Portal 2

Portal 2

beams
62 Comments
NoNameIdk1 13 May @ 11:11am 
I don't understand? You just use negative funnel to get to the outer walkway and go to the exit?
metadavid 26 Apr @ 12:57am 
love it
mar1332244 19 Jan @ 3:20pm 
Learned something new about the funnels. Neat level 👍🏿
Sorc 8 Jan @ 2:59pm 
Obviously I love the exit blocking trick, but my favourite thing about this map was that I idly did the thing, dismissed it as just looking neat and not actually being useful, then a minute later realised that I would in fact end up doing the thing as a direct consequence of the necessary portal management.
TheFinnishOne 24 Sep, 2024 @ 12:46pm 
such a good idea!
Toon83 11 Jul, 2024 @ 12:56pm 
Huh? Oooh! :)
megaswish 7 Apr, 2024 @ 11:49pm 
Diabolical and relies on edge-cases. But I'm so glad I figured it out I'm marking it Up anyway! :D
Muzozavr 26 Feb, 2024 @ 12:38pm 
Simple, indeed. LOL at the door block, nice.
Jade BGE 5 Jan, 2024 @ 3:06pm 
Funny and good!
glenmcd[AUS] 12 Dec, 2023 @ 3:18am 
Super!! Obvious in hindsight but never expected. Brilliant.
hosein.q.adam 25 Nov, 2023 @ 1:06pm 
So i figured it out by dumb luck, but you have to figure out that the orange beam over rides the blue beam, I did not know this was a mechanic or at least i was not informed of it at the start of the stage.
PDX 3 Oct, 2023 @ 2:17pm 
Nice one :steamthumbsup:
Omay 23 Sep, 2023 @ 12:08pm 
It looked so easy for a moment, but turned out it wasn't that easy. CFG lets you cheese, but the real solution is much more enjoyable.
64 27 May, 2023 @ 12:29am 
Comically simple? Interesting conceptually, but would've liked to see more done with it.
c137 31 Jan, 2023 @ 9:51am 
Brilliant.
Jägermeister 14 Jan, 2023 @ 12:21pm 
funny idea!
IJabFreely 25 Dec, 2022 @ 9:31pm 
LOL
Bung Spaghetti 1 Dec, 2022 @ 5:34pm 
Very clever. Thanks:steamthumbsup:
thethirdone 5 Nov, 2022 @ 12:29pm 
I had a bit of trouble with actually executing the solution,
AuraTehArchenGamer! 22 Sep, 2022 @ 7:51pm 
I never thought of using the Tractor beam as a door Lock. Very clever.
c4shurik 12 Sep, 2022 @ 8:05am 
Wow! Very cool! Locking the door by Excursion Funnel, it's very smart )
JGrimesGamed 16 May, 2022 @ 3:51pm 
Love the core mechanic of this puzzle. Nice layout, too
Gunnar Clovis 12 May, 2022 @ 1:36am 
Excellent chamber
StackSmasher789 26 Apr, 2022 @ 4:09am 
Clean design. Great puzzle. "Can't I just walk to the exit"/10
Chris [GER] {Legendendear} 22 Mar, 2022 @ 8:49am 
Only critizism I have is: the timing could be a bit more gernerous, but other than that..
Andii 12 Mar, 2022 @ 6:01pm 
Wow, this was so clever. I'm currently trying the introduction course this map is featured in, I was really impressed by how the exit was made inaccessible, and it took me a minute or two to figure out the solution, but it was really fun to solve!
fecal matters :) 27 Feb, 2022 @ 5:07pm 
Great way of blocking the door! Clean design of portal surfaces; no useless surfaces included! Great way of occluding portal placement as well, and blocking easy access to doorway. Quick and thoughtful puzzle :)
Walter Hardwell White 1 Feb, 2022 @ 8:06pm 
i automaticly wanted to dislike but its becuase i was mad and got a headache thinking about until i realised puzzles are meant to be hard and mind bending great job my heart goes out to you:physgun:
SpielSatzFail 28 Dec, 2021 @ 4:49pm 
What a creative way of blocking the open exit door ^^ well done!
BehindPortal 5 Nov, 2021 @ 3:56am 
short sweet :steamthumbsup:
RedstoneParadox 10 Mar, 2021 @ 11:30am 
"Let me just walk over to the exit...oh." Great puzzle.
PeterLucas 28 Nov, 2020 @ 7:04pm 
Very nice I loved it! Easy yet not that easy!
Aneonen 19 Oct, 2020 @ 10:26pm 
Very clean, good concise setup.
Winnie Wheatley 14 Apr, 2020 @ 2:52am 
Good fun puzzle! :47_thumb_up:
hub 13 Apr, 2020 @ 12:11pm 
:maglike:
canticle 26 Sep, 2019 @ 9:27pm 
I must have been in the zone as normally your chambers keep me scratching my head for much longer. I knew what I need to do after my 2nd circuit around the room, but since I am terrible at knowing when to exit a funnel to be caught by another I was glad to have F6/F7 handy. :steamhappy:
stormsend 19 Jul, 2019 @ 5:26pm 
Loved it. So simple but It can be a real sticker for some. Took me a few to get it. Nice work. Keep it up. Thanks
Mikeastro 29 Dec, 2018 @ 4:48pm 
Hahaha excellent work! Very easy indeed but I chuckled when I couldn't exit immediately :)
Joric 27 Dec, 2018 @ 8:12pm 
Pretty easy (very few elements) but cool. Could be a part of a larger map.
Leo 27 Dec, 2018 @ 6:50am 
Nice easy map, I agree with Nobody No-One that it was funny.
Nobody No-One 26 Dec, 2018 @ 10:18pm 
That's a very elegant design. I love how you get so close to the door but can't go through it. Thumbs up.
bullfrog 1 Dec, 2017 @ 1:46am 
Good to hear your back in action :) I'll keep an eye out for that
TuRboz  [author] 1 Dec, 2017 @ 1:33am 
I am working on a design similar to this. It ends soon. I guess :)
bullfrog 1 Dec, 2017 @ 1:20am 
Nice one, not difficult, but good fun, clever logic/exit prevention and great design.
lfairban 10 Aug, 2017 @ 12:00pm 
@ Kilbate It's not about which is stronger. If you look closely, you will see they are both moving you in the same direction.
Kibate 5 Aug, 2014 @ 3:09am 
hah, the beginning in such a tease!
Is the correct solution to shoot the orange beam inside the blue beam, so that the stronger blue beam transport you through the orange beam?
quat 2 Aug, 2014 @ 6:05pm 
funny chamber :]
The Sojourner 14 Jun, 2014 @ 11:04pm 
Yes, like Push, only simpler...and MUCH more elegant in design!
wildgoosespeeder 11 Jun, 2014 @ 8:19pm 
Reminds me of Mevious's "Push":
http://www.steamcommunity.com/sharedfiles/filedetails?id=68463934

Good chamber!
Yavie 7 Jun, 2014 @ 7:16pm 
Thanks for posting the video. Put it in my faves and will get to it in the next day or two (: