The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Twelve Giants
49 Comments
✞Crazy✞ 5 Jan, 2019 @ 6:50am 
good
Worm 16 Aug, 2016 @ 12:26pm 
the hatch exit crached my game loading 142
concretemonk 7 Jan, 2016 @ 7:24pm 
cool mod. i enjoyed it, are the clubs supposed to be enchanted? or did my game oops.
G20  [author] 9 Jan, 2015 @ 5:34am 
Kingangus
Great idea ;) glad you liked it :)
I am honoured by your endorsements:markarth:
Shaygar 7 Oct, 2014 @ 7:53am 
*turns into a titan, Crushes them all*
Kingangus 27 Sep, 2014 @ 9:55pm 
i enjoy it but... the ending want top good maybe you should maybe put a giant giant in there like a regular giant that was raped by a radioactive dr.who
Kingangus 27 Sep, 2014 @ 9:24pm 
oh sorry found it
Kingangus 27 Sep, 2014 @ 9:23pm 
ill get this mod ass soon as you get a screenshot of the world map so i know where it located
SocialAnxiety 2 Jun, 2014 @ 10:40am 
Oh yes, I enjoyed this mod completely, great job
G20  [author] 30 May, 2014 @ 2:35pm 
Hi Chi
Well the mod defiantely works, So I hope you enjoyed it's unique landscapes and style ;)
The clubs are powered the same as their origional stats, so it will depend on your char stats, I do intend to alter the stats at some point in the future when i get the five stars, but I'll probably add one at the origional stats, then just add a small power and magical effects to the others as suggested.
SocialAnxiety 30 May, 2014 @ 5:20am 
I hope this mod works, I also hope the clubs arent overpowered like ive seen in other mods
Dick McForeskin 19 May, 2014 @ 7:06am 
i like the giant smoking weed and how he reacts
gnomeicecream 17 May, 2014 @ 2:22am 
The area design of this mod is great. wonderful to look and feels like giants belong there. Fights where fun as well. I even died a couple of times in my urge to avoid the giants pings of doom that i failed to account for little things like cliff edges. Great fun. My only quible is the rocky river bit. normal walking and running abadonded in favor of mad hopping. perhaps a smidgen less jaggedy to allows greater ease of manuver? Fighting a giant and getting hindered by boot high rocks which skyrim thinks might as well be a wall is the only blemish on an otherwise fabulous mod 4.8/5 Liked and faved
Fernando 6 Apr, 2014 @ 1:49pm 
Thanks for the update :greenwizard:
Fernando 22 Mar, 2014 @ 2:35pm 
This mod has so much good in it.

I approve.:ftlmantis:
RL 21 Mar, 2014 @ 3:32pm 
Very nice pic, I like it ;)
ketchaval 20 Mar, 2014 @ 1:13pm 
Hi G20, yes I very much like the scenery of the dungeon I haven't seen any others like that so far in my playthrough, sorry to hear that it isn't getting the kind of ratings you would desire. Sorry if I was perhaps a bit overambitious with my suggestions there. I shall give it a play through as it is. I'll pretend that they are going to destroy Whiterun if I don't take them out. Still waiting to get a radiant quest that will take me into your awesome Nectau dungeon. Thank you very much for your top-notch mods.
G20  [author] 20 Mar, 2014 @ 3:28am 
Hi ketchaval
I take it you generally like the scenery, and the kind of origionally of the dungeon then. This sort of mod takes one man alone (who has at least a years experience with the CK) about two months (8 hours a day) to make. the extras which is more or less what you are suggesting would take me another year just to learn how to do those things and then another couple of months to actually put into place, and i'm talking full time also.
I've been a little disapointed with the ratings, and therefore don't feel it worth my time to improve this mod much, I'll propbably come back to it when i have more knowledge just to improve it as I have with other mods. Or I might bump into another modder who fancies adding a quest etc.
G20  [author] 20 Mar, 2014 @ 3:28am 
Dungeons never get many ratings, and I've played some awesome ones with no ratings atall. such a shame, but i think thats why people just build house and follower mods (most simple) and weapons and armor(comparitively less time consuming).
This actually has alot of ratings for this type of mod, so i'm quite satisfied, but as I said, not realy the ratings to add another years work @ 8 hours a day.
I'm glad you were imnpressed enough to leave some feedback, thanks :)
ketchaval 20 Mar, 2014 @ 3:01am 
It would be awesome if you could customise the textures for each individual giant, give them war paint etc, make them feel more menacing. Possibly change some to be more aggressive than others and attack on sight (giving it that Shadow of Colossus vibe where some creatures didn't attack and others were highly aggressive). I'd like to see a proper oversized club weilding warpainted giant to match the impact of the Asylum Demon in Dark Souls. Helping to create even more of a story and motivation (what are these giants plotting in their secret lair?) than just collecting clubs.
whatisbestinlife 17 Mar, 2014 @ 8:46pm 
huge tunnels, painted cavern walls and roots coming in through the ceiling, a landing strip sized rapids in an underground river, skull trophies- well done, but its a hell of a jog out of that place
sp0ckrates 16 Mar, 2014 @ 8:53am 
G20: I like it! Gave it a thumbs up. I'm going to recommend that people who try my mod check out yours, too. It's all about the trophies. Keep up the good work.

