The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Exaggerated Standing Stones
43 Comments
Vodkavsky 1 Mar, 2020 @ 9:34am 
Great mod, still works and doesnt seem to break. Also perfect with the other mod which makes all of the stones available at the guardian stones, AND it also works with the mod that lets you have all the stones at the same time. A trio of great mods and I havent run into issues with any of them.
The Courier 20 Nov, 2017 @ 5:31pm 
Hey how did you edit the effect of the ritual stone? I'm trying to get an army of zombie followers XD
Lightning mcKeane 3 May, 2017 @ 9:54pm 
wouldn't doubling the impact of -50% be -75%? I always thought of percents as exponentially increasing/decreasing.
Skunktail 29 Oct, 2016 @ 6:37pm 
can you post this mod at the Nexus? i want to download the files and try to manually install this =/
Touge Hashiriya 峠 走り屋 18 Nov, 2014 @ 10:31pm 
this mod really is a must have, it's great for the steed having +200 carry weight, if you're hoarder and don't use console cammands
Fwoxxi v2 26 Mar, 2014 @ 1:03pm 
I like this mod because there more powerful, but still balanced to an extent. i think this mod would be more useful with the level uncapper mod.
Unlocked  [author] 25 Mar, 2014 @ 5:22pm 
Trueflame Of Resdayn: I could probably have a dropbox download. Check the description 10-20 minutes after this reply. If I have managed to make an alternate download link, it will be up there. :)
UmamiTsunami 25 Mar, 2014 @ 10:38am 
I'm having trouble with steam, its not downloading new mods. is there any chance you could provide an alternative download location?
Unlocked  [author] 23 Mar, 2014 @ 9:39am 
Avianis: It can be used on a current playthrough and when I try it I don't need to get the buff again. I have 3 things to try.
1. Check your data files to make sure that it is enabled and there. If it isn't there, try to unsubscribe and then resubscribe. If it's disabled, enable it.
2. Make sure that you have no conflicting mods. If you do, place it after those in the load order or if it still doesn't work, remove the conflicting mods or this one.
3. If you are using the ritual stone, I'm pretty sure that the text will not change but the effect will. Try switching to another stone to make sure that the mod is still running properly.
The Glorious Goat 22 Mar, 2014 @ 10:13pm 
Do you have to re-visit the stone to activate this? I subscribed and logged back in, and it hadn't affected the stone's buff at all. Or does it not work on a current playthrough?
Camper@Work™ 19 Mar, 2014 @ 11:19pm 
I also like the doubled effect of the Steed Stone, as I'm a big loot hoarder :)
Camper@Work™ 19 Mar, 2014 @ 11:17pm 
I think I'm gonna try this mod, simply because certain magic skills are really a pain to level up to max (*cough* illusion *cough*) without spamming certain spells.
Kriegsman 19 Mar, 2014 @ 8:06pm 
I found this incredibly OP because I learned skills significantly faster and my level was twice what it was starting off from when I didin't have this mod :/ I think I'll pass on this mod
Redhead 18 Mar, 2014 @ 1:00pm 
thank you for telling me this
Peel 16 Mar, 2014 @ 12:20pm 
Thank you, that should make a run though as an Atronach much more bearable!
Unlocked  [author] 16 Mar, 2014 @ 12:17pm 
[Nighteam] Harry801:
S3mpit3rnal D3ath:
Mr. EvilMustache:
Further testing has shown that the no magicka regen is actually -100% magicka regen so enchanted items that improve magicka regen can be used to weaken or outright remove that debuff.
Unlocked  [author] 16 Mar, 2014 @ 12:14pm 
Peel: It appears that skyrim's engine adds it up. I tested it with morioki which gives 100% magicka regen and my magicka regen acted like normal. I should update stuff to say -100% magicka regen instead and put text in the description that explains that.
Unlocked  [author] 16 Mar, 2014 @ 12:06pm 
Peel: I have not tested that. I would assume that because the atronach stone actually multiplies your magicka regen by 0, it would not do anything but skyrim's engine may add up the percentages instead of multiplying them like it appears in the CK. I should do some testing.
Peel 16 Mar, 2014 @ 12:03pm 
I like the Atronach Stone like that. However, what happens if you have a magicka regen enchantment?
Unlocked  [author] 16 Mar, 2014 @ 9:10am 
[Nighteam] Harry801: you do regenrate magicka when people cast spells at you. You take no damage and regain magicka instead.
Redhead 16 Mar, 2014 @ 8:59am 
nerf the atronach stone
its idiotic not to have mana regen
Unlocked  [author] 16 Mar, 2014 @ 8:53am 
Galba89: Forgot to read the lower part of your comment. I'm pretty sure I did some testing and it worked. Maybe it's when your absorbtion goes over 100%?
