Haydee 2

Haydee 2

HD Police Files
314 Comments
Starbolt 28 Feb @ 1:03am 
This is great, I need moooooore!
stormblade20 19 Apr, 2024 @ 12:10am 
where's part 2?
P_R_A_E_T_O_R_I_A_N 16 Apr, 2024 @ 2:53pm 
I find it fascinating just how creative modders can be, even when the game they are modifying is so niche.

I will not lie, I am impressed with what you managed to pull off with Haydee 2 engine.
GaspidarIII 27 Jan, 2024 @ 11:57pm 
This is some high quality stuff. wish the devs gave you more tools to work with cause this was an amazing experience that plays nothing like the regular game but has its own form and body. When you make the continuation please do be very vocal and i also pray the devs notice your work and pull you on. You know a thing or two about how to make a game. props and much love
YoRHa No.13 Type S 28 Dec, 2023 @ 5:03pm 
little question: when i go inside the armory, i can only pick up a pistol, no idea why, someone can help me?
atarit3 14 Dec, 2023 @ 11:18am 
Just finished this. This is very approachable compared to the main game which is punishing. Will have to recommend this mod/dlc for anyone starting haydee 2
OmegaOverload 28 Nov, 2023 @ 8:56am 
I will say this has quickly become one of my favorite maps with just how more alive it feels and how there is more than just the you wake up and need to figure out what to do blindly. Love the cut scenes and how they give so much more to the story and atmosphere of the map. Really hope to see more when it's ready.
mobikejo 21 Nov, 2023 @ 1:39am 
*update*
Just saw that there's a simulator mode!
I'm surprised that Edith can handle that many spawns without slow downs.
But perhaps that depends on the computer's strength.
I do wonder if eventually a despawn mechanic might need to be implemented if the author plans on having larger encounters in other chapters.
But so far, there's actual replay value!
mobikejo 21 Nov, 2023 @ 1:26am 
One of the most intricate maps from this game.
Cutscenes have been done before in other maps, but not like the ones featured here.
Closest a cutscene has gotten as good as these would be from the Pools map.
Combat mechanics are nice as well; doesn't deviate from what one is used to in the main game, but enemy density is way higher, making the exploding canister helpful.
Also rewards exploration with a machine gun!
I'm not sure what else there is, but for it's brevity, it leaves you wanting more!
Do play the map with the HD Customizer mod subscribed, though. It'll make the npcs show up.
Can't wait for the next chapter.:steamthumbsup::steamhappy:
Mr.Wanaskiwin "Navarone" 31 Oct, 2023 @ 10:15pm 
What the phone do?
2435376401 29 Oct, 2023 @ 9:20pm 
谁知道下面那个煤气罐咋搞
2435376401 29 Oct, 2023 @ 8:19pm 
能发中文吗英语看不懂
2435376401 29 Oct, 2023 @ 8:17pm 
还有更新吗
Forlore 14 Sep, 2023 @ 1:07pm 
its nice to see updates to the project. Among the most ambitious
Z3R0 C001  [author] 8 Aug, 2023 @ 5:37am 
Sorry, I forgot to mention where you can get the light.

1: Nsola7 W/ HD Police Weapons Pack game mode - It is in the starting weapon room.

2: HD Police Files game mode - The Desk Sergeant will give it to you with your pistol.
Z3R0 C001  [author] 7 Aug, 2023 @ 5:02pm 
The TacLight filter needs some work. I also need to make a custom lens flare filter to replace the stock laser filter.

Brightness can be adjusted depending on feedback.

I am not sure I really like the way the taclight works at the moment, but it works for now. Honestly, I would like to make the headset itself an equip-able item with a light toggle. That would remove the cosmetic option from the Customizer for other game modes though.

It would make the headset usable for other outfits though.

I dunno, I am open to suggestions.
Z3R0 C001  [author] 7 Aug, 2023 @ 4:56pm 
HD Police Files Update: 080723 - Functioning Head Mounted TacLight.

Added: Functional tactical light for the headset.
For HD Police Files and Nsola7 w HD Police Weapons pack game modes.

Added: Custom light filter for TacLight

Changed: Upgraded Simulator Boss laser FX

Bug Fixes:
Removed double sound calls from player damage.dir
Optimized the generator battle script.
A few other minor misc fixes.
Z3R0 C001  [author] 6 Aug, 2023 @ 8:15pm 
https://youtu.be/ENIWr4Rwzk4

Much better!
I boosted the headset light a lot. I also added a small hemi light to illuminate your immediate surroundings. Even outside of the light cone.

I also upgraded the Boss laser FX. It looks much more like a laser now. Watch near the end of the vid to see it a little better while I kite it.

