Slay the Spire

Slay the Spire

Reliquary
283 Comments
Timewinder 23 Jun @ 3:33pm 
Could you change Feather duster with Punger? since you know, you "Unclog" your deck wiht it ???? :)
paradoxica 6 Jun @ 11:19am 
please make Skewer++ take effect AFTER Chemical X, not before... deeply dissatisfying to not have the ambiguous interaction favour the player.
jbcall 3 Jun @ 7:50pm 
That's what the "abandon run" button is for.
Also why the "skip boss relic" button exists...
But yeah, having Craggleroot is actively detrimental.
Era 2 Jun @ 1:25pm 
PLEASE remove or rework Craggleroot! Taking the risk at Neow to swap relics is so punishing when you get it, practically ensuring that you lose the run. It essentially just gives you one energy on the last turn of combat IF it doesn't hit a necessary card.
paradoxica 12 May @ 7:12pm 
I only use Rosewood Lute as a meme with After Image to generate a crap ton of turn 2 energy against heart for a crazy Malaise, other than that it’s way too mentally taxing for a common relic.
I would change it so that it is
“Whenever your block is broken and you do not lose health at the same time, gain 1 energy next turn.”
Buffer actually synergises with it, temp HP is its own issue, but it would make Torii Rod also decent.
paradoxica 1 May @ 8:49pm 
hi the Intangible applied by Ghostly Vapour is not the Player Intangible, it is the Nemesis Intangible
paradoxica 30 Apr @ 8:10pm 
could the pearlescence card be made compatible with downfall? bronze idol turns it into a sad little block card
paradoxica 14 Apr @ 9:08pm 
it would be neat if rustam's pendant had a hermit drawback; here's one idea:

dead-on effects now take place in the left-most card instead of the middle.
Wood. 22 Mar @ 5:38am 
有点意思
liconiconi 11 Mar @ 2:59am 
Expired Coupon is not effective in event battle
paradoxica 23 Dec, 2024 @ 6:23pm 
well the pearlescence, anyway
paradoxica 23 Dec, 2024 @ 6:22pm 
twin pearls has the same issue
Cae  [author] 21 Nov, 2024 @ 8:35pm 
Fixed in the next patch, coming soon...
paradoxica 21 Nov, 2024 @ 12:48am 
trident head does not copy X cost cards; it just casts them on the other enemies for 0 energy
Cae  [author] 28 Oct, 2024 @ 1:18pm 
If the folks who make other mods are interested, I'd be happy to!
mooshiimine 26 Oct, 2024 @ 8:03pm 
could you make it so people can make custom cards for the boiling flask for modded potions?
Cae  [author] 16 Oct, 2024 @ 1:42am 
Ah, tricky! Fixed.
La Bleus 15 Oct, 2024 @ 6:04am 
The camera relic dupes expunger but it does nothing (it said deal 9 damage x times)
Medic BF 30 Jul, 2024 @ 1:00pm 
I have a question, do you mind accepting my friend request so I can dm you? I was wondering if I could use the code for one of your relics for my mod, as I really love how it plays.
Limeon 15 Jul, 2024 @ 11:51pm 
One of my favorite mods, thanks for still updating. <3
Cae  [author] 21 Jun, 2024 @ 9:28am 
There’s a button in the top right, or at least there’s supposed to be!
coal scout 21 Jun, 2024 @ 4:24am 
How the heck do you access sideboard's pool?
Liwet 20 Jun, 2024 @ 6:37pm 
2/2

The ability to take a relic in lieu of the card reward is pretty strong but the player has the ability to take both. The wording on the Runic Remote says I should just get an additional card; it really shouldn't be interacting with trinket rewards.
Liwet 20 Jun, 2024 @ 6:36pm 
1/2

Ran into an issue using the Bossy Relics mod along with this one, specifically with the Runic Remote. When the Runic Remote successfully activates, I get a choice of two relics tethered to the card reward from the Remote. I can take the card reward just fine. Attempting to take one of the relics also forces me into the card reward screen so that I'd be able to take both. If I didn't want the card, the game wouldn't let me skip the reward, it would just refresh the card reward screen.