:)
grandmaphobia 16 Mar, 2014 @ 8:20am 
I think it would make sense to add Mammoths to Secunda.
Captain Questionmark 16 Mar, 2014 @ 6:59am 
I really enjoyed this dungeon! The scenery is amazing. Eventhough I would have wished for a typical skyrim-dungeon-escape-tunnel. It was still great, thanks!
G20  [author] 16 Mar, 2014 @ 5:51am 
Hi gkw62
Yes ;) you need to get to secundas belly, It's through Secundas intestine, if you were to go down the ramp from the hagravens, at the bottom, turn left and lookright the exit from the intestine is there ;)
gkw62 16 Mar, 2014 @ 5:48am 
I found Secunda's Mouth and Secunda's Intestine. Killed four hargraven but there were no giants in there. Only found about four skulls, is there another part of the cave system? I did look carefully for another tunnel opening.
harshlander7 15 Mar, 2014 @ 7:29am 
IMO= craft a unique item from giant bones ,not the clubs the bones weapons carved from giant's bones ! that would smoke the other giant's mods out there !
Fury Road Warrior 14 Mar, 2014 @ 8:57pm 
that giant and his ju-ble blazing, shout out to Ray from Achievement hunter.
G20  [author] 14 Mar, 2014 @ 5:18pm 
Hi Lord of Doge
Once you have clicked subscribe, waited for the mod to validate, there will be a map marker when you load the game, as pictured above. And of corse make sure it's ticked in the data files, most often people forget to let the mod validate..I see you an experienced gamer, but we all forget that one sometimes, and there's the times when it's just unselected in the data files.
I hope that helps
Braxton 14 Mar, 2014 @ 5:10pm 
I go there and check every one and a while but for me, its simply not there...
MilGer 14 Mar, 2014 @ 10:42am 
Классный мод,играл с ним еще на пиратке,любителям рекомендую пройти.
Autopilot 14 Mar, 2014 @ 10:32am 
Has a nice Shadow of the Colossus vibe going on... awesome mod! It would be awesome to add a full-on story for it.
G20  [author] 14 Mar, 2014 @ 8:01am 
Hi Jerzukekka
It's a nice picture ;)
Para Maus X1
I hope you enjoy the dungeon.
Jerzukekka{/id/Jermurzu} 14 Mar, 2014 @ 5:57am 
Why is the profile picture thing a giant getting high again?
Para Maus X1 14 Mar, 2014 @ 4:34am 
hmm
G20  [author] 14 Mar, 2014 @ 3:19am 
@Bean
Hi, the damage on the clubs is currently set to the same as when the giants use them, , that's their ingame stats designed by bethseda. If their idea of balance is wrong (i shouldn't be to supprised). I was thinking of adding some power to them in the form of enchantements. the stats arnt necessarily then finished stats, but i don't want them to be OP this time, getting the balance is not easy, Bathsedas idea for the time being.
Oh yeah, i did add soem giants clubs to palace of the dovahkiin, they might have a bit more punch.. you could check them out, but you have to fight three dragons to get them..
Temporiss 14 Mar, 2014 @ 3:17am 
J'ai repérer le lieu j'y vais
The Unaboner 14 Mar, 2014 @ 3:11am 
So, are the clubs SUPPOSED to be pitifully weak? An EBONY club is only about 12 damage or so, and by the time I dropped by Secunda I already had weapons like the Dwarven that did far more damage by it. It'd be alright if the clubs were just trophies, but they're WEAPONS. Exactly when was Secunda supposed to be visited? Did I do something wrong with installation that messed up the damage and the clubs aren't supposed to do 9-12 each? Or did I just not get far enough into the dungeon to get to the good stuff?

I'll give credit where credit is due, however, it's a nicely crafted dungeon (albeit with an abundance of raised platforms) with a lot of potential loot and those pretty secunda skulls.
Gunder 14 Mar, 2014 @ 12:19am 
NICE!
Clint Beastwood 13 Mar, 2014 @ 5:20pm 
11/10
G20  [author] 13 Mar, 2014 @ 4:58pm 
Ok, so some people want stronger and some people want weaker giants, NB: adjust difficulty level. thats just a suggestion. I personally have played over 1300 hours and find thats how i get a challenge if I fancy things a bit harder.. or easier.
Villager 13 Mar, 2014 @ 4:26pm 
I was hoping for stoner giants :Burn:
tytoalba 13 Mar, 2014 @ 3:08pm 
Adorabile ^_^
G20  [author] 13 Mar, 2014 @ 2:30pm 
Hi jacob.mccary
They cant all attack you at once, the Dungeon is BIG and theyre not all together.
My computer is not a very high speck and it does not 'Lock up', there is nothing more graphically demanding in this mod than in the vanilla game.
I hope you enjoy the dungeon.
HollowShell 13 Mar, 2014 @ 2:19pm 
Uhh thats a problem because if they all attack you at once ur games gonna lock up and u can die from the constant beating and dont say ill be to weak because ik you can die from giants at any level
Fury Road Warrior 12 Mar, 2014 @ 3:40pm 
whoa...well done on this one! im loving it
Theodamus 12 Mar, 2014 @ 3:19pm 
Maybe after all clubs are gathered make them each an ingridient in some powerful weapon?
Annwynn 12 Mar, 2014 @ 10:20am 
I've got my own skull. Oh the joy! :)
magickman93 11 Mar, 2014 @ 4:18pm 
This looks like fun...thanks!