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Again thank you all.
And there was a lot of decking skill to be had...
There is a guardroom off to the side, which I skipped entirely.
Because Shadow Play is tagged to remain in combat until all enemies are dead, I didn't get any conversation options, after beating the boss.
It bugged me to be stuck in combat mode with no enemies on the map. especially given the size of some of the rooms. I also think the runs should end when you complete their main objectives.
1) Spelling errors
2) Mission Two: interacting with pbjects that have a choice for causing damage was such that I could only ever use it once. If I left the object alone and tried to reuse it with any of my characters, the interaction with fails as if nothing happened. This means that the player only has once chance to interact with the object even if they choose to do nothing.
3) Was frustrating that the Decking skill challenges in the first and second mission were impossible for the decker that is available for the party (my character is a physical adept)
4) The loot sitting around in the employers mansion is not permanently gone once picked up, you can get the same items again on a return visit (or maybe you intended this?)
Maybe my new "friends" jacked my credstick while I slept in the van. ;)
Only complaint has to be the ambush in the tenements. Had to sink a lot of karma into body and dodge for my Shaman/Mage to have even a miniscule chance of surviving three-straight rounds at point-blank range.
in 3rd mission my character was killed, but mission not ended. i could not use computer and finish mission
But...
It's great mod! :)
Just some constructive criticism because there's so much potential here. Keep at it!
1) Seems to have some issues with the power/karma level of both teammates and adversaries. My guy is at 70-some karma, and all of my teammates have probably 20 - level 1-2 in prime skills and attributes, an occaisional 3 at most. The only thing that keeps this from ebing unplayable is the weakness of the enemies. However this means that enemies like the one that I'm assuming is the miniboss of the 2nd mission can walk all over your team. Also, it makes combat a matter of simple attacks as most of the abilities are unavailable at such low skill levels.