Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Master Moulders
50 Comments
Tactics 31 Mar @ 7:38pm 
Can we please have this ported to wh3
Val 26 Mar, 2023 @ 11:57pm 
Oh I just came here to see if this was going to get ported, Im glad it is being talked about, sad to see its low, Playing as clan moulder feels lacking without mad scientists to lead the armies
Drender 15 Dec, 2022 @ 5:34pm 
Btw thanks for answer. I hope you will port ir soon, of course if it won't be a big problem. Cheers
Drender 15 Dec, 2022 @ 12:54pm 
To honest I hope for it too, but...
Advice  [author] 14 Dec, 2022 @ 4:06pm 
@Drender
I might, of my mods that need porting, this is sorta lower priority to be honest. Guess I'm holding out hope for an official version of it to be added.
Drender 12 Dec, 2022 @ 5:12pm 
I just want to say, that I love your mod. Will you transfer it to WH3 in the near future? I really miss it
Uroboros 16 Oct, 2022 @ 12:55pm 
Hope this mod will be ported in game 3 one day!
EisenKreutzer 13 Sep, 2022 @ 1:13pm 
I can’t wait to see this mod in Warhammer 3!
Ethan Bateman 10 Sep, 2022 @ 3:07am 
Need this in 3 now, now, yes yes yes!
Beefyuc 30 Aug, 2022 @ 1:11pm 
Great, thankyou for the response! i look forward to it!
Advice  [author] 30 Aug, 2022 @ 9:53am 
@Beefyuc
I intend to bring it to WH3, yes. Hopefully should be one of the easier mods to move over.
Beefyuc 30 Aug, 2022 @ 9:01am 
Hey, Loved this mod in warhammer 2, dosnt feel right playing moulder without it. Any plans to update it for warhammer 3? No rush, just something to look forward to! Thankyou and love your mods
a tree 9 Feb, 2022 @ 6:29am 
This is perfect for thematic armies. A moulder army led by this guy and a lot of beasts!
Edgrim 30 Sep, 2021 @ 8:00am 
+3 packmaster recruit level is a bit op, what about +1 level and give the monsters more combat buff, like armors? Skaven monsters really need more armors
robink1619 25 Aug, 2021 @ 1:58am 
could this be made compatible with Ash's 33 New Skills for Lords?
daBloodyBlade77 20 Jul, 2021 @ 11:08am 
any chance for an SFO versions, i think this is the only one of ur mods misssing one
Tactics 20 Jul, 2021 @ 12:45am 
Hello Advice! I hope that you are well man. I am a huge fan of your mod! I have a request for a Skaven generic lord type. Would be more then happy to have a donation for your efforts! If you are interested DM me!
Advice  [author] 27 Jun, 2021 @ 8:46pm 
@Sergej
Thanks for the feedback. Will have the mounts in custom battle fixed when I next update this mod (after the next dlc release tbh). Master Moulders get the shock collar ability in their skill tree, and just slapping the wolf rat or rat ogre summon (or making some other summon) felt a bit uninspired. Not to mention I think the pack master being able to summon, what, 4 times? is a bit OP anyways.
Sergej 27 Jun, 2021 @ 1:42pm 
It would be nice if he either had some packmaster pasives, improved packmaster pasives or at least some unique things in custom battle (summon wolf rats or so). He is a bit bland, especcialy in custom battles.
Plus he is missing all mount passives in custom battles.
daBloodyBlade77 24 May, 2021 @ 3:37am 
SFO would be great to for alongside ur packmasters!
mikkie19921 18 Apr, 2021 @ 7:02am 
Can You Make A sfo Version?
Drender 1 Apr, 2021 @ 12:22am 
Yep
Advice  [author] 31 Mar, 2021 @ 5:49pm 
@Drender
I didn't update it. Why? It says out of date or something?
Drender 31 Mar, 2021 @ 11:49am 
Update?
梦野间 7 Mar, 2021 @ 1:43am 
yes!yes!
Hive Mind 24 Feb, 2021 @ 12:33pm 
Does this have a skill point dump? If not, do you think it'd be possible to add one?
Puggly the Grey 8 Feb, 2021 @ 8:06pm 
@Advice Actually, Mark Shu should be fine, I tested adding new lord variants mid-campaign a few times, he just has to hit the end turn button 4 or 5 times, then some sort of lord pool refil trigger gets hit, and the new lord should be visible in the list of lord recruitment categories.