Peel 16 Mar, 2014 @ 3:16am 
So Galba, if you heal yourself with 100% absorbtion and say 10% reduced healing cost: do you regenerate magic instead?
Unlocked  [author] 14 Mar, 2014 @ 9:20pm 
I think you misread it. It says 50% magic resist.
Galba89 14 Mar, 2014 @ 6:05pm 
you got me wrong, it is about the magicresist, physical resist capps somewere near 650~700 to the maximum of 80% reduction. And that is easy to obtain in the vanilla skyrim, even with light armor. I am worried about the magicresist [it is being described in many guides for skyrim, that it is somewhat wierd, but the description of magic resistances says 100, meaning 100%] this makes armored players nearly invinceble...

Oh and one thing to absorb; it negates healingspells to yourself if it ever reaches 100%.
At least that was, the last time i put some effort in the mechanics of the max. capabilities of the vanilla character.
Unlocked  [author] 14 Mar, 2014 @ 4:24pm 
Galba89: I'm not completely sure but I think that 100 points of damage resistance doesn't mean 100%.
Galba89 14 Mar, 2014 @ 12:11pm 
But it is your mod and up to everybodys self to agree or disagree.
Thus i´d like to say, that i like the idea to begin with, but at some points, adjustmants could be made ^.~
Galba89 14 Mar, 2014 @ 12:08pm 
atronach and lord were quite benefical as they were, fully absorb makes melees with heavy armor resistant to everything, even in early stages of the game, and lord was just fine as it was as well.
s.stage 13 Mar, 2014 @ 7:47pm 
Thanks
DeusMachina.exe 13 Mar, 2014 @ 7:12pm 
it is in the labarinthian and it is called Equilibrium i'll actually give the like to it http://elderscrolls.wikia.com/wiki/Equilibrium_%28Skyrim%29
Unlocked  [author] 13 Mar, 2014 @ 6:53pm 
Drake Scaletta: There's an unmodded spell that does that? Which? :D
DeusMachina.exe 13 Mar, 2014 @ 6:52pm 
@Mr. Evilmustache there is a spell to turn health into magika
Unlocked  [author] 13 Mar, 2014 @ 4:43pm 
s.stage: most likely not. Unless the mod actually changes the power of the standing stones, no. I'm not completely sure though. If you made the mod: I think that you can clean up accidental dirty edits to help ensure compatibility by using tes5edit. I don't know much about that either though so you might want to ask someone more experienced at making/cleaning mods.
s.stage 13 Mar, 2014 @ 11:14am 
heres a question, I have from here, the Mod, Get all Standing Stones, would that conflict with this Mod?
Unlocked  [author] 12 Mar, 2014 @ 8:20pm 
+S3mpit3rnal D3at spellswords can use spells because there is 100% magic absorbtion. I'm not totally sure about the numbers and how that adds up but basically it means that you restore magicka instead of taking damage when hit my magical attacks.
shootmydogs 12 Mar, 2014 @ 6:48pm 
They would just need lots of magicka potions
Hollowed Wulf 12 Mar, 2014 @ 6:01am 
yeah i agree with evilmustache you should drop the atronach stone to 90/90 because magicka doesnt regen how can a spellsword use there spells with no magikca
Stark 11 Mar, 2014 @ 8:45pm 
That's Ok, I see where you're going with that. Just a suggestion ;)
Unlocked  [author] 11 Mar, 2014 @ 8:02pm 
Mr. EvilMustache: I thought long and hard about that and I'm still not sure about it. In it's current form, it's mainly useful for spellswords because they can use magic against magic and physical against physical. I dunno if I should change it though.
Stark 11 Mar, 2014 @ 7:38pm 
Also, maybe make the Atronach Stone a little Less exagerated? Maybe like -90% Magicka Regen and 90% Absorb spells?
Sayoko 11 Mar, 2014 @ 6:36pm 
Wow, that was fast. xP
Unlocked  [author] 11 Mar, 2014 @ 6:29pm 
Silenvo: Sure. I'll just go edit that. Check back in 5-10 minutes
Sayoko 11 Mar, 2014 @ 6:14pm 
I have always felt that the stones were rather underpowered, I used some mods to just collect them all instead. I like what you did here though.

A Suggestion: The Tower Stone, even if its more useable more often is more likely to go unused still, I think it should also be a master level unlock spell, since even at really low level skill I often can dismantle a master lock with a lockpick, and the artifact has always felt rather ... Unused at high level in the game. It seems like it would be actually more worth getting then.