I know it was way to dark before, but how does the brightness look now?

FYI: Youtube compression @1080 is worthless, I would suggest watching at 1440 even if you are on a 1080 monitor.
Z3R0 C001  [author] 5 Aug, 2023 @ 6:44pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3015640073

Almost there on the headset light. Made a new spot texture by hand and I think it turned out well enough, it just muted the spot light too much. Need to boost the light to compensate.

Video link of it in action in the screenshot's comments.
Z3R0 C001  [author] 24 Jul, 2023 @ 3:13pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009363235

I am putting way to much detail into this back pack, but it will be worth it. It will be modular with a bunch of different visual options available using the HDCustomizer.

Pouches, holsters, tools, etc. you can toggle on or off.
Z3R0 C001  [author] 22 Jul, 2023 @ 3:43pm 
I have also made some big changes under the hood on the combat simulator script. It should be a lot more optimized. If everything checks out, I will be porting the new scripts to the main HDPF game mode.

I am still a script newbie, so I am sure things will change quite a bit.

Anyway, let me know what you think of the new combat/boss. I plan on giving the boss a unique model once I get into the meat of Chapter 2.

I hope you enjoy the new content.
Z3R0 C001  [author] 22 Jul, 2023 @ 3:38pm 
HD Police Files Update: 072223 - Combat Simulator Boss Battle

I have added a new Boss enemy to the combat simulator. It forces you out of the corners and keeps the battle more fluid.

On hard, the boss has 4000 hitpoints. You are going to need to use the explosive gas tanks to kill it. You now have access to the new rifle, use that on the normal heavies.

On Easy and Normal, the boss has 2000 hitpoints. I still encourage the use of explosives, but you may have enough ammo to kill it with the rifle. Especially on Easy where you have a lot less normal enemies.

Example video on hard here:
https://youtu.be/CVTdoUMNJBs
Z3R0 C001  [author] 18 Jul, 2023 @ 3:49am 
You should be able to equip the armor with any outfit and it will still mitigate damage. You just will not see it on the model using a different outfit than the HDCustomizer.

The mine detector, when equipped, will make the mines beep when active. It uses the equipment slot though, so it will unequip when you put on a visor or mask. It was just a quick test idea though. It seem's to be working, but it is not guaranteed.

Aye, the shotgun is next. I really wanted to do a tube fed semi auto, but after dealing with new animations for the BFR, I don't see that happening. It will be a magazine fed full auto. AA-12ish most likely.
robertraybond 18 Jul, 2023 @ 1:11am 
Hey, tried the new rifle, smooth as silk, love it and the design is on point. Do you know if the armor has to be worn with the HD customizer skin to work? I didn't try that out yet. I will give the mine detector a try as I wasn't sure what that did but I think I did hear it a few times. I just didn't know what it was.

I suppose all that is left is a custom design shotgun.
Z3R0 C001  [author] 17 Jul, 2023 @ 7:22pm 
This was a huge update as far as formatting goes along with the HD Customizer changes. There is a good chance something is broken. I apologize in advance for that, but if you see anything broken, please let me know and I will fix it ASAP.
Z3R0 C001  [author] 17 Jul, 2023 @ 7:20pm 
HD Police Files Update: 071723

Added: New Weapon - BFR
The animations are a beta. They work, but I am not happy with them.

Added: Functional Armor for HDPD and Nsola7 w/ HDPF Weapon pack game modes.

Added: Custom Director Injectors
I don't thing the injectors will break other mods, but it is still possible. If you notice things breaking let me know. I will do what I can to fix it.

Added: Mine Detector for Nsola7 w/ HDPF Weapon pack game mode.
This was not supposed to be added yet, the art assets are not done and I was just testing. I forgot it was there when I uploaded the update. It should not break anything and is usable as is so I am not going to re-update for that.
Z3R0 C001  [author] 17 Jul, 2023 @ 9:22am 
https://youtu.be/7LR7Yaw6TEY

New update should be out in a few days. Just finishing up some testing.

Next on the list is finishing the new backpack model and adding some more options to the combat simulator.

Then finally getting back to work on chapter 2.
Z3R0 C001  [author] 15 Jul, 2023 @ 6:58pm 
LATEX_MONSTER 15 Jul, 2023 @ 1:17pm 
Yay, glad this map is still alive, waiting for the update!
Z3R0 C001  [author] 14 Jul, 2023 @ 9:00am 
@Geoff
Thanks man, I am glad you liked it! :steamthumbsup:

@Yoko
Sorry about that. I just went back and noticed I did not make a low spec setting for the ready room. I have just made that change and will post that in the next update.

