RimWorld

RimWorld

Lord of the Rims - Men and Beasts (Continued)
28 Comments
Mlie  [author] 27 Jul, 2024 @ 1:25pm 
@Nitroo had missed this one, fixed now
Nitroov1_TTV 27 Jul, 2024 @ 12:55pm 
1.5?
Caveman 16 Aug, 2023 @ 1:26am 
shame they never did rhun
Mlie  [author] 27 Oct, 2022 @ 6:47am 
@Saerez Updating all my mods, progress on the Discord server
Prinz Eisenherz 27 Oct, 2022 @ 6:39am 
1.4 ?
Dark 1 Mar, 2022 @ 12:03pm 
i wish this mod had an option to just add the beasts.
Fenrir 2 Aug, 2021 @ 11:39am 
@Mlie looks like it, thanks!
Mlie  [author] 2 Aug, 2021 @ 11:12am 
@Fenrir Should be fixed now, i think
Fenrir 2 Aug, 2021 @ 10:36am 
I got a friend to try the same modlist on his computer and same thing happened. It is either something wrong with this mod or Vanilla Expanded. Most likely this as it is as said in the description unfinished.
Fenrir 1 Aug, 2021 @ 2:39pm 
I tested again and it still happens, so yeah. Would love to get this fixed.
Fenrir 31 Jul, 2021 @ 1:42pm 
@Mlie did you make a pawn equip a smokepop belt?
Mlie  [author] 31 Jul, 2021 @ 10:59am 
@Fenrir Not sure what the issue could be. I loaded the same mod-list as you and got no error/warning.
Fenrir 31 Jul, 2021 @ 2:38am 
@Mlie oh sorry, I thought I had posted one. Should have checked.
https://gist.github.com/ecf5d11abdd6e7a3cd4c40ec53867301
Mlie  [author] 30 Jul, 2021 @ 8:16pm 
@Fenrir Can you share the log with the error?
Fenrir 30 Jul, 2021 @ 2:57pm 
There seem to be a conflict between this and vanilla apparel expanded - accessories.
When equiping smokepop belts with both mods enabled I get an error and headless pawns.
Mlie  [author] 9 Jul, 2021 @ 6:28am 
@TheShantyMan Yes, there is no CE-patch for this mod
TheShantyMan 9 Jul, 2021 @ 6:15am 
Apparently this mod isn't entire compatible with combat extendd according to the error messages I get after loading the game up. This is the message:

"Combat Extended:: An incompatible and outdated detour has been detected and disabled in the following mod:

Lord of the Rims - Men and Beasts (Continued)

Please ask the developer of this mod to update it with a more compatible patching method, such as the Harmony library."

Then the message repeats itself.
Miguel V-DF 13 May, 2021 @ 1:27pm 
I mentioned tribal for backstories because there are no vanilla medieval backstories. So either Mlie adds LotR as a requirement and use it's medieval backstories, or adds new backstories to this mod, or takes the simple expedient of using vanilla backstories, the simplest change.
The Victorianist 13 May, 2021 @ 1:07pm 
@Leugimimi Gondor should both me Medieval for tech and backstories, they're not tribal like the Dunlendings and Drúedain.
Miguel V-DF 1 Apr, 2021 @ 4:05pm 
Gondor Faction should be tech level medieval and backstories be tribal. currently it is industrial and outlander.
Mlie  [author] 1 Apr, 2021 @ 12:21am 
@NRFBToyStore Should be fixed now
NRFBToyStore 31 Mar, 2021 @ 9:42pm 
ERROR - FactionDef LotRM_Gondor must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Lord of the Rims - Men and Beasts (Continued).
Mlie  [author] 28 Mar, 2021 @ 8:51pm 
@bibmbab No issues at all, just leave a note when your done so users can switch.
JOE 28 Mar, 2021 @ 2:39pm 
@Mlie, I'm thinking about forking this mod and adding Rohan, patching up Gondor and making full CE compatible. I know it's originally Jecrell's mod but wondering if you would have any issues with me taking your update and forking it?
sk4p3g04t 28 Mar, 2021 @ 11:38am 
wights are appearently herding herbivores
The Dutchman 24 Jan, 2021 @ 5:55pm 
@onestrongbow try reading the description...
onestrongbow GocleCD 24 Jan, 2021 @ 3:29pm 
si there a place we can make suggestion about your series of mods (continued) ? a discord or something ? i'm thinking of Enhanced Raiders mod
Shouravik 24 Jan, 2021 @ 2:14pm 
Woah, fucking based