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Anyway I did some changes based on your feedback. Let me know if it's good or not :P
Few games have compelled me to do several runs of a map to do it better. I think Trackmania, Super Meat Boy and Dustforce are the only ones which did it for me. It's all about time sunk per attempt.
I figure that's a reason I like your map too. It's a semi-long run with enough variety that I didn't feel like I was just repeating myself across the floors.
My tool of choice is the wrench, hence I didn't consider using the EMP. I did change tool to the TNT on the floor with the long corridor to the secured room. I appreciated the TNT being on the same floor and such a good fit for the situation.
the reason you are the only 1p time is because everytime I release an update the leaderboard resets itself. I saw someone finishing the map in 20 min.
In the 4th floor there is an EMP inside the piano room that can be used for the consultation room. however I'm thinking to change the type of radar and the AI path inside the whole floor.
The 3rd floor is a different way of playing (actually it's not a Casino but a Party, but If everybody identified that floor as casino probably I need to change something).
I'll try to make the 3rd floor a little bit faster then the actual version :)
Thanks again for your feedback
albim 75
Most frustrating was the planning room on the 4th floor. I unlocked that door 4 times and every time it was just in time to get caught by the laser passing by. When finally I managed to slip in and around I spent over a minute sitting in a plant as various guards just strolled in and out of the room.
Still, quite a nice map. Good variety in the stealth challenges, from corridor creeping to navigating a chock full floor of people. Still think there might be a few too many folks on that casino floor, milling around randomly can severely skew any high score attempts, but hey. I got all time best 1p time. Maybe because it's also the only 1p time
Thanks for the feedback :)
I tried to subsidize....think before run and listen the dialogues, because they can help you to find the easiest way to finish the floor (like the 3 secret doors around White Mesa).
The next map I wanna create, will be the next part of the story I started with White Mesa (most of the players take the chopper to finish the level and I'll start from that :P )
I agree with you the 4th floor is probably too easy...I'll try to make it harder for the lookout ;)
About the decoration...are you talking about the last part of the corridor of the 1st floor ? Because I realised in the last playtesting it was....mhe :/
let me know what has to be improved ;D
albim75
Anyway do you think is this a challenging map ? is it fun to play fid other people or it's way too much cahotic ? Thanks again
Important
-double doors on bottom lead into fence
-light on second
-civs stuck everywhere
Nitpicking
-seems like a lot of the larger rooms dont have ambientlighting=too dark when emping,cant see
-There might be too many rotating lasers (but I managed)
-Vents definitly need to be shortened :p (all of them)
-Casinoish floor is wide open with many bushes+peopleeverywhere=slow bush hopping (pillars to breakline of sight instead?)
-lots of safes in the same spot=too much cash in one room (3rd)
-a keydoor on first floor can be skipped (easily) by windows (put that keydoor elsewhere?)
lol
-cat on a balcony