Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I asked kindly for your attention and to inform you that your brilliant mod have been included in a class mod compilation entitled Variant .
If you have objection or any opinion on the matter, we will take it with great respect and we will abide to your wishes.
Thank you and best regards!
I was also wondering if I could use your Tempest ability as a template for my Blackguard's Whirlwind ability, I've played with it a ton and I just couldn't get the same effect.
If you don't want me to use them that's fine as well.
-Abysal spikes does NOT scales with strength
-There is no animation for massive swing
And i agree with Lynx about Sanctuary, it requires a serious buff =)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/237738749/540736587309627207/
I've moved it there because it is better than posting all this to the main comments section.
I've looked at the animation sections and posted a reply there.
The reason that the particle is connected with the animation is because I put in an ATTACHPARTICLE string in the animation string.
Also, since you are essentially working on with the class, you can improve Ensnare or replace it with something else. It works a bit clunky because a negative knockback effect only works small mobs and the pull effect, well, it doesn't actually pull enemies toward the detonation point but rather towards you. So if you can successfully make the skill pull enemies toward the target location or create a replacement that still fits the Tribal tree, that would be awesome :)
Ok, so I would like to point out some things on the character selection animation. When I'm dealing with animations of classes, I usually do them manually (opening the .dat in notepad and editing it from there) rather than going through them in GUTS. I have made a separate .skeleton file for that animation which is just a clone of one of the idle animations that uses dual wielding. Of course, I edited it using an xml converter to change it's file name, which is different from simply renaming the file.
DO IT YOUR FUCKING SELF
░▀▀█░█░░█░█▀▀░█▀▀░█▀▄
░▀▀▀░▀▀▀▀░▀░░░▀▀▀░▀░ ▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
▓▓▓▓▓█░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░█
░▀▀█░█░░█░█▀▀░█▀▀░█▀▄
░▀▀▀░▀▀▀▀░▀░░░▀▀▀░▀░ ▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
▓▓▓▓▓█░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░█
Thank you about the details on the animation, and for your blessing to continue working on the class. :)
If you're going to pursue in working with the class, it's fine by me. I made it for the community so knowing that someone wishes to continue it is an honor in my part. If possible, just maintain the "core" of the class (barbaric, fiery, wild) and we're good :)
It's the first class that I made so it was sort of a learning ground for me so bugs and other issues are apparent. Things are working fine in my GUTS but when published, it creates problems to other users so I don't know what's causing it. Even Tribal Justice and Debilitating Fervor are working fine in my system. I couldn't blame you because publishing this on Steam would give Steam players access to it.