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Rolling back to 26 November 2024 version and removing "Finishing" tasks helped me.
Exception when the game tries to find your FinishedTask that no longer exists. So we can't play until you fix this.
Hope you have time to add support soon.
Prior to getting sweepers set up, it results in eggs being dropped, meaning you either need an auto sweep zone everywhere between your ranch and anywhere its eggs could be carried or you are at risk of critters hatching at random places in your base.
Similarly, if you carry hot metal like 130c coming out of a volcano cooler or industrial brick, you can boil some liquid locks if they are dropped in the wrong place, where if the dupe has enough time to pass through their is little risk of boling.
>What a niche mod... Definitely for people who like to micromanage. You're effectively potentially wasting 0-4 % of the total work time if you enable this mod.
Given above, it is meant to cut down on micromanaging at the expense of dupe labor.
Hey, it's me, Astrologic. Thank you for turning this into a mod. I wasn't sure how to get ahold of you, but I wondered if you'd be willing to assist with another mod idea I had. If you are interested, please let me know. I've subscribed to this thread so I'll see any replies. Thanks again.
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Exception in: (Minion).MingleMonitor.root.mingle.ToggleRecurringChoreEnter()
System.MissingMethodException: !4 StateMachine`4/Parameter`1.Set(!4,!1)
at PeterHan.FinishTasks.FinishMingleChore..ctor (IStateMachineTarget target) [0x00038] in <89f4733bf6ee4dcc94714018802102e5>:0
at PeterHan.FinishTasks.FinishTasksPatches+MingleMonitor_InitializeStates_Patch.CreateMingleChore (MingleMonitor+Instance smi) [0x00006] in <89f4733bf6ee4dcc94714018802102e5>:0
at GameStateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType].SetupChore (System.Func`2[T,TResult] create_chore_callback, GameStateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] success_state,
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Full dump too long to post, can I email it to you?
https://pastebin.com/FFx9Qegi
Otherwise, if you're absolutely certain that it is Rest for the Weary that's crashing your game, then get the player.log file and post it into a new issue on the modder's Github, along with a detailed explanation of what you were doing when the game crashed.
I cannot add the finish-up time block to the schedule. Below the timeline is the error message (warning of scheduling problems)
I was not that far in the run, but it still hurts