Speaking of which, I know I have been MIA, but I am back to working on this again. I hope to have some updates shortly.
Yoko 8 Apr, 2023 @ 1:25pm 
i finished the mod and went to try the ready room, its just starts lagging down to like 1 frame per 5-6 seconsd
Geoff 31 Mar, 2023 @ 3:55pm 
Finally played through this mod and I'm absolutely amazed! Clearly a ton of hard work has gone into this mod. The story was really engaging and level of detail was wonderful. I can't wait to see the next chapters when they are ready. Thank you to Z3R0 C001 for making such an awesome mod!
SkyrimN00B 7 Mar, 2023 @ 9:03am 
Take your time my dude. You're a one man team doing this for free. Don't feel the need to burn yourself out. Those of this watching following this project are just happy that it exists in the first place. Take care friend. :D
Z3R0 C001  [author] 3 Mar, 2023 @ 10:43am 
I know progress has been slow, but I have been dealing with some RL stuff. I do have some animations done though. Not great, but good enough for now.

https://youtu.be/mm_kPTKA_2w

I don't think I will be attempting more animations for a while. The combination of using Blender and only using FK does not work all that great with hands and weapon grip points. I almost gave up on it a few days ago.

Anyway, the hard part is over. Now I just need to organized some things and get it uploaded. Maybe even tonight.
Z3R0 C001  [author] 24 Feb, 2023 @ 9:46pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938507846

Gonna call the model done.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938530235

The in game materials need some tweaks, mainly the normal maps need the outputs flipped on one of the axis. It is going to take some trial and error to figure out which axis it is. Also one of the highlight layers in the plastic material is too bright. You can really see it on the scope, the plastic almost looks grey on some spots.

It looks good though. Hopefully it will be ready to be uploaded but the end of the weekend.
SkyrimN00B 23 Feb, 2023 @ 7:03pm 
lookin sexy af
Z3R0 C001  [author] 23 Feb, 2023 @ 10:51am 
To all: While this mod itself should not mess with the swimming update, the vest item calls on resources from the Ammunition mod which does. You should be able to use this mod without the Ammunition mod, but the body armor item will not show up in the ready room.

This is an easy fix, but it may be a few days until I can push the update.
Z3R0 C001  [author] 22 Feb, 2023 @ 12:16am 
SkyrimN00B 21 Feb, 2023 @ 4:08pm 
Sounds cool. Can't wait to see what you have in store for us.
Z3R0 C001  [author] 21 Feb, 2023 @ 3:53pm 
I am not 100% happy with the combat portion of the mod yet to be honest. The rough idea is here, but it could use A LOT of tweaks. The generator room fight just started as an experiment that grew into part of the story. Originally I was going to have the station attack happen while you were away on another call, but changed my mind after I made it fit.

I want to do a lot of things different in chapter 2. There will be combat like chapter 1, but it wont be the focus. I hope to have a bunch of missions. Everything from combat to murder investigations all while trying to gather clues as to what happened to Kat.

Weapon Pack Update:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936982028

It is taking longer than I expected, but I only get about an hour or two a day to work on this most of the time. Almost done though.
SkyrimN00B 20 Feb, 2023 @ 11:55am 
Smart way to do difficulty. I will admit that my smol brain was a little confused where "story" fell in the difficulty curve.
Z3R0 C001  [author] 20 Feb, 2023 @ 8:29am 
Right now the lighting is tied to the difficulty. If you select Story or Easy the red flashing lights are always on, not flashing.

Outside of the lighting, Story mode has a few less waves of enemies and they spawn slower. Easy and Normal are the same except the easier lighting.

Give Story or Easy a go.

Also, If you can't see the number "2" in the gamma test room you are going to have a rough time in the dark. There is no brightness adjustment available in game unfortunately. A lot of LCD screens have horrible brightness/contrast settings by default and most people don't bother to calibrate their monitors.

This could really use a gamma slider like some other games.
Thicc Thighs 20 Feb, 2023 @ 8:14am 
I have to say: flashing red lights in a black room against enemies in black and red is really hard to see. Just, in general.
Z3R0 C001  [author] 19 Feb, 2023 @ 9:49pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936172293

Quick test run. No texture yet, just base color and roughness/metal values.

I hope I can figure out the animations, this model will need new ones.
SkyrimN00B 16 Feb, 2023 @ 11:25pm 
that top one looks dope
Z3R0 C001  [author] 13 Feb, 2023 @ 2:19pm 
https://youtu.be/sLmnz3iGJDQ

Combat Simulator test run post update with new Body Armor Upgrade and lower recoil Phalanx. Highest difficulty. It may be a little too easy now.