Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aside from one enemy spawn in Questionable Ethics that messes with the original atmosphere (Spawning in an Alien Grunt right after pressing any of the buttons to kill the captured one), the entire mod is outstanding and an objective improvement to the original. Thank you for making this, and I'm looking forward to the overhaul of Xen!
>doesn't feature on a rail uncut
mfw
Made me laugh out loud. Elaborate some. We're always looking to improve things.
lots of love,
stallion
We're back in To Be Announced territory. I don't have a good estimate, but We've got hostiles is next in line.
@Parker
It's very significant in some places, yes.
@DK
Eventually.
It's CC's version of the vent room in HL1 that has a minor platform puzzle, a bunch of barnacles, bones, and a large amount of shotgun shells. We've been thinking of redoing it to something useful, challenging, or just use it for environmental storytelling for a long time, but it's never quite been worth the time investment. The valve shuts off the gas on the catwalk.
@Texansfan10
It should play, since it's baked into the map. You probably have mods that conflict with it.
The maps used are the 1.5 maps, with all the bling features that CC never bothered implementing/using added, invisible rocks removed, enemy pathing polished, more detail, downgrades reverted, points of no return removed, areas with nothing in them being put to use (QE A), good things from pre-1.5 re-added, additional HL1 setpieces, and etc. Graphically, BMSC is vastly superior to the vanilla game, without really impacting performance, because we also did a lot of optimization.
BMCE still isn't implemented, and if we eventually get around to it, I think it's more likely it'll work like in the Hazard course mod, where variant NPCs are simply placed in the maps, so people don't have to bother with the convoluted BMCE process.
anyway, I have 2 simple questions myself: is it now known if Character Expansion is now compatible? and, since these are the old maps (I guess so?), do they have the more detailed modelling&texturing of the 2019+ updates?
Only the floor tiles are 'classic,' so you probably have some vending machine mods. We decided to go back to the oldschool floor tiles since we made the whole chapter look more like a 90s office (and restored most of it to how it was in HL1), versus the vanilla game's contemporary one with board walls and cubicles.
It's an easy change in hammer.
Impossible without source code access.