Barotrauma

Barotrauma

The Ræjiū
17 Comments
Rollye 12 Sep, 2023 @ 6:08am 
The pumps on this sub dont work anymore
Behrg 29 Sep, 2021 @ 2:38pm 
Cool cool cool me likey!
Ohanno_Barghest  [author] 31 Aug, 2021 @ 1:34pm 
@My2Scents Due to the popularity/reception of the Raejiu, i'll likely update and fix minor issues once the october update drops. same goes for my newer submarine the EC Altair.
My2Scents 31 Aug, 2021 @ 1:26pm 
Hey one small problem, i don't know if anyone else has this problem but i can't escape the shuttle once i get completely in. It doesn't highlight the hatch to get out so your pretty much stuck in there unless you want to risk it and swim out. Please fix this, this is such a good sub and very underrated.
TransPuppyGirlUwU 19 Apr, 2021 @ 12:32am 
Great sub! this thing got me through my third solo campaign.
Ohanno_Barghest  [author] 7 Feb, 2021 @ 2:39pm 
Sorry Feej, but i don't plan to add a top airlock. Perhaps in my next sub i'll have multiple airlocks. Thank you for your interest in my submarine! And yeah i'd suggest just throwing it in the editor and unlocking all the doors. The most recent update made it so medics, officers, and captains can open the command doors.
Feej 7 Feb, 2021 @ 7:46am 
Great work thank you, Our 11 man campaign is heavily eyeing this ship. Its beautiful and functional. We just need the doors unlocked cause were playing coop on hard. Only suggestion would be to spread out some more dive suits and maybe have a top level airlock. One of the best ships I have tried, and Ive tested about 50 subs so far.
Ohanno_Barghest  [author] 6 Feb, 2021 @ 8:32pm 
Apologies everyone for the door issues in the last update. i've fixed them since.
Ohanno_Barghest  [author] 4 Feb, 2021 @ 1:58pm 
ah i see! well i did actualy try out a mode switcher at first, but i went with command console door control instead. i think it does the job
★iojforever★ 4 Feb, 2021 @ 1:49am 
By mod switcher I had in mind MODE switcher. Its just me stoopid a little so i forgot the last letter E in the mode.
Also, thank you for all your efforts. :BR_Heart:
Ohanno_Barghest  [author] 4 Feb, 2021 @ 12:41am 
Update has just dropped. read change notes to see what's new!
Ohanno_Barghest  [author] 3 Feb, 2021 @ 7:17pm 
Thank you for your response, btw. i apreciate the feedback! :cozybethesda:
Ohanno_Barghest  [author] 3 Feb, 2021 @ 7:16pm 
2: the point is that only security and up can visit the captain, you can let people in then anyone can get out with that extra button, but i may just make another button and use an override switch to lock it for do-not-disturb reasons.
1: I have noticed this, honestly i thought it was just me being blind, ill crank them up a little. the lowered speed is a built-in drawback so that it gives more reason/ability to have 4 coil guns. but even i admit they are a little sluggish, so i may tweak them a little higher very soon.

The next update should be coming. maybe tomarrow.
Ohanno_Barghest  [author] 3 Feb, 2021 @ 7:15pm 
In response to iojforever:
5/4: I refuse to use mods with my designs. all VL ships as it currently stands are vanilla only. also i don't see the reason in having an airlock work as a ballast when the ballasts work fine. doing so adds uneeded comps and complexity.
4: yeah i've heard mix things about the railgun, i may end up switching it to manual fire. no mods!
3: In my next revision i will hopefully be able to fix the shuttle buggy-ness
★iojforever★ 2 Feb, 2021 @ 10:36am 
Interior design is amazing. Exterior provides great protection. Lots of lockers even with two deconstructors. Extensive space for team and easy sub controls. Great firepower with a relatively low reserves of ammunition nearby.
All the aspects that I found necessary so I offer them as ideas:
1) The lights on the guns are really dim, as is their rate of fire. Maybe increase them?
2) Another button to open the captain room is needed. What's the point if you can open it from the inside but can't from the outside, since you can enter it through medbay?
3) Location of the shuttle is buggy. Sometimes you get stuck trying to enter inside, or if you try to undock it. Maybe change its position or rework?
4) Shooting a railgun with a button is cool, but annoying. Maybe add a mod switch to make it shoot with a button or manually?
5) What about adding the ability to turn the pump in the airlock room into an automatic one with mod switch like button, so that this location can work as a ballast?
Ohanno_Barghest  [author] 28 Jan, 2021 @ 6:24pm 
[Fun fact] The dials concept was not invented by me, i saw it used in a workshop item. However when i went back to find it to source it here i lost track of it. -\._./-
Leonidas 28 Jan, 2021 @ 3:16pm 
Yasssss