RimWorld

RimWorld

More Faction Interaction (Continued)
851 Comments
hard erect balls :3 19 hours ago 
TYMODDER LOVE U
nikurbro08 9 Jul @ 4:38am 
@Mlie cool, thank you for answering
Mlie  [author] 9 Jul @ 2:55am 
@nikurbro08 Yes, I already answered that progress is posted on Discord
nikurbro08 9 Jul @ 2:33am 
Will this mod receive 1.6 update?
Jerome Yang 8 Jul @ 10:59am 
Thanks ;)
Mlie  [author] 8 Jul @ 10:14am 
@Jerome Yang Updating progress posted on the discord server
Jerome Yang 8 Jul @ 10:12am 
thx for this cool mod,when will it updated?
eileandonan2006 30 Jun @ 6:06pm 
Can you join battles with this mod?
seraphina-vz 7 Jun @ 7:10am 
Can we have a version of Mystic Shaman that does not rely on comms console and trader beacon? Maybe a pawn comes the same way the beggars do, and if you give them money, they give the shaman location. Asking because I have a medieval playthrough and that healing could be very useful, but they're not going to get comms ever.
Mlie  [author] 30 May @ 3:48pm 
@Hattsworth Sounds like an easy quest
Hattsworth 30 May @ 3:44pm 
Here's one that I can't think of any reason it wouldn't be this mod alone.
I got the diplomatic marriage event from a tribal faction. For a member of that same faction that was visiting for a quest.
Mlie  [author] 28 May @ 7:51am 
@Appleson1 Please see the Reporting Issues section described above
Appleson1 28 May @ 7:34am 
I'm having some issues with another mod called Orbital Book Merchants

apparently there is some weirdness conflicting with this mod, here is the log.

