon...
paradoxica 2024 年 11 月 21 日 上午 12:48 
trident head does not copy X cost cards; it just casts them on the other enemies for 0 energy
Cae  [作者] 2024 年 10 月 28 日 下午 1:18 
If the folks who make other mods are interested, I'd be happy to!
mooshiimine 2024 年 10 月 26 日 下午 8:03 
could you make it so people can make custom cards for the boiling flask for modded potions?
Cae  [作者] 2024 年 10 月 16 日 上午 1:42 
Ah, tricky! Fixed.
La Bleus 2024 年 10 月 15 日 上午 6:04 
The camera relic dupes expunger but it does nothing (it said deal 9 damage x times)
Medic BF 2024 年 7 月 30 日 下午 1:00 
I have a question, do you mind accepting my friend request so I can dm you? I was wondering if I could use the code for one of your relics for my mod, as I really love how it plays.
Limeon 2024 年 7 月 15 日 下午 11:51 
One of my favorite mods, thanks for still updating. <3
Cae  [作者] 2024 年 6 月 21 日 上午 9:28 
There’s a button in the top right, or at least there’s supposed to be!
coal scout 2024 年 6 月 21 日 上午 4:24 
How the heck do you access sideboard's pool?
Liwet 2024 年 6 月 20 日 下午 6:37 
2/2

The ability to take a relic in lieu of the card reward is pretty strong but the player has the ability to take both. The wording on the Runic Remote says I should just get an additional card; it really shouldn't be interacting with trinket rewards.
Liwet 2024 年 6 月 20 日 下午 6:36 
1/2

Ran into an issue using the Bossy Relics mod along with this one, specifically with the Runic Remote. When the Runic Remote successfully activates, I get a choice of two relics tethered to the card reward from the Remote. I can take the card reward just fine. Attempting to take one of the relics also forces me into the card reward screen so that I'd be able to take both. If I didn't want the card, the game wouldn't let me skip the reward, it would just refresh the card reward screen.

There were two ways to bypass the issue: one was to just save and quit after completing the encounter which would sort of nullify the Bossy Relic mod interaction but would also reroll the rewards. I could also, from the card reward screen, click on the map button and navigate to the next encounter from there (this is the solution I've currently been using).
Uramenshi 2024 年 6 月 3 日 下午 4:28 
Hya there! Love the mod, the relics are awesome. I've read in the comments that you don't do compatibility with other mods, but I thought this might be useful regardless.
I found a funky interaction between downfall's bronze idol and twin pearls; bronze idol allows you to play status cards for different effects. Turns out pearlescence becomes a status card that gives you 8 block. cheers!
Cae  [作者] 2024 年 4 月 17 日 下午 10:08 
Seems like another mod was probably doing something naughty, but I pushed a fix that checks for edge cases like this.
breddd.kakoi 2024 年 4 月 12 日 上午 9:51 
Help
breddd.kakoi 2024 年 4 月 12 日 上午 9:51 
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
breddd.kakoi 2024 年 4 月 12 日 上午 9:51 
Mods in stacktrace:
- reliquary (0.5.3)
Cause:
java.lang.NullPointerException
at relics.RelicTridentHead.AreThereMultipleEnemies(RelicTridentHead.java:70)
at relics.RelicTridentHead.atPreBattle(RelicTridentHead.java:29)
at com.megacrit.cardcrawl.characters.AbstractPlayer.applyPreCombatLogic(AbstractPlayer.java:2453)
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2016)
jbcall 2024 年 3 月 25 日 上午 6:23 
I like the idea that Iridium Chain could only be used a certain number of times per combat. That way there'd be incentive to spend those charges on the most useful powers.
anarcher 2024 年 3 月 24 日 下午 11:35 
Just the ability to play your class form power twice is super op. Only need a discard to flip the ethereal card off your hand.
Cae  [作者] 2024 年 3 月 24 日 下午 8:51 
You can use the Relic Filter mod to remove any relics you want! If people think Iridium Chain is OP even without other modded relics that create infinite combos, I'll certainly nerf it in the next patch.
anarcher 2024 年 3 月 24 日 下午 12:12 
Yeah it's a bit overpowered. Maybe make it have charges that recharge after the fight?
MnB 2024 年 3 月 24 日 上午 10:04 
would it be possible to make certain relics deactivatable via mod config?

i like most relics but iridium chain feels like cheating to me :D
Cae  [作者] 2024 年 3 月 3 日 下午 10:04 
@jbcall Good catch! Should now be fixed.
jbcall 2024 年 2 月 27 日 下午 7:07 
The Retain effect from Silk Glove doesn't trigger the effect of Establishment like I'd expect it to. Is this intentional?
Cae  [作者] 2024 年 2 月 26 日 下午 1:32 
Seems to work for me. Can you disable your other mods and find steps to reproduce the issue you're having? You can use the mod console to add cards and relics to make things easier.

Speaking of the mod console, you can also use it to regain gold if you have issues with a mod: `gold add <amount>`
Kaamalauppias 2024 年 2 月 26 日 上午 12:47 
Soularoid doesn't work. Really annoying to spend a lot of gold on it in the shop and get nothing in return.
anarcher 2024 年 2 月 4 日 下午 2:27 
so put it in pastebin and link to it.
TheMinotar137 2024 年 2 月 4 日 下午 1:21 
yes i do but it says i cant send it because i passes the 1000 count limit
Cae  [作者] 2024 年 2 月 4 日 下午 12:25 
@Kassad You can use the Relic Filter mod to remove whichever you like.

@TheMinotar137 Do you have the crash log?
TheMinotar137 2024 年 2 月 4 日 上午 10:15 
idk what causes this but my game keeps crashing when i go into a battle, idk why it suddenly started doing it but this thread traced it back to the pearl relic
Kassad 2024 年 2 月 4 日 上午 12:06 
Is there any way to remove some relics to reduce RNG?

Thanks, love your mod.
Cae  [作者] 2024 年 2 月 2 日 下午 8:03 
Yeah, Fishing Reel seems to be working for me. In general, if you find a bug: steps to reproduce the issue from a fresh run (using the ` console to gain relics) are much appreciated.
anarcher 2024 年 2 月 2 日 下午 12:21 
Note that any artifact stacks you have will negate the next turn energy debuff.
Lord Cameron 2024 年 2 月 2 日 下午 12:18 
The Fishing Reel isn't taking away energy on the next turn
Cae  [作者] 2024 年 1 月 26 日 下午 6:22 
Doesn't look like it, unfortunately. Filtering the relic out probably wouldn't do the job either...
Xvordan 2024 年 1 月 25 日 上午 6:27 
LOL Is there any way to disable boiling flask and its accompanying cards? I love this mod, but all those vapor cards flood my colorless compendium, and it kind of frustrates me. I know, it's silly personal thing, so I'm not expecting a change or anything -- just hoping I can strip out that one relic and its influx of cards.minnescule
anarcher 2024 年 1 月 22 日 下午 5:50 
That would make it extremely OP, please don't do that. Top half of the pile, maybe.
AvangionQ 2024 年 1 月 22 日 下午 12:48 
Please buff Vitrine so that the card is shuffled to the top of your draw pile on right-click.