Monaco
THE WHITE MESA
21 Comments
Moose 4 Aug, 2014 @ 2:46pm 
Sexy map. I love the style and especially the map cover
@AGGRESSIVE PLAYER 10 Apr, 2014 @ 8:37am 
WHERE IS THE ALIENS!!!
Guy McPants 25 Mar, 2014 @ 5:07pm 
The lab in Half Life was Black Mesa. This is White Mesa. The wordplay practically writes itself.
rocketfrom 20 Mar, 2014 @ 2:08pm 
Good job - very nice
G-R-E-G Rooster 19 Mar, 2014 @ 12:51pm 
thanks you. i will try it as soon as i improve my skills.
albim75  [author] 19 Mar, 2014 @ 9:24am 
@drakefox good to know You appreciate the map :)
Anyway I did some changes based on your feedback. Let me know if it's good or not :P
DrakeFox 19 Mar, 2014 @ 9:16am 
@albim: Yeah I figured as much. Taking 46 minutes to finish a map, lurking mostly in plants is no way to get a high score.
Few games have compelled me to do several runs of a map to do it better. I think Trackmania, Super Meat Boy and Dustforce are the only ones which did it for me. It's all about time sunk per attempt.
I figure that's a reason I like your map too. It's a semi-long run with enough variety that I didn't feel like I was just repeating myself across the floors.
My tool of choice is the wrench, hence I didn't consider using the EMP. I did change tool to the TNT on the floor with the long corridor to the secured room. I appreciated the TNT being on the same floor and such a good fit for the situation.
albim75  [author] 19 Mar, 2014 @ 12:03am 
Hey @drakefox :)
the reason you are the only 1p time is because everytime I release an update the leaderboard resets itself. I saw someone finishing the map in 20 min.
In the 4th floor there is an EMP inside the piano room that can be used for the consultation room. however I'm thinking to change the type of radar and the AI path inside the whole floor.
The 3rd floor is a different way of playing (actually it's not a Casino but a Party, but If everybody identified that floor as casino probably I need to change something).
I'll try to make the 3rd floor a little bit faster then the actual version :)
Thanks again for your feedback :D:

albim 75
DrakeFox 18 Mar, 2014 @ 9:32am 
And now I managed to complete the level, I must say the casino floor was rather stressful and I spent a lot of time hiding in potted plants waiting for my disguise to regenerate, I wouldn't want to play anything but the gentleman here.
Most frustrating was the planning room on the 4th floor. I unlocked that door 4 times and every time it was just in time to get caught by the laser passing by. When finally I managed to slip in and around I spent over a minute sitting in a plant as various guards just strolled in and out of the room.
Still, quite a nice map. Good variety in the stealth challenges, from corridor creeping to navigating a chock full floor of people. Still think there might be a few too many folks on that casino floor, milling around randomly can severely skew any high score attempts, but hey. I got all time best 1p time. Maybe because it's also the only 1p time
albim75  [author] 18 Mar, 2014 @ 8:09am 
@Raggan oh oh......ohhhh now I discoverd who's Carlod Diaz :D actually white Mesa can recall deserts, UFO and HL1 but that's just a coincidence :D: hahahah anyway this is a really funny coincidence :P
Czapla 18 Mar, 2014 @ 7:31am 
Carlos Diaz? I see what you did here :)
albim75  [author] 18 Mar, 2014 @ 6:01am 
@Guy McPants how o_0
Guy McPants 17 Mar, 2014 @ 7:54pm 
How has nobody pointed out that this sounds like a HL1 tie-in?
DrakeFox 16 Mar, 2014 @ 1:37pm 
@albim75: Quite reasonable murder. I tripped the laser tripwire in one of the rooms off the north hallway. Ran back out there to hide in a potted plant, only to find guards closing in, making plants useless.All in all, I should likely not have run into the room at the end, but instead kept my cool and found another place to regenerate my disguise ;-)
albim75  [author] 16 Mar, 2014 @ 1:20pm 
@DrakeFox Thanks a lot !! was a resonable murder or it's too much hard the second floor ?
Thanks for the feedback :)
DrakeFox 16 Mar, 2014 @ 10:21am 
Made a mistake on the second floor and got brutally murdered, but from the first two floors I must say you did a really good job putting together a solid map.
albim75  [author] 15 Mar, 2014 @ 1:17pm 
The two main goal of this map were: 1-level design that in some way describes the cruelty and life of Carlos Diaz 2- playing around the level by thinking about your actions.
I tried to subsidize....think before run and listen the dialogues, because they can help you to find the easiest way to finish the floor (like the 3 secret doors around White Mesa).
The next map I wanna create, will be the next part of the story I started with White Mesa (most of the players take the chopper to finish the level and I'll start from that :P )
albim75  [author] 15 Mar, 2014 @ 1:10pm 
@VoodooVince thanks a lot !!! really happy to know you enjoy the layout :)
I agree with you the 4th floor is probably too easy...I'll try to make it harder for the lookout ;)
About the decoration...are you talking about the last part of the corridor of the 1st floor ? Because I realised in the last playtesting it was....mhe :/
let me know what has to be improved ;D

albim75
VoodooVince 15 Mar, 2014 @ 12:54pm 
Yes, this is a challenging map, but quite affordable, and it is certainly why it is a really good map! The level design is great (except maybe some decorations badly placed...): for example, I was able to clean out the top floor with the Lookout without being spotted, that was great! Congratulations, I really enjoyed playing it :)
albim75  [author] 14 Mar, 2014 @ 12:03am 
@ Mr.U thanks a lot for your feedback Mr.U !! I'll release a new version today as as soon as possible following your suggestions.
Anyway do you think is this a challenging map ? is it fun to play fid other people or it's way too much cahotic ? Thanks again :D:
Mr. U 13 Mar, 2014 @ 4:53pm 
well, ill just leave a list :p
Important
-double doors on bottom lead into fence
-light on second
-civs stuck everywhere

Nitpicking
-seems like a lot of the larger rooms dont have ambientlighting=too dark when emping,cant see
-There might be too many rotating lasers (but I managed)
-Vents definitly need to be shortened :p (all of them)
-Casinoish floor is wide open with many bushes+peopleeverywhere=slow bush hopping (pillars to breakline of sight instead?)
-lots of safes in the same spot=too much cash in one room (3rd)
-a keydoor on first floor can be skipped (easily) by windows (put that keydoor elsewhere?)

lol
-cat on a balcony