https://gist.github.com/HugsLibRecordKeeper/0cabbcff97fe59349a08262be3c3abe2
Mlie  [author] 24 May @ 3:08am 
@Sym No, that is vanilla
Sym 24 May @ 1:16am 
Does this mod make the winning faction steal from your base?
Head 21 May @ 12:45pm 
Thanks for the update
LeanWolf 12 May @ 7:38pm 
Tried it and everything stopped altogether, no raids, no caravans, no events nothing for 3 quadrums, activated caravans again at min time and nothing still for a quadrum and a half; against my best jugment, uninstalled, tried again and everything came back to normal gameplay rhytm, feels like a undiagnosed sinergy (Not incompatibility, since nothing breaks) with another mod (Probably "Trading options", but no way to tell since no log appeared ever, just a silent colony with no events whatsoever). Still, great mod, great events, just unnusable with my modlist
Mlie  [author] 12 May @ 1:32pm 
@LeanWolf Uncheck the option for traders
LeanWolf 12 May @ 1:28pm 
Love the concept and the added events, but i just cant figure out how to make traders stop coming everyday, even at max time between interaction
Mlie  [author] 12 May @ 3:19am 
@ludi1989 Please see the Reporting Issues section described above
ludi1989 12 May @ 3:17am 
Game crashes when PS=- __instance.def= GiveQuest_Beggars occurs. It's the last line in log before crash and trying to force this event with Dev mode also causes game to crash to desktop.
Mlie  [author] 9 May @ 10:16am 
@RAAMPEAK Red X means no, Green checkmark is yes. Same as everywhere else in Rimworld
RAAMPEAK 9 May @ 10:03am 
well is the include the check or x
Mlie  [author] 8 May @ 9:45pm 
@RAAMPEAK Then perhaps you should just exclude trade caravans. If you are still getting traders after that, its not due to this mod
RAAMPEAK 8 May @ 3:57pm 
i put the bar up to 10 and the check mark to effect traders but they seem to still be the only messages i get really
Mlie  [author] 8 May @ 12:52pm 
@RAAMPEAK There is a pretty detailed description about that above
RAAMPEAK 8 May @ 12:14pm 
so to make traders not come nonstop you put the slider up? Cause im only get traders and its like every 30 seconds
Vartarhoz 8 May @ 10:53am 
Then I would say this mod give an alternate "ending" to game.
Mlie  [author] 8 May @ 8:12am 
@Vartarhoz Well, its your choice to make. Its not a bug
Vartarhoz 8 May @ 8:02am 
Diplomatic marriages somehow bugged, I run solo slave runner, factions constantly ask for my sole person. Dude if I accept, I basically destroy my game.
Carl 1 May @ 11:37am 
what should one do at the annual expo other than visit? I see they have topics, but what to do in them?
Head 1 May @ 8:58am 
This mod is really fun!
HighFlyer96 23 Apr @ 1:09am 
Aah then it was Goodwill. I appreciate the Info!
Mlie  [author] 23 Apr @ 1:01am 
HighFlyer96 23 Apr @ 12:55am 
I see. I remember getting about 2-4 offers in my first 1-2 years, but within the ~22 years after, I haven't gotten a single one anymore. Do they only occurr when on low Goodwill?
Mlie  [author] 22 Apr @ 1:22pm 
@HighFlyer96 They can occur at any time after 15 days of playing
HighFlyer96 22 Apr @ 1:15pm 
Are diplomatic marriages exclusively early game or is there a chance of them returning late game?
Stychis 19 Apr @ 10:53pm 
I'll give ID a shot, I remember Cherry picker would just throw an error at me whenever a removed part of a mod tried to go off.
Mlie  [author] 19 Apr @ 10:52pm 
@Stychis Just a few comments before yours is your answer.
Stychis 19 Apr @ 6:29pm 
Is there a way to disable the Mystical Shaman event? I never actually go to them but Im getting tired of it pausing my damn game with its offer pop-up every 2-3 days cause I said no every time. And when I do say yes just to make it piss off, it resumes bugging me after the first time expires in two weeks.
WHATCHAMACALLIT 18 Apr @ 11:57pm 
sorry bout that, thought my comment wasn't posted properly because it was still saved in the text box
Mlie  [author] 18 Apr @ 3:33am 
@WHATCHAMACALLIT This mod was made long before that concept so it doesnt surprise me
WHATCHAMACALLIT 18 Apr @ 3:12am 
Destroying outposts from this mod don't count as "Conquest" for the purpose of the raiding precept. Other enemy "outposts" that isn't a worksite count as "Conquest" though, like pirates with weather controllers.
Yoann 13 Apr @ 10:44pm 
I didn't know Incident Disabler, excellent suggestion, thank you.
Mlie  [author] 13 Apr @ 1:26pm 
@Yoann Have you tried Cherry Picker? Or Incident Disabler? Either of those should be able to disable any incidents.
Yoann 13 Apr @ 12:58pm 
So, I tried most part and I'm really interested only by 'MFI_QuestSpreadingPirateCamp' and 'MFI_PirateExtortion'.

There is an incident 'MFI_WoundedCombatants', I didn't find how to test it.
Also, description talk about 'Squatters', I didn't find anything in game about it.

Options have 'Do not affect traders' and 'Modifier to silver brought by traders (scale with interaction frequency)', I'm not sure if the first one disable all trade improvements, and if I should put the second one 1 instead of 0.7 to disable it.

And so for the list of IncidentDef:
MFI_ReverseTradeRequest
MFI_BumperCropRequest
MFI_Quest_PeaceTalks
MFI_RoadWorks
MFI_DiplomaticMarriage
MFI_MysticalShaman
MFI_HuntersLodge
MFI_HerdMigration_Ambush
Mlie  [author] 13 Apr @ 5:36am 
@Yoann Okay, if you figure out what parts of the mod you want to be optional, please list them here and Ill take a look at it.
Yoann 13 Apr @ 5:33am 
Well, ideally, each feature should be optional.
In my case, I'm interested by the Pirate part, but not really interested by bloating the events. I'm not sure yet which other feature would be interesting for me (I need to test them to see what they do exaclty), but not by all for sure.
Mlie  [author] 13 Apr @ 5:02am 
@Yoann You will need to specify what parts of the mod you want to be optional
Yoann 13 Apr @ 1:20am 
Could you add more options to choose which parts of the mod to enable please?
Or is there a lite version or another mod that only includes the pirates spreading and extortions?