Garry's Mod

Garry's Mod

gm_cityruins
19 Comments
Half-Life Enjoyer 8 Mar @ 4:51am 
why is the last comment from 1 year ago
mightystinkysock 9 May, 2024 @ 8:18am 
idk
evil foll ginlan davbrer witer 8 Apr, 2024 @ 11:05pm 
why is the last comment from 8 years ago
NDMO 9 Feb, 2016 @ 5:02pm 
@Mr'Coalas

Make sure you mounted the games into the gmod... Do this by clicking the little controller thingy and then check on the hlep1 and hlep2
iceman_twitch 9 Feb, 2016 @ 11:01am 
it is so small
Griesedieck 10 Jan, 2016 @ 1:40pm 
that is y u type mat_specular 0,read discription
Kolas 11 Nov, 2015 @ 10:09am 
Why have texture bugs in all windows? the reflectance i have all Half Lifes
Lunabozhnik 4 Sep, 2015 @ 11:04pm 
cyka
AA72KVPVT{FEARS}ST)SirQuiffKuffs 19 Aug, 2015 @ 9:16am 
I typed it in what was supposed to change?
also missint textures but only on reflections.
Midlou 23 Jul, 2014 @ 11:40am 
the map is good, but you left a lot to spend, it is full of problems.
Thad 16 Mar, 2014 @ 8:41am 
any nodegraph in this map?
Üügä Büügä 15 Mar, 2014 @ 1:16pm 
can you make the Traptown from hl2 beta into garry's mod?
Viero 14 Mar, 2014 @ 4:39pm 
Oh, wait, I'm thinking of a map titled simply "cityruins". My bad.
Viero 14 Mar, 2014 @ 4:39pm 
Isn't there a different map with this same title for gMod already? There could be an error if someone has both.
ChronicAxis 14 Mar, 2014 @ 1:35pm 
what does mat_specular 0 turn off?
Rip Van Winkle 13 Mar, 2014 @ 5:17pm 
I agree with jack. e3_depot always looked wicked awesome.
Mr. Pug Man 13 Mar, 2014 @ 5:14pm 
Can you upload/remake e3_depot? I love how that map looks and hl2-beta.ru isn't letting me download the fixed version.
upperechelon 13 Mar, 2014 @ 3:25pm 
based on how the map is made mat_specular being on 0 will keep those checkerboard reflections from appearing on the map if thats the case
NateRate the Narrate 13 Mar, 2014 @ 2:41pm 
why do we need to type "mat_specular 0" in?