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Also, thank you for all your efforts.
1: I have noticed this, honestly i thought it was just me being blind, ill crank them up a little. the lowered speed is a built-in drawback so that it gives more reason/ability to have 4 coil guns. but even i admit they are a little sluggish, so i may tweak them a little higher very soon.
The next update should be coming. maybe tomarrow.
5/4: I refuse to use mods with my designs. all VL ships as it currently stands are vanilla only. also i don't see the reason in having an airlock work as a ballast when the ballasts work fine. doing so adds uneeded comps and complexity.
4: yeah i've heard mix things about the railgun, i may end up switching it to manual fire. no mods!
3: In my next revision i will hopefully be able to fix the shuttle buggy-ness
All the aspects that I found necessary so I offer them as ideas:
1) The lights on the guns are really dim, as is their rate of fire. Maybe increase them?
2) Another button to open the captain room is needed. What's the point if you can open it from the inside but can't from the outside, since you can enter it through medbay?
3) Location of the shuttle is buggy. Sometimes you get stuck trying to enter inside, or if you try to undock it. Maybe change its position or rework?
4) Shooting a railgun with a button is cool, but annoying. Maybe add a mod switch to make it shoot with a button or manually?
5) What about adding the ability to turn the pump in the airlock room into an automatic one with mod switch like button, so that this location can work as a ballast?