Slay the Spire

Slay the Spire

Weighted Paths
45 Comments
Juice 25 Feb @ 4:48pm 
the UI is cut off. I tried different resolutions, but I will keep trying. seems like it might be using a wide screen resolution?
For Selling Mayonaise! 16 Jan @ 7:46am 
Seems to crash when starting a downfall run
メノザキ 13 Dec, 2024 @ 6:09pm 
would making editing the default values possible be easier to implement than weight saving? or just let us know how if it's already possible
Med 28 Jul, 2024 @ 6:56pm 
Yeah, winged boots would be a resource hog to calculate. Still super happy for the mod as it makes the game so much more enjoyable!.:dwarven:
Hand Banana  [author] 28 Jul, 2024 @ 6:37pm 
I actually was toying with implementing support for winged boots, but it was pretty confusing since I was not indicating any of the hops for the winged boots and decided it would be best left to the player to make those decisions in the end. It exponentially increases the path choices, so it was taking my computer a few seconds to calculate the path values.
StarNight【星夜】 14 Oct, 2023 @ 9:14am 
Nice mod, thank you!
freeflyfish 5 Jan, 2023 @ 9:53am 
It is suggested to display monsters, rewards, etc
Zendakon 19 Nov, 2022 @ 9:44pm 
tbf how could it?
Rat 19 Nov, 2022 @ 1:37pm 
The mod does not account for things like winged boots.
Med 7 Oct, 2022 @ 3:26pm 
Awesome! Thanks so much for the update! :2015holly: :steamhappy: :dwarven:
Hand Banana  [author] 15 Sep, 2022 @ 6:03am 
They do, yes. You can shift+click the values to change the weights in increments of 1 though. I don't really have the time available to work on adding a weight saving feature.
Remco32 14 Sep, 2022 @ 9:05am 
You're the best. Been working perfectly for those couple of hours I tried.

Is it true that the user changeable values for the pathing reset to defaults after restarting the game?
Anatheo 12 Sep, 2022 @ 6:16am 
Thank you!!!
Hand Banana  [author] 12 Sep, 2022 @ 2:46am 
Updated and back to working.
Rat 11 Sep, 2022 @ 9:53am 
thank you thank you thank you!!!
Hand Banana  [author] 10 Sep, 2022 @ 5:02pm 
Thank you for the support. I will try to find the time to look into this. Things have been busy lately, but I will try to get a fix out for you all.
Anatheo 17 Aug, 2022 @ 4:15pm 
I doesn't seem to work even just with BaseMod + Weighted Paths
Looks like something that was needed isn't there anymore. Good luck fixing it, I'd love to use it!
Zendakon 16 Aug, 2022 @ 7:00pm 
probs just copy pasted the error message
Rat 16 Aug, 2022 @ 4:52pm 
is that supposed to mean something?
Jeff.C 12 Aug, 2022 @ 4:30pm 
WARNING: Unable to find method initialize() on class marked @SpireInitializer:
- Weighted Paths
- com.derekjass.sts.weightedpaths.WeightedPaths
Rat 6 Aug, 2022 @ 4:04pm 
please fix this mod, it was really good!
Zendakon 3 Jun, 2022 @ 1:40am 
This mod was amazing when it worked, but now it seems to prevent the game from launching when paired with literally any other mod.
Zendakon 11 May, 2022 @ 9:29pm 
Causes a crash now
Med 6 May, 2022 @ 3:51pm 
would love to see this updated. loved this mod.
[Peppe] 14 Apr, 2022 @ 2:09pm 
Poked at the issue.
Looks like only a couple lines needed to fix.
Darkchill 1 Mar, 2022 @ 1:19am 
Has to be said, loved this mod, and now it doesn't work I find myself losing more often than not. Many thanks for the work on it... would love to see it updated, but if not, I understand. Cheers.
Be'lakor 28 Feb, 2022 @ 12:32pm 
Silvera +1 :steamfacepalm:
Silver-Silvera [WeLiC] 28 Feb, 2022 @ 7:40am 
After the most recent patch, this no longer works for me.

