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The corner LCD in the screenshot is placed sideways, and has it's rotation set to 90.
https://steamhost.cn/steamcommunity_com/profiles/76561199274840699/screenshot/2392062395222715142/
You can't really share a seat between groups, but you can certainly have a bunch of remote controls, with one per group, and have those on your seat's toolbar.
Modifying it to support the full range of parts available in the MSGK will require a lot of projectors, which this script can easily accommodate.
If you like to experiment with ship designs, you may want to setup projectors into groups as described above to organize things based on the MSGK part set in use.
If you know what MSGK parts you want to use in a specific ship design, you could group them based on the ship design.
I don't know if this script supports turning on multiple projectors at the same time as a group, so you may be limited to creating your ship by sequentially printing out each part of your ship design, until you have a completed ship on the printer.
Brianetta can elaborate on that in more detail, I am sure.
The idea of using the ISL printer to build from the MSGK is really cool. :-)
Just add the [projector] tag to the custom data of the projectors you want to use with this; then run to PB with the rebuild argument.
I run this with an array of multiple projectors that use the same welding frame to print different small ships and drones.
Multiple PB's running this script on the same grid, I have no idea.
Why would I, when I have one PB to rule them all? :-)
[projector]
display=2
scale=0.40
I forgot to change the index to an appropriate value for a helm.
After issuing a build command via hotbar action the script became unresponsive to both keys and hotbar commands issued from either industrial cockpit or helm.
After configuring the helm correctly
[projector]
display=1
scale=0.40
Then recompiling, the script worked as expected from both control points.
What I would have expected in the misconfigured state is
Keys and hotbar commands would work from both control points.
Display on the helm would not work.
A message in the details of the script's PB stating that something was wrong with the helm display config.
With the script unresponsive, and nothing indicating what was wrong, it took a while to figure it out.
This just bit me when copying the configuration from an industrial cockpit to a helm.
It would have been more helpful if the script logged that the helm was misconfigured, and kept functioning on the other control points..
And I love how you can navigate the projectors using up amd down it's a nice touch.
Let me know if you need more. Thank you!
[projector_display1]
scale=0.5
color=FF7F00
group=Printer 2
These settings will be ignored by older versions of the script. Remember that the screens are numbered from zero, in the order that they show up in the terminal config.
No, the script can't do that at the moment. I'll look into adding it.
Can it be used to save the offsets of a projector and put them on the projectors? I ask this because some serves reset the projectors on restarts and clear the blueprint and the offsets so every time you log in you need to realign the projectors.... if your script could be used to save the projector alignment and then put it on the projector you'd only need to load blueprints to it.
https://prnt.sc/D5nk8LhuRulj
ALL of the configuration is written in the Custom Data of your programmable block, cockpit, projector(s) and screen(s). It knows which blocks to use because they have config. It knows which groups blocks are in because the config tells it.
apply "Ship Printer" ? Or "Ship Printer" apply?
Nothing works.