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When used with this mod, Takeda's face will not look normal on the campaign map. Is there a solution?
In faction selector it looks like it has combined both versions so there is major clipping. In campaign Hattori has no helmet and has green colour scheme.
If I use 1 Mod to add more General Faces, does this have any effect on your Damiyo Face Mod No!
I really like the damiyo face that you create, but I'm disappointed that you didn't create an extra mod for the General's Faces.
@Karabu
@Skakk That shouldn't cause a crash. There's two daimyo portraits, one for in game and one that's attached to saved games. Radious may just change the one used for saved games. Try adjusting load order, placing my mod above radious and see if it changes?
I am noticing a graphic bug when in the clan selection screen after enabling Radious Mod after yours.
I have 20 or so mods running and have enabled them gradually with restarts, so could be a conflict with another mod, but I only see/notice it after enabling Radious.
I realise Radious mod changes many aspects of the game, but was unaware of any changes to Daimyos portraits. I was wondering if you could test it out to see what is the issue conflict and if it can be resolved?
It does not seem to effect the Daimyos portrait once campaign has started, but I worry of a crash further into a campaign if there is a serious conflict.
Thanks in advance.
BTW I load Radious Mod last so as my other mods are not overwritten by Radious, so I need to load the way I do.