"
Exception in thread "Thread-5" java.lang.NoClassDefFoundError: com/megacrit/cardcrawl/core/STSSentry
at com.derekjass.sts.weightedpaths.WeightedPaths.<clinit>(WeightedPaths.java:34)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:455)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:278)
at java.lang.Thread.run(Thread.java:748)
"
and it goes on
Einlenzer 15 Jan, 2022 @ 5:36am 
Do you intend to add a setting by default, and a localization file so we can translate your mod and keep values we want after reloading the game ? thank you =)
AwA_Kuroko 20 Aug, 2021 @ 1:08pm 
crash when play with downfall mod, is it possible to have an update for that? or it is not compatible at first place?
Erthie 4 Aug, 2021 @ 3:33pm 
Could you add a settings to default the values we want?
ګćĦۼŕžعҖїᾐﻭ 27 Jun, 2021 @ 10:54am 
Great Mod!
A config to save the settings would be nice, so you don't have to set all the values after each game restart.
Einlenzer 6 Apr, 2021 @ 4:13pm 
Hi, do you think you could add localization so we could change language of this mod ? I didn't find any localization .json in your .jar so I wanted to know if there is any way to edit it myself or If you could help my doing it. Thank you

I'm still not able to save my pre-settings so I won't have to modify each time settings of this mod everytime I lunch the game. Any idea how you could add this to this mod ?
Einlenzer 10 Feb, 2021 @ 12:54am 
Thank you very much for your feedback and updates. I really love this mod and hope you'll be able to fix every issues ^^ Thank you again
Hand Banana  [author] 8 Feb, 2021 @ 4:49pm 
I believe I have fixed the issue. The prime suspect was Replay the Spire related to the portal rooms it creates on the map.

A note with that mod in particular:

The way that mod sets up the portal rooms does not connect the paths through the portals in the same way that the base game does, so this mod will not properly calculate paths that go through the portals. Possibly something I can address in a future release.
Hand Banana  [author] 8 Feb, 2021 @ 12:38pm 
Update:

I'm aware of some users not seeing weights under certain conditions. I'm unable to replicate them, but am trying to gather more information on why it's happening. It looks like an issue with certain mods, but I've been unable to figure out exactly why so far. I will continue to work on the issue. I believe I have resolved the issue with endless mode not showing the weights, but there is more work to be done to resolve all cases.

I personally don't play with many mods outside of QoL mods, but I would like to have this mod play well with other mods. It should not be crashing anyone's runs at this point at least.
Hand Banana  [author] 6 Feb, 2021 @ 8:08am 
If you're referring to the weights being saved, that's something I can look into.

Regarding the 'half of the path' thing, it sounds like the mod is only considering paths that contain the emerald key. There's an option for that in the settings for the mod. That's the only circumstance where the mod wouldn't be showing every available path that I can think of.

Generating the data on the pathing is the trickiest part of this mod, and I aim to have it work well with other mods. I'm aware of an issue where sometimes the weights don't show up on a new game, and I know what's causing it, but I haven't come up with a solution for this yet.

The mod should no longer cause any crashing, and if it does, I'm getting reports on crash data automatically now. It's just a matter of living with the mod not working under certain conditions until I can improve things to be a bit more robust.
Einlenzer 6 Feb, 2021 @ 3:17am 
Nice It seems to work fine ^^ Thank you very much =)

Another thing, sometimes half of the path is not "calculated/hidden/shown as calculated" (d'ont know how to explain but it's just not on screen) and it just unactivated when you play further than act 3 (like endless mod).

Moreover, do you think it could be possible to save our preferences when we close the game ? Thank you again ;)
Hand Banana  [author] 5 Feb, 2021 @ 1:46pm 
That was quick. Updated version should address that crash.
Hand Banana  [author] 5 Feb, 2021 @ 1:32pm 
It looks like Hermit Mod is conflicting with my release. I should be able to address the issue, but until I do, you'll have to disable one or the other. I'll try to have something out asap.
Einlenzer 5 Feb, 2021 @ 10:23am 
Can't load my game now =/ : https://pastebin.com/raw/FEFaEp9Q
Einlenzer 31 Jan, 2021 @ 9:10am 
That's far better =) Thank you very much ^^
Hand Banana  [author] 29 Jan, 2021 @ 2:10pm 
Pushed an update, see if this resolves the crashing. Thanks for posting the crash log, that helped a lot.
Einlenzer 29 Jan, 2021 @ 12:00pm 
This mod is incredible, really, but it make my game crash to often =/ I can't finish any act, sometime I can't even start a run.
(Gk) Erasels 29 Jan, 2021 @ 4:56am 
Mod crashed when reloading a saved game https://pastebin.pl/view/717f3d02