Advice  [author] 8 Feb, 2021 @ 6:33pm 
@Mark Shu
Probably not. I think the systems that set up lord generation are initialized when you launch a campaign. Sorry.
Mark Shumarov 8 Feb, 2021 @ 6:38am 
Is it possible to make this mode save compatible? I am on 72 turn on Molder and I can't recruit them.
KonKonKing 4 Feb, 2021 @ 11:36am 
Will there be a submod for SFO?
MercerLord913 3 Feb, 2021 @ 6:31am 
Maybe they're saving Master Mutators for next skaven dlc, a chaos themed one with Verminlords, Stormfiends, and a certain legendary lord with his pet rat ogre
Ben 1 Feb, 2021 @ 9:18am 
In all honesty CA screwed this one up. Packmasters should've been a infantry unit that make your monsters rout less and are still decent in a fight. Master Moulders instead should've been the hero option. And apart of those, CA should've added the Master Mutator generic lord. Such a wasted opportunity...
juanmacr91 31 Jan, 2021 @ 5:04pm 
awesome! I was looking for that since the DLC was realeased (I just added it to favs)
Have you think about to change the model? I feel that he looks very similar to packmaster,
Great mod
Rusty Shackleford 31 Jan, 2021 @ 2:33am 
I second a Plaguelord Lord! Could also give them and regular plague priest Brood Horror mounts as a pox rat equivalent. Or use one of Robbie's monsters.
daBloodyBlade77 30 Jan, 2021 @ 8:27pm 
any thoughts on a plaguelord for clan pestilens? a generic lord plague priest, seems odd that every other skaven clan has a generic lord choice
rex999 30 Jan, 2021 @ 7:14pm 
hey, so you think you could take a skin wolf model and animations, and turn it into a verminlord?
jtoetoe11 30 Jan, 2021 @ 5:21pm 
Also it'd be cool if we had a whip unit for skaven. I've seen it in artwork a lot, but they aren't in the game :0
jtoetoe11 30 Jan, 2021 @ 5:17pm 
I'm hyped to see what you make next!!
waddysjunk 30 Jan, 2021 @ 4:09pm 
ok
Advice  [author] 30 Jan, 2021 @ 4:08pm 
I played with plague monk heads to try to recreate the pic originally. It didn’t come out to a level I felt was acceptable.
waddysjunk 30 Jan, 2021 @ 3:58pm 
would changing the head to a plague monk or lord be better if possible as like with the picture mastermoulder have a bit of a hood but also a mutated or pox head
Advice  [author] 30 Jan, 2021 @ 9:45am 
@Damadtroller
Thank you!
@Neunmalklug
Thanks. Maybe SFO later.
@Nelken-Heini
I felt they were a miss from the dlc, and anyways, I enjoy making mods.
@Moloch
Possibly ;)
@Puggly the Grey
Thanks!
@NoOne
Thank you. I’m not too thrilled with the model on this one (tho I frankly also don’t think its too far off the mark either), but modelling/editing models is probably my biggest weakness with modding.
@jtoetoe11
Thanks :) I’ll cook something up in due time.
jtoetoe11 30 Jan, 2021 @ 8:18am 
Also it'd be pretty cool if you added a pestilences lord too :D
jtoetoe11 30 Jan, 2021 @ 8:09am 
Yayyyyyy i been wanting this
NoOne 30 Jan, 2021 @ 6:23am 
Man thank you so much for all your skaven mods, they are all great and this one was much needed! I think the model of this lord needs some improving tho...Right now he looks very generic more similar to a clanrat or a chieftain than an actual moulder unit.
Puggly the Grey 30 Jan, 2021 @ 5:58am 
Nice. :winter2019coolyul:
Moloch 30 Jan, 2021 @ 4:38am 
thanks for this man :D any chance ur gonna do pestilence next ?
Solarfried 30 Jan, 2021 @ 3:46am 
This was hardly needed, but i miss one or two Abilities who buff Units during the Battle, like the Healing from the Packmaster or the Morale Buff from Throt...
Neunmalklug 30 Jan, 2021 @ 3:23am 
awsome, something which should be in base game.

maybe sfo? :)
Zzz 29 Jan, 2021 @ 10:56pm 
Nice, a fine mod to add to my collection, yes-yes!