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1) go to the mod files - open paradox launcher, find the mod, click on "show in folder"; or manually find the mod in steam workshop folder.
2) go: common > graphical culture
3) open 56_graphical_culture
4) add after shipset name:
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
5) repeat step 4 for all shipset you DON'T want as bio-ships.
Example how it should look:
terrahuman_01 = {
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
fallback = mammalian_01
Same treatment should work with other shipset mods that haven't been updated after 4.0. Remember you need to do it every time this mod gets downloaded/redownloaded.
Can nsc have permission to incorporate this mod into nsc? It is fine if not. I am just trying to see if I can permission for someone else who suggested for your mod to be implemented into nsc.
That is the most unique take on a flesh shipset I had ever seen, and the Salvager shipset is no joke either!
Even the most updated eve ship set is a new fork and there's been quite a few forks of that one over time.
I love it.
Thank you for your wonderful mod.
Feel free to make your own copies of this mod but for now the official support for this mod is on limbo.
Version number discrepancy. This mod doesn't need updating.