There were two ways to bypass the issue: one was to just save and quit after completing the encounter which would sort of nullify the Bossy Relic mod interaction but would also reroll the rewards. I could also, from the card reward screen, click on the map button and navigate to the next encounter from there (this is the solution I've currently been using).
Uramenshi 3 Jun, 2024 @ 4:28pm 
Hya there! Love the mod, the relics are awesome. I've read in the comments that you don't do compatibility with other mods, but I thought this might be useful regardless.
I found a funky interaction between downfall's bronze idol and twin pearls; bronze idol allows you to play status cards for different effects. Turns out pearlescence becomes a status card that gives you 8 block. cheers!
Cae  [author] 17 Apr, 2024 @ 10:08pm 
Seems like another mod was probably doing something naughty, but I pushed a fix that checks for edge cases like this.
breddd.kakoi 12 Apr, 2024 @ 9:51am 
Help
breddd.kakoi 12 Apr, 2024 @ 9:51am 
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
breddd.kakoi 12 Apr, 2024 @ 9:51am 
Mods in stacktrace:
- reliquary (0.5.3)
Cause:
java.lang.NullPointerException
at relics.RelicTridentHead.AreThereMultipleEnemies(RelicTridentHead.java:70)
at relics.RelicTridentHead.atPreBattle(RelicTridentHead.java:29)
at com.megacrit.cardcrawl.characters.AbstractPlayer.applyPreCombatLogic(AbstractPlayer.java:2453)
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2016)
jbcall 25 Mar, 2024 @ 6:23am 
I like the idea that Iridium Chain could only be used a certain number of times per combat. That way there'd be incentive to spend those charges on the most useful powers.
anarcher 24 Mar, 2024 @ 11:35pm 
Just the ability to play your class form power twice is super op. Only need a discard to flip the ethereal card off your hand.
Cae  [author] 24 Mar, 2024 @ 8:51pm 
You can use the Relic Filter mod to remove any relics you want! If people think Iridium Chain is OP even without other modded relics that create infinite combos, I'll certainly nerf it in the next patch.
anarcher 24 Mar, 2024 @ 12:12pm 
Yeah it's a bit overpowered. Maybe make it have charges that recharge after the fight?
MnB 24 Mar, 2024 @ 10:04am 
would it be possible to make certain relics deactivatable via mod config?

i like most relics but iridium chain feels like cheating to me :D
Cae  [author] 3 Mar, 2024 @ 10:04pm 
@jbcall Good catch! Should now be fixed.
jbcall 27 Feb, 2024 @ 7:07pm 
The Retain effect from Silk Glove doesn't trigger the effect of Establishment like I'd expect it to. Is this intentional?
Cae  [author] 26 Feb, 2024 @ 1:32pm 
Seems to work for me. Can you disable your other mods and find steps to reproduce the issue you're having? You can use the mod console to add cards and relics to make things easier.

Speaking of the mod console, you can also use it to regain gold if you have issues with a mod: `gold add <amount>`
Kaamalauppias 26 Feb, 2024 @ 12:47am 
Soularoid doesn't work. Really annoying to spend a lot of gold on it in the shop and get nothing in return.
anarcher 4 Feb, 2024 @ 2:27pm 
so put it in pastebin and link to it.
TheMinotar137 4 Feb, 2024 @ 1:21pm 
yes i do but it says i cant send it because i passes the 1000 count limit
Cae  [author] 4 Feb, 2024 @ 12:25pm 
@Kassad You can use the Relic Filter mod to remove whichever you like.

@TheMinotar137 Do you have the crash log?
TheMinotar137 4 Feb, 2024 @ 10:15am 
idk what causes this but my game keeps crashing when i go into a battle, idk why it suddenly started doing it but this thread traced it back to the pearl relic
Kassad 4 Feb, 2024 @ 12:06am 
Is there any way to remove some relics to reduce RNG?

Thanks, love your mod.
Cae  [author] 2 Feb, 2024 @ 8:03pm 
Yeah, Fishing Reel seems to be working for me. In general, if you find a bug: steps to reproduce the issue from a fresh run (using the ` console to gain relics) are much appreciated.
anarcher 2 Feb, 2024 @ 12:21pm 
Note that any artifact stacks you have will negate the next turn energy debuff.
Lord Cameron 2 Feb, 2024 @ 12:18pm 
The Fishing Reel isn't taking away energy on the next turn
Cae  [author] 26 Jan, 2024 @ 6:22pm 
Doesn't look like it, unfortunately. Filtering the relic out probably wouldn't do the job either...
Xvordan 25 Jan, 2024 @ 6:27am 
LOL Is there any way to disable boiling flask and its accompanying cards? I love this mod, but all those vapor cards flood my colorless compendium, and it kind of frustrates me. I know, it's silly personal thing, so I'm not expecting a change or anything -- just hoping I can strip out that one relic and its influx of cards.minnescule
anarcher 22 Jan, 2024 @ 5:50pm 
That would make it extremely OP, please don't do that. Top half of the pile, maybe.
AvangionQ 22 Jan, 2024 @ 12:48pm 
Please buff Vitrine so that the card is shuffled to the top of your draw pile on right-click.