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Thanks for the mod, it is truly excellent. I am hoping to make use of your rappelling mod in a scenario I'll be running for a group, however I have been having difficulty getting the rappelling to work as precisely as needed.
The most notable difficulties are
- Rope bunching up at the player's feet while attempting to place rappel points
- Initial rope is too long, leading to a large swing at the start of the rappel.
I've been tweaking the code and testing, and have made a couple of changes that have greatly increased the reliability of the rope placement and rappel. They also have the effect of reducing clipping through the floor / walls when rappelling off buildings. However as these small tweaks didn't seem worthy of a whole mod branch, so I thought I would share them in the hope that they will make it into the official mod.
In file "fn_AUR_Place_Rappel_Point_Action.sqf", changed line:
(AUR_GET_ENDPOINT_LEADER(_player)) setPosASL ((getPosASL _player);
To:
(AUR_GET_ENDPOINT_LEADER(_player)) setPosATL ((_player modeltoWorld (_player selectionPosition "lefthand")) vectorAdd ((vectorDir _player) vectorMultiply 0.15));
This allows for very precise placement of the top rappel point by the player, allowing for more complex rappels.
In file "fn_AUR_Place_Rappel_Point_Action.sqf", changed line:
_endpointTop setPosASL (getPosASL AUR_GET_ENDPOINT_LEADER(_player));
To:
_endpointTop setPosASL ((getPosASL AUR_GET_ENDPOINT_LEADER(_player)) vectorAdd (vectorDir _player));
With these changes, I am able to reliably place a rope over the edge of a building, even when that building has a large parapet etc.
_bottomRopeStartLength = _ropeLength - 2;
_topRopeStartLength = 2;
I got much nicer results using a value of 0.75 or 1, rather than 2. This makes it easier to rappel into potentially hostile buildings, as you don't accidentally swing down past a window that might be dangerous.
I hope this has been at least somewhat helpful and I look forward to future updates of this mod :)
Please forgive the split message.
@R.Mason, I am kinda still working on it, moved to a new build system recently and it broke some stuff.
I might consider adding this in future. Please open an issue on github
https://youtu.be/1oIdJbfmnxQ
I am not able to reproduce on Rosche
Bit busy at the moment so updates are slow
Thanks Tirpitz! It's just that the toolkits take up a lot of space. Maybe make it an option to use the acutool from ACEX or something instead?
@Thirstychebureki, I will add it as an option in addon options.
The reason it is required is that anchors are often drilled and screwed into the substrate so would require a toolkit.